Created by: YGO Mod (20517634)

Created On: 11/30/2022

Main: 40

3 cardBreaker the Dark Magical Warrior 3 cardBreaker the Dark Magical Warrior
Breaker the Dark Magical Warrior
DARK 6
Breaker the Dark Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.


3 cardD.D. Warrior Lady
3 cardD.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


3 cardHamon, Lord of Striking Thunder 3 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


3 cardHonest 3 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


3 cardJain, Lightsworn Paladin 3 cardJain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


3 cardKycoo the Ghost Destroyer 3 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


3 cardWhite Magical Hat 3 cardWhite Magical Hat
White Magical Hat
LIGHT 3
White Magical Hat
  • ATK:

  • 1000

  • DEF:

  • 700


When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.


3 cardDark Valkyria 3 cardDark Valkyria
Dark Valkyria
DARK 4
Dark Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.


3 cardBook of Moon 3 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    3 cardBurden of the Mighty 3 cardBurden of the Mighty
    Burden of the Mighty
    Spell Continuous
    Burden of the Mighty

      Each face-up monster your opponent controls loses 100 ATK x its own Level.


      1 cardFissure 1 cardFissure
      Fissure
      Spell Normal
      Fissure

        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


        1 cardSmashing Ground 1 cardSmashing Ground
        Smashing Ground
        Spell Normal
        Smashing Ground

          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


          1 cardAmaze Attraction Cyclo-Coaster 1 cardAmaze Attraction Cyclo-Coaster
          Amaze Attraction Cyclo-Coaster
          Trap Normal
          Amaze Attraction Cyclo-Coaster

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


            1 cardSolemn Judgment
            1 cardSolemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




              Tag(s):

              3 cardSpatial Collapse 3 cardSpatial Collapse
              Spatial Collapse
              Trap Continuous
              Spatial Collapse

                You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.


                3 cardSummon Limit
                3 cardSummon Limit
                Summon Limit
                Trap Continuous
                Summon Limit

                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)




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