Created by: test (054123)

Created On: 08/02/2024

Need 9 UR

UR Rarity
Chimeratech Megafleet Dragon1 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Cyber Dragon Infinity1 card
UR Rarity
Limiter Removal1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Infinite Impermanence1 card

Main: 53 Extra: 10 Side: 3

N Rarity
1 cardCyber Barrier Dragon
N Rarity
1 cardCyber Barrier Dragon
Cyber Barrier Dragon
LIGHT 6
Cyber Barrier Dragon
  • ATK:

  • 800

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.


R Rarity
3 cardCyber Dragon
R Rarity
3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
1 cardCyber Dragon Core
SR Rarity
1 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
1 cardCyber Dragon Drei
N Rarity
1 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


N Rarity
1 cardCyber Dragon Herz
N Rarity
1 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
1 cardCyber Dragon Nachster
R Rarity
1 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


N Rarity
1 cardCyber Dragon Vier
N Rarity
1 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


N Rarity
1 cardCyber Dragon Zwei
N Rarity
1 cardCyber Dragon Zwei
Cyber Dragon Zwei
LIGHT 4
Cyber Dragon Zwei
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.


R Rarity
1 cardCyber Eltanin
R Rarity
1 cardCyber Eltanin
Cyber Eltanin
LIGHT 10
Cyber Eltanin
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.


N Rarity
1 cardCyber Kirin
N Rarity
1 cardCyber Kirin
Cyber Kirin
LIGHT 3
Cyber Kirin
  • ATK:

  • 300

  • DEF:

  • 800


You can Tribute this card to make any effect damage you take this turn 0.


R Rarity
3 cardCyber Larva
R Rarity
3 cardCyber Larva
Cyber Larva
LIGHT 1
Cyber Larva
  • ATK:

  • 400

  • DEF:

  • 600


If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.


N Rarity
1 cardCyber Laser Dragon
N Rarity
1 cardCyber Laser Dragon
Cyber Laser Dragon
LIGHT 7
Cyber Laser Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.


N Rarity
1 cardCyber Pharos
N Rarity
1 cardCyber Pharos
Cyber Pharos
LIGHT 1
Cyber Pharos
  • ATK:

  • 0

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.


SR Rarity
1 cardCyber Phoenix
SR Rarity
1 cardCyber Phoenix
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


R Rarity
1 cardCyber Valley
R Rarity
1 cardCyber Valley
Cyber Valley
LIGHT 1
Cyber Valley
  • ATK:

  • 0

  • DEF:

  • 0


You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.


SR Rarity
1 cardElectromagnetic Turtle
SR Rarity
1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


N Rarity
1 cardArmored Cybern
N Rarity
1 cardArmored Cybern
Armored Cybern
WIND 4
Armored Cybern
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


R Rarity
1 cardClockwork Night
R Rarity
1 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    SR Rarity
    3 cardCyber Emergency
    SR Rarity
    3 cardCyber Emergency
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


      R Rarity
      1 cardCyber Repair Plant
      R Rarity
      1 cardCyber Repair Plant
      Cyber Repair Plant
      Spell Normal
      Cyber Repair Plant

        If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


        R Rarity
        1 cardCyber Revsystem
        R Rarity
        1 cardCyber Revsystem
        Cyber Revsystem
        Spell Normal
        Cyber Revsystem

          Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


          R Rarity
          1 cardCyberload Fusion
          R Rarity
          1 cardCyberload Fusion
          Cyberload Fusion
          Spell Quick
          Cyberload Fusion

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


            N Rarity
            1 cardCybernetic Fusion Support
            N Rarity
            1 cardCybernetic Fusion Support
            Cybernetic Fusion Support
            Spell Quick
            Cybernetic Fusion Support

              Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


              R Rarity
              1 cardCybernetic Zone
              R Rarity
              1 cardCybernetic Zone
              Cybernetic Zone
              Spell Quick
              Cybernetic Zone

                Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.


