Created by: YGO Mod (20517634)

Created On: 08/26/2024

Main: 40 Extra: 8

1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


2 cardMist Valley Thunderbird 2 cardMist Valley Thunderbird
Mist Valley Thunderbird
WIND 3
Mist Valley Thunderbird
  • ATK:

  • 1100

  • DEF:

  • 700


When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.


3 cardNauya, the Ogdoadic Remnant 3 cardNauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


3 cardNoh-P.U.N.K. Deer Note 3 cardNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


2 cardNoh-P.U.N.K. Foxy Tune 2 cardNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


1 cardNoh-P.U.N.K. Ogre Dance 1 cardNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


3 cardNunu, the Ogdoadic Remnant 3 cardNunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardFoolish Burial Goods
    2 cardFoolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      3 cardFusion Deployment 3 cardFusion Deployment
      Fusion Deployment
      Spell Normal
      Fusion Deployment

        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


        2 cardLair of Darkness 2 cardLair of Darkness
        Lair of Darkness
        Spell Field
        Lair of Darkness

          All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.


          3 cardObedience Schooled 3 cardObedience Schooled
          Obedience Schooled
          Spell Normal
          Obedience Schooled

            If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


            2 cardPiercing the Darkness 2 cardPiercing the Darkness
            Piercing the Darkness
            Spell Continuous
            Piercing the Darkness

              If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


              3 cardTemple of the Kings 3 cardTemple of the Kings
              Temple of the Kings
              Spell Continuous
              Temple of the Kings

                You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                3 cardTri-Wight 3 cardTri-Wight
                Tri-Wight
                Spell Normal
                Tri-Wight

                  Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


                  1 cardZexal Field 1 cardZexal Field
                  Zexal Field
                  Spell Field
                  Zexal Field

                    Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn.


                    1 cardConverging Wishes 1 cardConverging Wishes
                    Converging Wishes
                    Trap Normal
                    Converging Wishes

                      If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.


                      1 cardI:P Masquerena 1 cardI:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      1 cardIsolde, Two Tales of the Noble Knights
                      1 cardIsolde, Two Tales of the Noble Knights
                      Isolde, Two Tales of the Noble Knights
                      LIGHT
                      Isolde, Two Tales of the Noble Knights
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                      1 cardS:P Little Knight
                      1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      1 cardMist Valley Thunder Lord 1 cardMist Valley Thunder Lord
                      Mist Valley Thunder Lord
                      WIND 7
                      Mist Valley Thunder Lord
                      • ATK:

                      • 2600

                      • DEF:

                      • 2400


                      1 Tuner + 1 or more non-Tuner "Mist Valley" monsters Once per turn, you can select 1 card you control. Return it to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.


                      1 cardShooting Quasar Dragon 1 cardShooting Quasar Dragon
                      Shooting Quasar Dragon
                      LIGHT 12
                      Shooting Quasar Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                      1 cardShooting Star Dragon 1 cardShooting Star Dragon
                      Shooting Star Dragon
                      WIND 10
                      Shooting Star Dragon
                      • ATK:

                      • 3300

                      • DEF:

                      • 2500


                      1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                      1 cardNumber 23: Lancelot, Dark Knight of the Underworld 1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                      Number 23: Lancelot, Dark Knight of the Underworld
                      DARK
                      Number 23: Lancelot, Dark Knight of the Underworld
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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