Created by: test (054123)

Created On: 08/05/2024

Main: 48 Extra: 5

2 cardElemental HERO Blazeman 2 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Lady Heat 1 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


1 cardElemental HERO Necroshade 1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


2 cardElemental HERO Voltic 2 cardElemental HERO Voltic
Elemental HERO Voltic
LIGHT 4
Elemental HERO Voltic
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


2 cardWinged Kuriboh LV10 2 cardWinged Kuriboh LV10
Winged Kuriboh LV10
LIGHT 10
Winged Kuriboh LV10
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


1 cardWroughtweiler 1 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


1 cardElemental HERO Neos Alius 1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardBubble Shuffle 1 cardBubble Shuffle
Bubble Shuffle
Spell Quick
Bubble Shuffle

    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.


    1 cardBurst Return 1 cardBurst Return
    Burst Return
    Spell Normal
    Burst Return

      If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


      1 cardDetonate 1 cardDetonate
      Detonate
      Spell Quick
      Detonate

        Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.


        1 cardFake Hero 1 cardFake Hero
        Fake Hero
        Spell Normal
        Fake Hero

          Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


          2 cardGeneration Next 2 cardGeneration Next
          Generation Next
          Spell Quick
          Generation Next

            If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


            1 cardInstant Contact 1 cardInstant Contact
            Instant Contact
            Spell Normal
            Instant Contact

              Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


              1 cardMiracle Fusion 1 cardMiracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  1 cardMultiply 1 cardMultiply
                  Multiply
                  Spell Quick
                  Multiply

                    Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      1 cardParallel World Fusion 1 cardParallel World Fusion
                      Parallel World Fusion
                      Spell Normal
                      Parallel World Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                        1 cardPolymerization 1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          1 cardRaigeki
                          1 cardRaigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            1 cardSkydive Scorcher 1 cardSkydive Scorcher
                            Skydive Scorcher
                            Spell Normal
                            Skydive Scorcher

                              Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                              1 cardSkyscraper 1 cardSkyscraper
                              Skyscraper
                              Spell Field
                              Skyscraper

                                If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                1 cardSpark Blaster 1 cardSpark Blaster
                                Spark Blaster
                                Spell Equip
                                Spark Blaster

                                  Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.


                                  1 cardThe Flute of Summoning Kuriboh 1 cardThe Flute of Summoning Kuriboh
                                  The Flute of Summoning Kuriboh
                                  Spell Quick
                                  The Flute of Summoning Kuriboh

                                    Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


                                    1 cardAnti Raigeki 1 cardAnti Raigeki
                                    Anti Raigeki
                                    Trap Normal
                                    Anti Raigeki

                                      When your opponent activates "Raigeki": Negate its effect, and if you do, destroy all monsters your opponent controls.


                                      1 cardCall of the Haunted
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        1 cardFavorite Contact 1 cardFavorite Contact
                                        Favorite Contact
                                        Trap Normal
                                        Favorite Contact

                                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                          1 cardGravity Bind
                                          1 cardGravity Bind
                                          Gravity Bind
                                          Trap Continuous
                                          Gravity Bind

                                            Level 4 or higher monsters cannot attack.


                                            2 cardHero Barrier 2 cardHero Barrier
                                            Hero Barrier
                                            Trap Normal
                                            Hero Barrier

                                              Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                              1 cardHero Blast 1 cardHero Blast
                                              Hero Blast
                                              Trap Normal
                                              Hero Blast

                                                Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                                1 cardMagic Cylinder
                                                1 cardMagic Cylinder
                                                Magic Cylinder
                                                Trap Normal
                                                Magic Cylinder

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                  1 cardMagistery Alchemist 1 cardMagistery Alchemist
                                                  Magistery Alchemist
                                                  Trap Normal
                                                  Magistery Alchemist

                                                    Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.


                                                    1 cardMirror Force
                                                    1 cardMirror Force
                                                    Mirror Force
                                                    Trap Normal
                                                    Mirror Force

                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                      1 cardSolemn Judgment
                                                      1 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardTrap Hole 1 cardTrap Hole
                                                        Trap Hole
                                                        Trap Normal
                                                        Trap Hole

                                                          When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                          1 cardElemental HERO Air Neos 1 cardElemental HERO Air Neos
                                                          Elemental HERO Air Neos
                                                          WIND 7
                                                          Elemental HERO Air Neos
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                                                          1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                                          Elemental HERO Aqua Neos
                                                          WATER 7
                                                          Elemental HERO Aqua Neos
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                          1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                                          Elemental HERO Flame Wingman
                                                          WIND 6
                                                          Elemental HERO Flame Wingman
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1200


                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                          1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                          Elemental HERO Nova Master
                                                          FIRE 8
                                                          Elemental HERO Nova Master
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 2100


                                                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                          1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                          Elemental HERO Thunder Giant
                                                          LIGHT 6
                                                          Elemental HERO Thunder Giant
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1500


                                                          "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.




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