                R Rarity
                1 cardDe-Fusion
                R Rarity
                1 cardDe-Fusion
                De-Fusion
                Spell Quick
                De-Fusion

                  Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                  N Rarity
                  1 cardEvolution Burst
                  N Rarity
                  1 cardEvolution Burst
                  Evolution Burst
                  Spell Normal
                  Evolution Burst

                    If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.


                    R Rarity
                    1 cardEvolution End Burst
                    R Rarity
                    1 cardEvolution End Burst
                    Evolution End Burst
                    Spell Normal
                    Evolution End Burst

                      Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.


                      UR Rarity
                      1 cardLimiter Removal
                      UR Rarity
                      1 cardLimiter Removal
                      Limiter Removal
                      Spell Quick
                      Limiter Removal

                        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                        SR Rarity
                        1 cardMachine Duplication
                        SR Rarity
                        1 cardMachine Duplication
                        Machine Duplication
                        Spell Normal
                        Machine Duplication

                          Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                          R Rarity
                          1 cardMegamorph
                          R Rarity
                          1 cardMegamorph
                          Megamorph
                          Spell Equip
                          Megamorph

                            While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                            UR Rarity
                            1 cardMonster Reborn
                            UR Rarity
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              R Rarity
                              1 cardOverload Fusion
                              R Rarity
                              1 cardOverload Fusion
                              Overload Fusion
                              Spell Normal
                              Overload Fusion

                                Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                N Rarity
                                1 cardPhoton Generator Unit
                                N Rarity
                                1 cardPhoton Generator Unit
                                Photon Generator Unit
                                Spell Quick
                                Photon Generator Unit

                                  Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.


                                  N Rarity
                                  1 cardPolymerization
                                  N Rarity
                                  1 cardPolymerization
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                    R Rarity
                                    1 cardPower Bond
                                    R Rarity
                                    1 cardPower Bond
                                    Power Bond
                                    Spell Normal
                                    Power Bond

                                      Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                      UR Rarity
                                      1 cardSuper Polymerization
                                      UR Rarity
                                      1 cardSuper Polymerization
                                      Super Polymerization
                                      Spell Quick
                                      Super Polymerization

                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                        Tag(s):

                                        N Rarity
                                        1 cardSuper Strident Blaze
                                        N Rarity
                                        1 cardSuper Strident Blaze
                                        Super Strident Blaze
                                        Spell Equip
                                        Super Strident Blaze

                                          Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.


                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            N Rarity
                                            1 cardAttack Reflector Unit
                                            N Rarity
                                            1 cardAttack Reflector Unit
                                            Attack Reflector Unit
                                            Trap Normal
                                            Attack Reflector Unit

                                              Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.


                                              R Rarity
                                              1 cardBarrel Behind the Door
                                              R Rarity
                                              1 cardBarrel Behind the Door
                                              Barrel Behind the Door
                                              Trap Counter
                                              Barrel Behind the Door

                                                Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                                N Rarity
                                                1 cardCybernetic Overflow
                                                N Rarity
                                                1 cardCybernetic Overflow
                                                Cybernetic Overflow
                                                Trap Normal
                                                Cybernetic Overflow

                                                  Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                                  R Rarity
                                                  1 cardCybernetic Revolution
                                                  R Rarity
                                                  1 cardCybernetic Revolution
                                                  Cybernetic Revolution
                                                  Trap Normal
                                                  Cybernetic Revolution

                                                    Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                                                    N Rarity
                                                    1 cardDamage Vaccine Omega MAX
                                                    N Rarity
                                                    1 cardDamage Vaccine Omega MAX
                                                    Damage Vaccine Omega MAX
                                                    Trap Normal
                                                    Damage Vaccine Omega MAX

                                                      When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.


                                                      R Rarity
                                                      1 cardE.M.R.
                                                      R Rarity
                                                      1 cardE.M.R.
                                                      E.M.R.
                                                      Trap Normal
                                                      E.M.R.

                                                        Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.


