Gren Maju Deck #29915 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Danger! Bigfoot! x3, Danger! Thunderbird! x3, Dimension Shifter x3.

Created by: YGO Mod (20517634)

Created On: 11/23/2022

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 31, 2026
24± 8/ 100
Power Score
Structural 37
Reliability 30
Going First 30
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 37
Going First 30
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters (Number 97, Galaxy-Eyes Full Armor, Thunder End Dragon) after a board reset with Raigeki, Dark Hole, Lightning Storm and Cosmic Cyclone; Gren Maju Da Eiza ATK scaling from banished cards fed by Macro Cosmos and Dimensional Fissure
  • Turn 1 (going first): Open a single removal or floodgate spell and hold Solemn Strike or Solemn Judgment; the deck has no searcher, so the first board depends on drawing a starter by chance (Inferred)
  • Turn 2 (going second): Use Dark Hole or Raigeki on the opponent's board on turn 1 or 2, then Xyz Summon from the Extra Deck if a suitable base monster is in hand (Inferred)
  • Recovery: Trade-In and Pot of Desires draw cards, but there is no recursion or search engine, so recovery is slow and mostly card-by-card (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck is also illegal as built

Why it scores here

The deck is a 55-card Main with 15 Xyz monsters and no Side Deck, and it is Illegal in TCG: three Forbidden copies of Dimension Shifter and Triple Tactics Talent, and three copies of Solemn Judgment against a limit of one. Its interaction suite (Raigeki, Dark Hole, Lightning Storm, Cosmic Cyclone, Solemn Strike, Macro Cosmos) is dense and gives the deck a real end-board interaction quality score, which is the strongest part of the evaluation (Inferred from card text). Its engine is weak: the archetype is named Gren Maju but exact-name purity is 0%, the core engine is a single 3-copy monster, and there are no searchers, so consistency depends on drawing a starter by chance (P of at least one starter in 5 cards is about 0.25 per copy, Inferred). No combo boards were recorded, so the floor and ceiling scores are text-based inference only. Archetype popularity was not used, and card scores were not averaged; the system was scored as a whole and capped low because of the illegal list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 P(>=1 copy in opening 5) is about 0.25 per copy; no searcher and a diffuse engine (Inferred)
D2 Opening-Hand Quality & Brick Management 25 Many reactive spells with no board to act on, so hands are often dead; no garnet or brick data (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable boards, so ceiling is text-only and modest (Inferred)
D4 Combo Floor & Median Output 20 No recorded combo outputs; the median is likely low because the deck depends on specific pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Several removal and negation options give some redundancy after an interruption, but no recursion (Inferred from card text)
D6 Resource Economy, Recovery & Grind 45 Trade-In and Pot of Desires give card flow; Raigeki and Dark Hole trade 1-for-many (Inferred)
D7 End-Board & Interaction Quality 60 Dense interaction: Raigeki, Dark Hole, Lightning Storm, Cosmic Cyclone, Solemn Strike, Macro Cosmos, Dimension Shifter (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 45 Board-wipe spells are effective going second, but the deck lacks non-engine boards to follow up (Inferred)
D9 Offensive Pressure & Closing Power 40 Xyz boss options exist (Number 97, Galaxy-Eyes Full Armor, Thunder End Dragon), but there is no reliable route to them (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards, 22 distinct, heavy 3-of use with 34 level-0 spells and traps; compact but off-theme (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Xyz Extra Deck monsters with no shared engine, so only some are reachable (Inferred)
D12 Side Deck Adaptability 5 No Side Deck registered, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament data (Provisional)
D14 Pilotability & Error Tolerance 35 Moderate complexity with many interaction timings and a Xyz-heavy Extra Deck (Inferred)

How the score was computed

Strategy profile: Control primary, Toolbox as secondary; the Control profile is used for Structural scoring. Structural ≈ 37, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); copy_limit_violation (-2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers, capped low because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense removal and negation suite that clears boards and protects the field
  • Floodgates and hand traps add interaction on both turns
  • Compact 55-card Main with a clear Control identity

Weaknesses

  • Illegal list: Forbidden cards and a copy-limit violation
  • Single-copy-level starter with no searcher, so consistency is low
  • No Side Deck and no post-side plan
  • Archetype name does not match the card pool (0% exact purity)

Critical choke points

  • Starting the first board depends on drawing one of very few engine monsters
  • Forbidden-card removal means the list cannot be played as built in TCG
Priority Remove Add Reason
1 Dimension Shifter and Triple Tactics Talent (Forbidden), and 2 of 3 Solemn Judgment Legal copies or replacements from the TCG list, for example 1 Solemn Judgment and legal floodgates The deck is Illegal as built, so a legal list is needed before any normal score applies
2 Scattered sub-archetype cards (Greed, Harpie, Springans, Orcust) A single engine package, such as more Maju or Galaxy-Eyes starters and searchers Engine coherence (0% exact purity) limits consistency
3 One or two low-impact spells A Side Deck with 15 cards The deck has no post-side plan, so D12 is near zero

Evidence & confidence

  • Verified: Legality: three Forbidden and one over-limit card, Illegal in TCG; Composition: 55 Main, 15 Extra, 0 Side, 22 distinct Main cards; Copy histogram and 0% exact archetype purity
  • Inferred: Starter access probability (about 0.25 per copy in a 5-card hand); Interaction density and board-breaking read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Gren Maju

Gren Maju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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