Created by: test (054123)

Created On: 12/03/2022

Main: 46 Extra: 15 Side: 15

1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Flash 1 cardElemental HERO Flash
Elemental HERO Flash
LIGHT 4
Elemental HERO Flash
  • ATK:

  • 1100

  • DEF:

  • 1600


When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.


1 cardElemental HERO Heat 1 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Ice Edge 1 cardElemental HERO Ice Edge
Elemental HERO Ice Edge
WATER 3
Elemental HERO Ice Edge
  • ATK:

  • 800

  • DEF:

  • 900


When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.


1 cardElemental HERO Knospe 1 cardElemental HERO Knospe
Elemental HERO Knospe
EARTH 3
Elemental HERO Knospe
  • ATK:

  • 600

  • DEF:

  • 1000


Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.


1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


1 cardElemental HERO Neo Bubbleman 1 cardElemental HERO Neo Bubbleman
Elemental HERO Neo Bubbleman
WATER 4
Elemental HERO Neo Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.


1 cardElemental HERO Poison Rose 1 cardElemental HERO Poison Rose
Elemental HERO Poison Rose
EARTH 6
Elemental HERO Poison Rose
  • ATK:

  • 1900

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


1 cardElemental HERO Solid Soldier 1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardElementsaber Lapauila Mana 1 cardElementsaber Lapauila Mana
Elementsaber Lapauila Mana
LIGHT 6
Elementsaber Lapauila Mana
  • ATK:

  • 2400

  • DEF:

  • 2100


You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.


1 cardNeo Space Connector 1 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


1 cardWroughtweiler 1 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardBubble Blaster 1 cardBubble Blaster
Bubble Blaster
Spell Equip
Bubble Blaster

    You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.


    1 cardBubble Illusion 1 cardBubble Illusion
    Bubble Illusion
    Spell Quick
    Bubble Illusion

      You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.


      1 cardBurst Return 1 cardBurst Return
      Burst Return
      Spell Normal
      Burst Return

        If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


        1 cardDouble Hero Attack 1 cardDouble Hero Attack
        Double Hero Attack
        Spell Quick
        Double Hero Attack

          If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.


          1 cardE - Emergency Call 1 cardE - Emergency Call
          E - Emergency Call
          Spell Normal
          E - Emergency Call

            Add 1 "Elemental HERO" monster from your Deck to your hand.


            1 cardEN - Engage Neo Space 1 cardEN - Engage Neo Space
            EN - Engage Neo Space
            Spell Normal
            EN - Engage Neo Space

              Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


              1 cardEN Shuffle 1 cardEN Shuffle
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                1 cardFake Hero 1 cardFake Hero
                Fake Hero
                Spell Normal
                Fake Hero

                  Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


                  1 cardFavorite Hero 1 cardFavorite Hero
                  Favorite Hero
                  Spell Equip
                  Favorite Hero

                    Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                    1 cardFeather Shot 1 cardFeather Shot
                    Feather Shot
                    Spell Normal
                    Feather Shot

                      Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.


                      1 cardHero Flash!! 1 cardHero Flash!!
                      Hero Flash!!
                      Spell Normal
                      Hero Flash!!

                        Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                        1 cardInstant Neo Space 1 cardInstant Neo Space
                        Instant Neo Space
                        Spell Equip
                        Instant Neo Space

                          Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.


                          1 cardMiracle Contact 1 cardMiracle Contact
                          Miracle Contact
                          Spell Normal
                          Miracle Contact

                            Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                            1 cardMiracle Fusion 1 cardMiracle Fusion
                            Miracle Fusion
                            Spell Normal
                            Miracle Fusion

                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                              1 cardNeos Fusion 1 cardNeos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                1 cardO - Oversoul 1 cardO - Oversoul
                                O - Oversoul
                                Spell Normal
                                O - Oversoul

                                  Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                                  1 cardSkydive Scorcher 1 cardSkydive Scorcher
                                  Skydive Scorcher
                                  Spell Normal
                                  Skydive Scorcher

                                    Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                                    1 cardWrath of Neos 1 cardWrath of Neos
                                    Wrath of Neos
                                    Spell Normal
                                    Wrath of Neos

                                      Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                                      1 cardChange of Hero - Reflector Ray 1 cardChange of Hero - Reflector Ray
                                      Change of Hero - Reflector Ray
                                      Trap Normal
                                      Change of Hero - Reflector Ray

                                        When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.


                                        1 cardClay Charge 1 cardClay Charge
                                        Clay Charge
                                        Trap Normal
                                        Clay Charge

                                          When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.


                                          1 cardElemental Recharge 1 cardElemental Recharge
                                          Elemental Recharge
                                          Trap Normal
                                          Elemental Recharge

                                            Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.


                                            1 cardElemental Training 1 cardElemental Training
                                            Elemental Training
                                            Trap Continuous
                                            Elemental Training

                                              Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.


                                              1 cardHero Spirit 1 cardHero Spirit
                                              Hero Spirit
                                              Trap Normal
                                              Hero Spirit

                                                During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.


                                                1 cardKid Guard 1 cardKid Guard
                                                Kid Guard
                                                Trap Normal
                                                Kid Guard

                                                  When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.


