Created by: YGO Mod (20517634)

Created On: 08/11/2024

Main: 44 Extra: 12

3 cardColonel on C-String 3 cardColonel on C-String
Colonel on C-String
LIGHT 4
Colonel on C-String
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.


3 cardDestiny HERO - Departed 3 cardDestiny HERO - Departed
Destiny HERO - Departed
DARK 2
Destiny HERO - Departed
  • ATK:

  • 1000

  • DEF:

  • 0


During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.


1 cardNeo-Spacian Air Hummingbird 1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


3 cardD/D Evil 3 cardD/D Evil
D/D Evil
DARK 48
D/D Evil
  • ATK:

  • 2000

  • DEF:

  • 0


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated. [ Monster Effect ] Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.


3 cardD/D/D Rebel King Leonidas 3 cardD/D/D Rebel King Leonidas
D/D/D Rebel King Leonidas
DARK 73
D/D/D Rebel King Leonidas
  • ATK:

  • 2600

  • DEF:

  • 1200


[ Pendulum Effect ] When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. [ Monster Effect ] When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.


2 cardBlackwing - Blizzard the Far North 2 cardBlackwing - Blizzard the Far North
Blackwing - Blizzard the Far North
DARK 2
Blackwing - Blizzard the Far North
  • ATK:

  • 1300

  • DEF:

  • 0


Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position.


3 cardBlackwing - Pinaki the Waxing Moon 3 cardBlackwing - Pinaki the Waxing Moon
Blackwing - Pinaki the Waxing Moon
DARK 3
Blackwing - Pinaki the Waxing Moon
  • ATK:

  • 1200

  • DEF:

  • 1000


Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn.


3 cardD/D Lamia 3 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


1 cardMorphtronic Remoten 1 cardMorphtronic Remoten
Morphtronic Remoten
EARTH 3
Morphtronic Remoten
  • ATK:

  • 300

  • DEF:

  • 1200


● Once per turn, while in Attack Position: You can target 1 "Morphtronic" monster in your Graveyard; banish that target and add 1 "Morphtronic" monster with the same Level as the target from your Deck to your hand. ● Once per turn, while in Defense Position: You can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 other "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand.


3 card7 3 card7
7
Spell Continuous
7

    When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.


    3 cardDian Keto the Cure Master 3 cardDian Keto the Cure Master
    Dian Keto the Cure Master
    Spell Normal
    Dian Keto the Cure Master

      Increase your Life Points by 1000 points.


      2 cardMorphtronic Accelerator 2 cardMorphtronic Accelerator
      Morphtronic Accelerator
      Spell Normal
      Morphtronic Accelerator

        Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.


        3 cardMorphtronic Cord 3 cardMorphtronic Cord
        Morphtronic Cord
        Spell Equip
        Morphtronic Cord

          Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.


          3 cardNeos Fusion 3 cardNeos Fusion
          Neos Fusion
          Spell Normal
          Neos Fusion

            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


            3 cardA.I.Q 3 cardA.I.Q
            A.I.Q
            Trap Continuous
            A.I.Q

              Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.


              1 cardBattlewasp - Nest 1 cardBattlewasp - Nest
              Battlewasp - Nest
              Trap Continuous
              Battlewasp - Nest

                When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.


                3 cardBlackwing - Backlash 3 cardBlackwing - Backlash
                Blackwing - Backlash
                Trap Normal
                Blackwing - Backlash

                  When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.


                  3 cardDestiny End Dragoon 3 cardDestiny End Dragoon
                  Destiny End Dragoon
                  DARK 10
                  Destiny End Dragoon
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                  1 cardElemental HERO Air Neos 1 cardElemental HERO Air Neos
                  Elemental HERO Air Neos
                  WIND 7
                  Elemental HERO Air Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                  3 cardAlly of Justice Light Gazer 3 cardAlly of Justice Light Gazer
                  Ally of Justice Light Gazer
                  DARK 8
                  Ally of Justice Light Gazer
                  • ATK:

                  • 2400

                  • DEF:

                  • 1600


                  1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.


                  3 cardCXyz Skypalace Babylon 3 cardCXyz Skypalace Babylon
                  CXyz Skypalace Babylon
                  WIND
                  CXyz Skypalace Babylon
                  • ATK:

                  • 3800

                  • DEF:

                  • 4000


                  3 Level 11 monsters When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect. ● Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.


                  2 cardNumber C39: Utopia Ray Victory 2 cardNumber C39: Utopia Ray Victory
                  Number C39: Utopia Ray Victory
                  LIGHT
                  Number C39: Utopia Ray Victory
                  • ATK:

                  • 2800

                  • DEF:

                  • 2500


                  3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.




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