                                                        UR Rarity
                                                        1 cardInfinite Impermanence
                                                        UR Rarity
                                                        1 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          N Rarity
                                                          1 cardNegate Attack
                                                          N Rarity
                                                          1 cardNegate Attack
                                                          Negate Attack
                                                          Trap Counter
                                                          Negate Attack

                                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                                            SR Rarity
                                                            1 cardTrap Stun
                                                            SR Rarity
                                                            1 cardTrap Stun
                                                            Trap Stun
                                                            Trap Normal
                                                            Trap Stun

                                                              Negate all other Trap effects on the field this turn.


                                                              R Rarity
                                                              1 cardChimeratech Fortress Dragon
                                                              R Rarity
                                                              1 cardChimeratech Fortress Dragon
                                                              Chimeratech Fortress Dragon
                                                              DARK 8
                                                              Chimeratech Fortress Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                              UR Rarity
                                                              1 cardChimeratech Megafleet Dragon
                                                              UR Rarity
                                                              1 cardChimeratech Megafleet Dragon
                                                              Chimeratech Megafleet Dragon
                                                              DARK 10
                                                              Chimeratech Megafleet Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                              SR Rarity
                                                              1 cardChimeratech Overdragon
                                                              SR Rarity
                                                              1 cardChimeratech Overdragon
                                                              Chimeratech Overdragon
                                                              DARK 9
                                                              Chimeratech Overdragon
                                                              • ATK:

                                                              • -1

                                                              • DEF:

                                                              • -1


                                                              "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                              SR Rarity
                                                              1 cardChimeratech Rampage Dragon
                                                              SR Rarity
                                                              1 cardChimeratech Rampage Dragon
                                                              Chimeratech Rampage Dragon
                                                              DARK 5
                                                              Chimeratech Rampage Dragon
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1600


                                                              2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                              UR Rarity
                                                              1 cardCyber End Dragon
                                                              UR Rarity
                                                              1 cardCyber End Dragon
                                                              Cyber End Dragon
                                                              LIGHT 10
                                                              Cyber End Dragon
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 2800


                                                              "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                              SR Rarity
                                                              1 cardCyber Eternity Dragon
                                                              SR Rarity
                                                              1 cardCyber Eternity Dragon
                                                              Cyber Eternity Dragon
                                                              LIGHT 10
                                                              Cyber Eternity Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 4000


                                                              1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                              SR Rarity
                                                              1 cardCyber Twin Dragon
                                                              SR Rarity
                                                              1 cardCyber Twin Dragon
                                                              Cyber Twin Dragon
                                                              LIGHT 8
                                                              Cyber Twin Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2100


                                                              "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                              UR Rarity
                                                              1 cardLinkuriboh
                                                              UR Rarity
                                                              1 cardLinkuriboh
                                                              Linkuriboh
                                                              DARK
                                                              Linkuriboh
                                                              • ATK:

                                                              • 300

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                              UR Rarity
                                                              1 cardCyber Dragon Infinity
                                                              UR Rarity
                                                              1 cardCyber Dragon Infinity
                                                              Cyber Dragon Infinity
                                                              LIGHT
                                                              Cyber Dragon Infinity
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1600


                                                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                              R Rarity
                                                              1 cardCyber Dragon Nova
                                                              R Rarity
                                                              1 cardCyber Dragon Nova
                                                              Cyber Dragon Nova
                                                              LIGHT
                                                              Cyber Dragon Nova
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1600


                                                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                              N Rarity
                                                              1 cardProto-Cyber Dragon
                                                              N Rarity
                                                              1 cardProto-Cyber Dragon
                                                              Proto-Cyber Dragon
                                                              LIGHT 3
                                                              Proto-Cyber Dragon
                                                              • ATK:

                                                              • 1100

                                                              • DEF:

                                                              • 600


                                                              This card's name becomes "Cyber Dragon" while on the field.


                                                              SR Rarity
                                                              1 cardInferno Reckless Summon
                                                              SR Rarity
                                                              1 cardInferno Reckless Summon
                                                              Inferno Reckless Summon
                                                              Spell Quick
                                                              Inferno Reckless Summon

                                                                When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.


                                                                N Rarity
                                                                1 cardCyber Network
                                                                N Rarity
                                                                1 cardCyber Network
                                                                Cyber Network
                                                                Trap Continuous
                                                                Cyber Network

                                                                  Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.




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