Created by: test (054123)

Created On: 07/21/2024

Need 14 UR

UR Rarity
Chimeratech Megafleet Dragon1 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Cyberdark End Dragon1 card
UR Rarity
Cyber Dragon Sieger1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Sky Striker Ace - Azalea1 card
UR Rarity
Disablaster the Negation Fortress1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Cyber Dragon Infinity1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Limiter Removal1 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15 Side: 15

R Rarity
1 cardAttachment Cybern
R Rarity
1 cardAttachment Cybern
Attachment Cybern
LIGHT 3
Attachment Cybern
  • ATK:

  • 1600

  • DEF:

  • 800


You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.


N Rarity
1 cardCyber Barrier Dragon
N Rarity
1 cardCyber Barrier Dragon
Cyber Barrier Dragon
LIGHT 6
Cyber Barrier Dragon
  • ATK:

  • 800

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.


R Rarity
1 cardCyber Dinosaur
R Rarity
1 cardCyber Dinosaur
Cyber Dinosaur
LIGHT 7
Cyber Dinosaur
  • ATK:

  • 2500

  • DEF:

  • 1900


When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.


R Rarity
3 cardCyber Dragon
R Rarity
3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
1 cardCyber Dragon Core
SR Rarity
1 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
1 cardCyber Dragon Drei
N Rarity
1 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


N Rarity
1 cardCyber Dragon Herz
N Rarity
1 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
1 cardCyber Dragon Nachster
R Rarity
1 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


N Rarity
1 cardCyber Dragon Vier
N Rarity
1 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


N Rarity
1 cardCyber Dragon Zwei
N Rarity
1 cardCyber Dragon Zwei
Cyber Dragon Zwei
LIGHT 4
Cyber Dragon Zwei
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.


R Rarity
1 cardCyber Eltanin
R Rarity
1 cardCyber Eltanin
Cyber Eltanin
LIGHT 10
Cyber Eltanin
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.


N Rarity
1 cardCyber Kirin
N Rarity
1 cardCyber Kirin
Cyber Kirin
LIGHT 3
Cyber Kirin
  • ATK:

  • 300

  • DEF:

  • 800


You can Tribute this card to make any effect damage you take this turn 0.


R Rarity
1 cardCyber Larva
R Rarity
1 cardCyber Larva
Cyber Larva
LIGHT 1
Cyber Larva
  • ATK:

  • 400

  • DEF:

  • 600


If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.


N Rarity
1 cardCyber Laser Dragon
N Rarity
1 cardCyber Laser Dragon
Cyber Laser Dragon
LIGHT 7
Cyber Laser Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.


N Rarity
1 cardCyber Ouroboros
N Rarity
1 cardCyber Ouroboros
Cyber Ouroboros
DARK 2
Cyber Ouroboros
  • ATK:

  • 100

  • DEF:

  • 600


When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.


N Rarity
1 cardCyber Pharos
N Rarity
1 cardCyber Pharos
Cyber Pharos
LIGHT 1
Cyber Pharos
  • ATK:

  • 0

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.


SR Rarity
1 cardCyber Phoenix
SR Rarity
1 cardCyber Phoenix
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


R Rarity
1 cardCyber Valley
R Rarity
1 cardCyber Valley
Cyber Valley
LIGHT 1
Cyber Valley
  • ATK:

  • 0

  • DEF:

  • 0


You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.


SR Rarity
1 cardCyberdark Cannon
SR Rarity
1 cardCyberdark Cannon
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


SR Rarity
1 cardCyberdark Chimera
SR Rarity
1 cardCyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


SR Rarity
1 cardCyberdark Claw
SR Rarity
1 cardCyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


N Rarity
1 cardCyberdark Edge
N Rarity
1 cardCyberdark Edge
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


N Rarity
1 cardCyberdark Horn
N Rarity
1 cardCyberdark Horn
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


N Rarity
1 cardCyberdark Keel
N Rarity
1 cardCyberdark Keel
Cyberdark Keel
DARK 4
Cyberdark Keel
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


SR Rarity
1 cardGalaxy Soldier
SR Rarity
1 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


N Rarity
1 cardProto-Cyber Dragon
N Rarity
1 cardProto-Cyber Dragon
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


This card's name becomes "Cyber Dragon" while on the field.


