Created by: YGO Mod (20517634)

Created On: 08/11/2024

Main: 40 Extra: 15

2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardNumeron Wall 3 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


3 cardPlanet Pathfinder 3 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


3 cardDark Hole
3 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      3 cardMemories of Hope 3 cardMemories of Hope
      Memories of Hope
      Spell Normal
      Memories of Hope

        Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


        3 cardNumeron Calling 3 cardNumeron Calling
        Numeron Calling
        Spell Normal
        Numeron Calling

          If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


          1 cardNumeron Chaos Ritual 1 cardNumeron Chaos Ritual
          Numeron Chaos Ritual
          Spell Normal
          Numeron Chaos Ritual

            If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.


            3 cardNumeron Network 3 cardNumeron Network
            Numeron Network
            Spell Field
            Numeron Network

              During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


              1 cardNumeron Storm 1 cardNumeron Storm
              Numeron Storm
              Spell Normal
              Numeron Storm

                If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.


                1 cardOne for One
                1 cardOne for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  1 cardPiri Reis Map 1 cardPiri Reis Map
                  Piri Reis Map
                  Spell Normal
                  Piri Reis Map

                    At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                    2 cardPot of Avarice
                    2 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      1 cardRaigeki
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        1 cardTerraforming
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          3 cardUltimate Slayer 3 cardUltimate Slayer
                          Ultimate Slayer
                          Spell Normal
                          Ultimate Slayer

                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                            2 cardCursed Seal of the Forbidden Spell 2 cardCursed Seal of the Forbidden Spell
                            Cursed Seal of the Forbidden Spell
                            Trap Counter
                            Cursed Seal of the Forbidden Spell

                              When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                              2 cardDimensional Barrier
                              2 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                2 cardDogmatika Genesis 2 cardDogmatika Genesis
                                Dogmatika Genesis
                                Trap Normal
                                Dogmatika Genesis

                                  Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.


                                  1 cardEvenly Matched 1 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    1 cardMetaverse 1 cardMetaverse
                                    Metaverse
                                    Trap Normal
                                    Metaverse

                                      Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                      Tag(s):

                                      1 cardApollousa, Bow of the Goddess
                                      1 cardApollousa, Bow of the Goddess
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • -1

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                      1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                      Infinitrack Fortress Megaclops
                                      EARTH
                                      Infinitrack Fortress Megaclops
                                      • ATK:

                                      • 4000

                                      • LINK-3

                                      Link Arrow:

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                      1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                      Mekk-Knight Crusadia Avramax
                                      LIGHT
                                      Mekk-Knight Crusadia Avramax
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                      1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Top-Right

                                      Right

                                      Bottom

                                      Bottom-Right


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                      2 cardNumber 1: Numeron Gate Ekam 2 cardNumber 1: Numeron Gate Ekam
                                      Number 1: Numeron Gate Ekam
                                      LIGHT
                                      Number 1: Numeron Gate Ekam
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      2 cardNumber 2: Numeron Gate Dve 2 cardNumber 2: Numeron Gate Dve
                                      Number 2: Numeron Gate Dve
                                      LIGHT
                                      Number 2: Numeron Gate Dve
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      2 cardNumber 3: Numeron Gate Trini 2 cardNumber 3: Numeron Gate Trini
                                      Number 3: Numeron Gate Trini
                                      LIGHT
                                      Number 3: Numeron Gate Trini
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      2 cardNumber 4: Numeron Gate Catvari 2 cardNumber 4: Numeron Gate Catvari
                                      Number 4: Numeron Gate Catvari
                                      LIGHT
                                      Number 4: Numeron Gate Catvari
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 100


                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                      1 cardNumber C1: Numeron Chaos Gate Sunya 1 cardNumber C1: Numeron Chaos Gate Sunya
                                      Number C1: Numeron Chaos Gate Sunya
                                      DARK
                                      Number C1: Numeron Chaos Gate Sunya
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                      1 cardNumber C1000: Numerounius 1 cardNumber C1000: Numerounius
                                      Number C1000: Numerounius
                                      LIGHT
                                      Number C1000: Numerounius
                                      • ATK:

                                      • -1

                                      • DEF:

                                      • -1


                                      5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.


                                      1 cardNumber iC1000: Numerounius Numerounia 1 cardNumber iC1000: Numerounius Numerounia
                                      Number iC1000: Numerounius Numerounia
                                      LIGHT
                                      Number iC1000: Numerounius Numerounia
                                      • ATK:

                                      • -1

                                      • DEF:

                                      • -1


                                      5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.




                                      More OCG Info

                                      Numeron Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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