Created by: YGO Mod (20517634)

Created On: 11/27/2022

Main: 55 Extra: 15

3 cardSage of Benevolence - Ciela 3 cardSage of Benevolence - Ciela
Sage of Benevolence - Ciela
WATER 6
Sage of Benevolence - Ciela
  • ATK:

  • 2200

  • DEF:

  • 1000


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.


2 cardSage of Strength - Akash 2 cardSage of Strength - Akash
Sage of Strength - Akash
FIRE 5
Sage of Strength - Akash
  • ATK:

  • 2400

  • DEF:

  • 200


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.


2 cardSage of Wisdom - Himmel 2 cardSage of Wisdom - Himmel
Sage of Wisdom - Himmel
EARTH 5
Sage of Wisdom - Himmel
  • ATK:

  • 500

  • DEF:

  • 2500


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.


3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


2 cardSky Striker Ace - Roze 2 cardSky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


1 cardSurgical Striker - H.A.M.P. 1 cardSurgical Striker - H.A.M.P.
Surgical Striker - H.A.M.P.
DARK 8
Surgical Striker - H.A.M.P.
  • ATK:

  • 2500

  • DEF:

  • 2500


(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardForbidden Chalice 3 cardForbidden Chalice
    Forbidden Chalice
    Spell Quick
    Forbidden Chalice

      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardMetalfoes Fusion 1 cardMetalfoes Fusion
        Metalfoes Fusion
        Spell Normal
        Metalfoes Fusion

          Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              2 cardSky Striker Airspace - Area Zero 2 cardSky Striker Airspace - Area Zero
              Sky Striker Airspace - Area Zero
              Spell Field
              Sky Striker Airspace - Area Zero

                You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                2 cardSky Striker Maneuver - Afterburners! 2 cardSky Striker Maneuver - Afterburners!
                Sky Striker Maneuver - Afterburners!
                Spell Normal
                Sky Striker Maneuver - Afterburners!

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                  1 cardSky Striker Maneuver - Jamming Waves! 1 cardSky Striker Maneuver - Jamming Waves!
                  Sky Striker Maneuver - Jamming Waves!
                  Spell Normal
                  Sky Striker Maneuver - Jamming Waves!

                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                    1 cardSky Striker Maneuver - Vector Blast 1 cardSky Striker Maneuver - Vector Blast
                    Sky Striker Maneuver - Vector Blast
                    Spell Normal
                    Sky Striker Maneuver - Vector Blast

                      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                      1 cardSky Striker Mecha - Eagle Booster 1 cardSky Striker Mecha - Eagle Booster
                      Sky Striker Mecha - Eagle Booster
                      Spell Quick
                      Sky Striker Mecha - Eagle Booster

                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                        1 cardSky Striker Mecha - Hornet Drones
                        1 cardSky Striker Mecha - Hornet Drones
                        Sky Striker Mecha - Hornet Drones
                        Spell Quick
                        Sky Striker Mecha - Hornet Drones

                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                          3 cardSky Striker Mecha - Shark Cannon 3 cardSky Striker Mecha - Shark Cannon
                          Sky Striker Mecha - Shark Cannon
                          Spell Quick
                          Sky Striker Mecha - Shark Cannon

                            If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                            3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                            Sky Striker Mecha - Widow Anchor
                            Spell Quick
                            Sky Striker Mecha - Widow Anchor

                              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                              1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                              Sky Striker Mecha Modules - Multirole
                              Spell Continuous
                              Sky Striker Mecha Modules - Multirole

                                Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                1 cardSky Striker Mecharmory - Hercules Base 1 cardSky Striker Mecharmory - Hercules Base
                                Sky Striker Mecharmory - Hercules Base
                                Spell Equip
                                Sky Striker Mecharmory - Hercules Base

                                  Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.


                                  1 cardSky Striker Mobilize - Engage! 1 cardSky Striker Mobilize - Engage!
                                  Sky Striker Mobilize - Engage!
                                  Spell Normal
                                  Sky Striker Mobilize - Engage!

                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                    3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                    Sky Striker Mobilize - Linkage!
                                    Spell Quick
                                    Sky Striker Mobilize - Linkage!

                                      If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        1 cardUpstart Goblin
                                        1 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            3 cardSolemn Judgment
                                            3 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              1 cardLinkuriboh
                                              1 cardLinkuriboh
                                              Linkuriboh
                                              DARK
                                              Linkuriboh
                                              • ATK:

                                              • 300

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                              1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                              Selene, Queen of the Master Magicians
                                              LIGHT
                                              Selene, Queen of the Master Magicians
                                              • ATK:

                                              • 1850

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                              3 cardSky Striker Ace - Hayate 3 cardSky Striker Ace - Hayate
                                              Sky Striker Ace - Hayate
                                              WIND
                                              Sky Striker Ace - Hayate
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Left


                                              1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                              3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                              Sky Striker Ace - Kagari
                                              FIRE
                                              Sky Striker Ace - Kagari
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Top-Left


                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                              1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                              Sky Striker Ace - Kaina
                                              EARTH
                                              Sky Striker Ace - Kaina
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                              3 cardSky Striker Ace - Shizuku 3 cardSky Striker Ace - Shizuku
                                              Sky Striker Ace - Shizuku
                                              WATER
                                              Sky Striker Ace - Shizuku
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Top-Right


                                              1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                              1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                              Sky Striker Ace - Zeke
                                              DARK
                                              Sky Striker Ace - Zeke
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.




                                              More TCG Info

                                              Sky Striker Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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