                                                  1 cardMirror Gate 1 cardMirror Gate
                                                  Mirror Gate
                                                  Trap Normal
                                                  Mirror Gate

                                                    When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                                    1 cardNEXT 1 cardNEXT
                                                    NEXT
                                                    Trap Normal
                                                    NEXT

                                                      Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                                                      1 cardContrast HERO Chaos 1 cardContrast HERO Chaos
                                                      Contrast HERO Chaos
                                                      DARK 9
                                                      Contrast HERO Chaos
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2600


                                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                      1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                                      Elemental HERO Aqua Neos
                                                      WATER 7
                                                      Elemental HERO Aqua Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                      1 cardElemental HERO Core 1 cardElemental HERO Core
                                                      Elemental HERO Core
                                                      EARTH 9
                                                      Elemental HERO Core
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2200


                                                      3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                                                      1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                                                      Elemental HERO Cosmo Neos
                                                      LIGHT 11
                                                      Elemental HERO Cosmo Neos
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                      1 cardElemental HERO Glow Neos 1 cardElemental HERO Glow Neos
                                                      Elemental HERO Glow Neos
                                                      LIGHT 7
                                                      Elemental HERO Glow Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                                      1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                                      Elemental HERO Grand Neos
                                                      EARTH 7
                                                      Elemental HERO Grand Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                      1 cardElemental HERO Grandmerge 1 cardElemental HERO Grandmerge
                                                      Elemental HERO Grandmerge
                                                      LIGHT 6
                                                      Elemental HERO Grandmerge
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                                                      1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                                      Elemental HERO Great Tornado
                                                      WIND 8
                                                      Elemental HERO Great Tornado
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2200


                                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                      1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                                                      Elemental HERO Nebula Neos
                                                      EARTH 9
                                                      Elemental HERO Nebula Neos
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                      1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                      Elemental HERO Nova Master
                                                      FIRE 8
                                                      Elemental HERO Nova Master
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      1 cardElemental HERO Terra Firma 1 cardElemental HERO Terra Firma
                                                      Elemental HERO Terra Firma
                                                      EARTH 8
                                                      Elemental HERO Terra Firma
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.


                                                      1 cardElemental HERO Wildedge 1 cardElemental HERO Wildedge
                                                      Elemental HERO Wildedge
                                                      EARTH 8
                                                      Elemental HERO Wildedge
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2300


                                                      "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).


                                                      1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                                                      Evil HERO Lightning Golem
                                                      LIGHT 6
                                                      Evil HERO Lightning Golem
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                                      1 cardXtra HERO Dread Decimator 1 cardXtra HERO Dread Decimator
                                                      Xtra HERO Dread Decimator
                                                      DARK
                                                      Xtra HERO Dread Decimator
                                                      • ATK:

                                                      • 2500

                                                      • LINK-3

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                                                      2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                      1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                                                      Elemental HERO Brave Neos
                                                      LIGHT 7
                                                      Elemental HERO Brave Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                      1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                      Elemental HERO Gaia
                                                      EARTH 6
                                                      Elemental HERO Gaia
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2600


                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                      1 cardElemental HERO Inferno 1 cardElemental HERO Inferno
                                                      Elemental HERO Inferno
                                                      FIRE 8
                                                      Elemental HERO Inferno
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1600


                                                      "Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.


                                                      1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                                      Elemental HERO Mariner
                                                      WATER 5
                                                      Elemental HERO Mariner
                                                      • ATK:

                                                      • 1400

                                                      • DEF:

                                                      • 1000


                                                      "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                                      1 cardElemental HERO Necroid Shaman 1 cardElemental HERO Necroid Shaman
                                                      Elemental HERO Necroid Shaman
                                                      DARK 6
                                                      Elemental HERO Necroid Shaman
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1800


                                                      "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                                                      1 cardElemental HERO Neos Knight 1 cardElemental HERO Neos Knight
                                                      Elemental HERO Neos Knight
                                                      LIGHT 7
                                                      Elemental HERO Neos Knight
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1000


                                                      "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                                                      1 cardElemental HERO Shining Phoenix Enforcer 1 cardElemental HERO Shining Phoenix Enforcer
                                                      Elemental HERO Shining Phoenix Enforcer
                                                      FIRE 8
                                                      Elemental HERO Shining Phoenix Enforcer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                                                      1 cardElemental HERO Steam Healer 1 cardElemental HERO Steam Healer
                                                      Elemental HERO Steam Healer
                                                      WATER 5
                                                      Elemental HERO Steam Healer
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1000


                                                      "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                                                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                      Elemental HERO Thunder Giant
                                                      LIGHT 6
                                                      Elemental HERO Thunder Giant
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                      1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                                      Elemental HERO Wild Wingman
                                                      EARTH 8
                                                      Elemental HERO Wild Wingman
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 2300


                                                      "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                                      1 cardEvil HERO Infernal Sniper 1 cardEvil HERO Infernal Sniper
                                                      Evil HERO Infernal Sniper
                                                      FIRE 6
                                                      Evil HERO Infernal Sniper
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


                                                      1 cardEvil HERO Wild Cyclone 1 cardEvil HERO Wild Cyclone
                                                      Evil HERO Wild Cyclone
                                                      EARTH 8
                                                      Evil HERO Wild Cyclone
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 2300


                                                      "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                                                      1 cardRainbow Neos 1 cardRainbow Neos
                                                      Rainbow Neos
                                                      LIGHT 10
                                                      Rainbow Neos
                                                      • ATK:

                                                      • 4500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                                      1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                      Wake Up Your Elemental HERO
                                                      LIGHT 10
                                                      Wake Up Your Elemental HERO
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




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