Created by: YGO Mod (20517634)

Created On: 11/24/2022

Monster Move

Need 14 UR

UR Rarity
Mekk-Knight Purple Nightfall3 card
UR Rarity
Mekk-Knight of the Morning Star2 card
UR Rarity
Ningirsu the World Chalice Warrior1 card
UR Rarity
Galaxy-Eyes Cipher Dragon1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Crackdown1 card
UR Rarity
Warning Point2 card
UR Rarity
World Legacy's Secret1 card

Main: 20 Extra: 8

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


R Rarity
Mekk-Knight Indigo Eclipse
R Rarity
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


UR Rarity
Mekk-Knight Purple Nightfall
UR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


N Rarity
Swap Cleric
N Rarity
Swap Cleric
Swap Cleric
EARTH 2
Swap Cleric
  • ATK:

  • 500

  • DEF:

  • 1000


If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


N Rarity
Swap Cleric
N Rarity
Swap Cleric
Swap Cleric
EARTH 2
Swap Cleric
  • ATK:

  • 500

  • DEF:

  • 1000


If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


N Rarity
Swap Cleric
N Rarity
Swap Cleric
Swap Cleric
EARTH 2
Swap Cleric
  • ATK:

  • 500

  • DEF:

  • 1000


If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.


R Rarity
World Legacy's Memory
R Rarity
World Legacy's Memory
World Legacy's Memory
Spell Quick
World Legacy's Memory

    Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


    R Rarity
    World Legacy's Memory
    R Rarity
    World Legacy's Memory
    World Legacy's Memory
    Spell Quick
    World Legacy's Memory

      Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


      R Rarity
      World Legacy's Memory
      R Rarity
      World Legacy's Memory
      World Legacy's Memory
      Spell Quick
      World Legacy's Memory

        Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.


          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              UR Rarity
              Warning Point
              UR Rarity
              Warning Point
              Warning Point
              Trap Normal
              Warning Point

                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                UR Rarity
                Warning Point
                UR Rarity
                Warning Point
                Warning Point
                Trap Normal
                Warning Point

                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                  R Rarity
                  World Legacy Whispers
                  R Rarity
                  World Legacy Whispers
                  World Legacy Whispers
                  Trap Continuous
                  World Legacy Whispers

                    When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


                    UR Rarity
                    World Legacy's Secret
                    UR Rarity
                    World Legacy's Secret
                    World Legacy's Secret
                    Trap Continuous
                    World Legacy's Secret

                      When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                      R Rarity
                      Link Disciple
                      R Rarity
                      Link Disciple
                      Link Disciple
                      LIGHT
                      Link Disciple
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                      R Rarity
                      Link Disciple
                      R Rarity
                      Link Disciple
                      Link Disciple
                      LIGHT
                      Link Disciple
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                      UR Rarity
                      Mekk-Knight of the Morning Star
                      UR Rarity
                      Mekk-Knight of the Morning Star
                      Mekk-Knight of the Morning Star
                      LIGHT
                      Mekk-Knight of the Morning Star
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                      UR Rarity
                      Mekk-Knight of the Morning Star
                      UR Rarity
                      Mekk-Knight of the Morning Star
                      Mekk-Knight of the Morning Star
                      LIGHT
                      Mekk-Knight of the Morning Star
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                      UR Rarity
                      Ningirsu the World Chalice Warrior
                      UR Rarity
                      Ningirsu the World Chalice Warrior
                      Ningirsu the World Chalice Warrior
                      EARTH
                      Ningirsu the World Chalice Warrior
                      • ATK:

                      • 2500

                      • LINK-3

                      Link Arrow:

                      Top

                      Left

                      Right


                      2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                      SR Rarity
                      Galaxy-Eyes Cipher Blade Dragon
                      SR Rarity
                      Galaxy-Eyes Cipher Blade Dragon
                      Galaxy-Eyes Cipher Blade Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Blade Dragon
                      • ATK:

                      • 3200

                      • DEF:

                      • 2800


                      3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                      UR Rarity
                      Galaxy-Eyes Cipher Dragon
                      UR Rarity
                      Galaxy-Eyes Cipher Dragon
                      Galaxy-Eyes Cipher Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                      UR Rarity
                      Galaxy-Eyes Full Armor Photon Dragon
                      UR Rarity
                      Galaxy-Eyes Full Armor Photon Dragon
                      Galaxy-Eyes Full Armor Photon Dragon
                      LIGHT
                      Galaxy-Eyes Full Armor Photon Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 3500


                      3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.




                      More Duel Links Info

                      Mekk-Knights Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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