Created by: YGO Mod (20517634)

Created On: 07/21/2024

Need 30 UR

UR Rarity
Hapi, Guidance of Horus1 card
UR Rarity
Imsety, Glory of Horus3 card
UR Rarity
Magicians' Souls2 card
UR Rarity
Maxx "C"3 card
UR Rarity
U.A. Player Manager2 card
UR Rarity
U.A. Playmaker1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder2 card
UR Rarity
Galaxy-Eyes Cipher Blade Dragon1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
UR Rarity
Heroic Champion - Claivesolish1 card
UR Rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
UR Rarity
Number 90: Galaxy-Eyes Photon Lord1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
The Zombie Vampire1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
King's Sarcophagus2 card
UR Rarity
Raigeki1 card
UR Rarity
Trade-In2 card
UR Rarity
Triple Tactics Talent2 card

Main: 41 Extra: 15

SR Rarity
1 cardDuamutef, Blessing of Horus
SR Rarity
1 cardDuamutef, Blessing of Horus
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


UR Rarity
1 cardHapi, Guidance of Horus
UR Rarity
1 cardHapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


UR Rarity
3 cardImsety, Glory of Horus
UR Rarity
3 cardImsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


UR Rarity
2 cardMagicians' Souls
UR Rarity
2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardQebehsenuef, Protection of Horus
SR Rarity
1 cardQebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


N Rarity
1 cardRescue-ACE Fire Attacker
N Rarity
1 cardRescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
FIRE 6
Rescue-ACE Fire Attacker
  • ATK:

  • 2200

  • DEF:

  • 2200


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


SR Rarity
3 cardRescue-ACE Impulse
SR Rarity
3 cardRescue-ACE Impulse
Rescue-ACE Impulse
FIRE 3
Rescue-ACE Impulse
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


R Rarity
1 cardU.A. Blockbacker
R Rarity
1 cardU.A. Blockbacker
U.A. Blockbacker
EARTH 7
U.A. Blockbacker
  • ATK:

  • 1600

  • DEF:

  • 2700


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.


N Rarity
1 cardU.A. Dreadnought Dunker
N Rarity
1 cardU.A. Dreadnought Dunker
U.A. Dreadnought Dunker
EARTH 7
U.A. Dreadnought Dunker
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


SR Rarity
1 cardU.A. Libero Spiker
SR Rarity
1 cardU.A. Libero Spiker
U.A. Libero Spiker
EARTH 4
U.A. Libero Spiker
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.


SR Rarity
1 cardU.A. Midfielder
SR Rarity
1 cardU.A. Midfielder
U.A. Midfielder
EARTH 4
U.A. Midfielder
  • ATK:

  • 1200

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.


R Rarity
1 cardU.A. Perfect Ace
R Rarity
1 cardU.A. Perfect Ace
U.A. Perfect Ace
EARTH 5
U.A. Perfect Ace
  • ATK:

  • 1500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).


UR Rarity
2 cardU.A. Player Manager
UR Rarity
2 cardU.A. Player Manager
U.A. Player Manager
EARTH 8
U.A. Player Manager
  • ATK:

  • 2000

  • DEF:

  • 2600


If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn.


UR Rarity
1 cardU.A. Playmaker
UR Rarity
1 cardU.A. Playmaker
U.A. Playmaker
EARTH 8
U.A. Playmaker
  • ATK:

  • 2600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.


UR Rarity
1 cardHarpie's Feather Duster
UR Rarity
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    SR Rarity
    2 cardHerald of the Abyss
    SR Rarity
    2 cardHerald of the Abyss
    Herald of the Abyss
    Spell Normal
    Herald of the Abyss

      Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


      UR Rarity
      2 cardKing's Sarcophagus
      UR Rarity
      2 cardKing's Sarcophagus
      King's Sarcophagus
      Spell Continuous
      King's Sarcophagus

        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


        UR Rarity
        1 cardRaigeki
        UR Rarity
        1 cardRaigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          UR Rarity
          2 cardTrade-In
          UR Rarity
          2 cardTrade-In
          Trade-In
          Spell Normal
          Trade-In

            Discard 1 Level 8 monster; draw 2 cards.


