Created by: YGO Mod (20517634)

Created On: 11/19/2022

Main: 40 Extra: 15

3 cardAlien Dog 3 cardAlien Dog
Alien Dog
LIGHT 3
Alien Dog
  • ATK:

  • 1500

  • DEF:

  • 1000


When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.


3 cardAlien Kid 3 cardAlien Kid
Alien Kid
LIGHT 4
Alien Kid
  • ATK:

  • 1600

  • DEF:

  • 700


Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


3 cardAlien Mars 3 cardAlien Mars
Alien Mars
FIRE 3
Alien Mars
  • ATK:

  • 1000

  • DEF:

  • 1000


The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".


2 cardAlien Overlord 2 cardAlien Overlord
Alien Overlord
DARK 6
Alien Overlord
  • ATK:

  • 2200

  • DEF:

  • 1600


You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".


3 cardAlien Stealthbuster 3 cardAlien Stealthbuster
Alien Stealthbuster
LIGHT 4
Alien Stealthbuster
  • ATK:

  • 1700

  • DEF:

  • 1500


If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


3 cardBlack Mamba 3 cardBlack Mamba
Black Mamba
DARK 3
Black Mamba
  • ATK:

  • 1300

  • DEF:

  • 1000


If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.


3 cardNauya, the Ogdoadic Remnant 3 cardNauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


3 cardAlien Ammonite 3 cardAlien Ammonite
Alien Ammonite
LIGHT 1
Alien Ammonite
  • ATK:

  • 500

  • DEF:

  • 200


When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.


3 cardReptilianne Lamia 3 cardReptilianne Lamia
Reptilianne Lamia
DARK 2
Reptilianne Lamia
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.


3 card"A" Cell Recombination Device 3 card"A" Cell Recombination Device
"A" Cell Recombination Device
Spell Quick
"A" Cell Recombination Device

    Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.


    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        3 cardOgdoadic Water Lily 3 cardOgdoadic Water Lily
        Ogdoadic Water Lily
        Spell Normal
        Ogdoadic Water Lily

          Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


          3 cardSnake Rain 3 cardSnake Rain
          Snake Rain
          Spell Normal
          Snake Rain

            Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


            2 cardAlien Brain 2 cardAlien Brain
            Alien Brain
            Trap Normal
            Alien Brain

              When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.


              1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
              Armed Dragon Thunderbolt
              Trap Normal
              Armed Dragon Thunderbolt

                Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                3 cardAlien Shocktrooper M-Frame 3 cardAlien Shocktrooper M-Frame
                Alien Shocktrooper M-Frame
                LIGHT
                Alien Shocktrooper M-Frame
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.


                3 cardCosmic Slicer Zer'oll 3 cardCosmic Slicer Zer'oll
                Cosmic Slicer Zer'oll
                LIGHT
                Cosmic Slicer Zer'oll
                • ATK:

                • 2600

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.


                3 cardCosmic Fortress Gol'gar 3 cardCosmic Fortress Gol'gar
                Cosmic Fortress Gol'gar
                LIGHT 5
                Cosmic Fortress Gol'gar
                • ATK:

                • 2600

                • DEF:

                • 1800


                "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.


                3 cardReptilianne Hydra 3 cardReptilianne Hydra
                Reptilianne Hydra
                DARK 6
                Reptilianne Hydra
                • ATK:

                • 2100

                • DEF:

                • 1500


                1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                3 cardKing of the Feral Imps
                3 cardKing of the Feral Imps
                King of the Feral Imps
                DARK
                King of the Feral Imps
                • ATK:

                • 2300

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.




                More OCG Info

                Alien Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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