            UR Rarity
            2 cardTriple Tactics Talent
            UR Rarity
            2 cardTriple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




              Tag(s):

              SR Rarity
              3 cardU.A. Hyper Stadium
              SR Rarity
              3 cardU.A. Hyper Stadium
              U.A. Hyper Stadium
              Spell Field
              U.A. Hyper Stadium

                (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn.


                N Rarity
                1 cardU.A. Powered Jersey
                N Rarity
                1 cardU.A. Powered Jersey
                U.A. Powered Jersey
                Spell Equip
                U.A. Powered Jersey

                  Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.


                  R Rarity
                  1 cardU.A. Stadium
                  R Rarity
                  1 cardU.A. Stadium
                  U.A. Stadium
                  Spell Field
                  U.A. Stadium

                    If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).


                    N Rarity
                    3 cardU.A. Penalty Box
                    N Rarity
                    3 cardU.A. Penalty Box
                    U.A. Penalty Box
                    Trap Continuous
                    U.A. Penalty Box

                      At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.


                      N Rarity
                      1 cardCoach King Giantrainer
                      N Rarity
                      1 cardCoach King Giantrainer
                      Coach King Giantrainer
                      FIRE
                      Coach King Giantrainer
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                      UR Rarity
                      1 cardDingirsu, the Orcust of the Evening Star
                      UR Rarity
                      1 cardDingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                      UR Rarity
                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      UR Rarity
                      1 cardGalaxy-Eyes Cipher Blade Dragon
                      UR Rarity
                      1 cardGalaxy-Eyes Cipher Blade Dragon
                      Galaxy-Eyes Cipher Blade Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Blade Dragon
                      • ATK:

                      • 3200

                      • DEF:

                      • 2800


                      3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                      SR Rarity
                      1 cardGalaxy-Eyes Cipher Dragon
                      SR Rarity
                      1 cardGalaxy-Eyes Cipher Dragon
                      Galaxy-Eyes Cipher Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                      UR Rarity
                      1 cardGalaxy-Eyes Full Armor Photon Dragon
                      UR Rarity
                      1 cardGalaxy-Eyes Full Armor Photon Dragon
                      Galaxy-Eyes Full Armor Photon Dragon
                      LIGHT
                      Galaxy-Eyes Full Armor Photon Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 3500


                      3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                      UR Rarity
                      1 cardHeroic Champion - Claivesolish
                      UR Rarity
                      1 cardHeroic Champion - Claivesolish
                      Heroic Champion - Claivesolish
                      LIGHT
                      Heroic Champion - Claivesolish
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                      SR Rarity
                      1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                      SR Rarity
                      1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                      Number 23: Lancelot, Dark Knight of the Underworld
                      DARK
                      Number 23: Lancelot, Dark Knight of the Underworld
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                      UR Rarity
                      1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                      UR Rarity
                      1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      LIGHT
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                      SR Rarity
                      1 cardNumber 68: Sanaphond the Sky Prison
                      SR Rarity
                      1 cardNumber 68: Sanaphond the Sky Prison
                      Number 68: Sanaphond the Sky Prison
                      DARK
                      Number 68: Sanaphond the Sky Prison
                      • ATK:

                      • 2100

                      • DEF:

                      • 2700


                      2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                      UR Rarity
                      1 cardNumber 90: Galaxy-Eyes Photon Lord
                      UR Rarity
                      1 cardNumber 90: Galaxy-Eyes Photon Lord
                      Number 90: Galaxy-Eyes Photon Lord
                      LIGHT
                      Number 90: Galaxy-Eyes Photon Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                      SR Rarity
                      1 cardRed-Eyes Flare Metal Dragon
                      SR Rarity
                      1 cardRed-Eyes Flare Metal Dragon
                      Red-Eyes Flare Metal Dragon
                      DARK
                      Red-Eyes Flare Metal Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                      UR Rarity
                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                      UR Rarity
                      1 cardThe Zombie Vampire
                      UR Rarity
                      1 cardThe Zombie Vampire
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




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