UR Rarity
1 cardDisablaster the Negation Fortress
UR Rarity
1 cardDisablaster the Negation Fortress
Disablaster the Negation Fortress
LIGHT 55
Disablaster the Negation Fortress
  • ATK:

  • 500

  • DEF:

  • 2000


[ Pendulum Effect ] Negate any card effects activated in this card's column. [ Monster Effect ] If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


N Rarity
1 cardArmored Cybern
N Rarity
1 cardArmored Cybern
Armored Cybern
WIND 4
Armored Cybern
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


R Rarity
1 cardClockwork Night
R Rarity
1 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    SR Rarity
    1 cardCyber Emergency
    SR Rarity
    1 cardCyber Emergency
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


      R Rarity
      1 cardCyber Eternal
      R Rarity
      1 cardCyber Eternal
      Cyber Eternal
      Spell Quick
      Cyber Eternal

        Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


        R Rarity
        1 cardCyber Repair Plant
        R Rarity
        1 cardCyber Repair Plant
        Cyber Repair Plant
        Spell Normal
        Cyber Repair Plant

          If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


          R Rarity
          1 cardCyber Revsystem
          R Rarity
          1 cardCyber Revsystem
          Cyber Revsystem
          Spell Normal
          Cyber Revsystem

            Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


            R Rarity
            1 cardCyberdark Impact!
            R Rarity
            1 cardCyberdark Impact!
            Cyberdark Impact!
            Spell Normal
            Cyberdark Impact!

              Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material.


              R Rarity
              1 cardCyberdark Inferno
              R Rarity
              1 cardCyberdark Inferno
              Cyberdark Inferno
              Spell Field
              Cyberdark Inferno

                "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.


                SR Rarity
                1 cardCyberdark Realm
                SR Rarity
                1 cardCyberdark Realm
                Cyberdark Realm
                Spell Continuous
                Cyberdark Realm

                  When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                  R Rarity
                  1 cardCyberload Fusion
                  R Rarity
                  1 cardCyberload Fusion
                  Cyberload Fusion
                  Spell Quick
                  Cyberload Fusion

                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


                    SR Rarity
                    1 cardCybernetic Horizon
                    SR Rarity
                    1 cardCybernetic Horizon
                    Cybernetic Horizon
                    Spell Normal
                    Cybernetic Horizon

                      (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                      N Rarity
                      1 cardEvolution Burst
                      N Rarity
                      1 cardEvolution Burst
                      Evolution Burst
                      Spell Normal
                      Evolution Burst

                        If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.


                        R Rarity
                        1 cardEvolution End Burst
                        R Rarity
                        1 cardEvolution End Burst
                        Evolution End Burst
                        Spell Normal
                        Evolution End Burst

                          Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.


                          SR Rarity
                          1 cardFuture Fusion
                          SR Rarity
                          1 cardFuture Fusion
                          Future Fusion
                          Spell Continuous
                          Future Fusion

                            During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                            UR Rarity
                            1 cardLimiter Removal
                            UR Rarity
                            1 cardLimiter Removal
                            Limiter Removal
                            Spell Quick
                            Limiter Removal

                              Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                              R Rarity
                              1 cardMachina Armored Unit
                              R Rarity
                              1 cardMachina Armored Unit
                              Machina Armored Unit
                              Spell Continuous
                              Machina Armored Unit

                                Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.


                                SR Rarity
                                1 cardMachine Duplication
                                SR Rarity
                                1 cardMachine Duplication
                                Machine Duplication
                                Spell Normal
                                Machine Duplication

                                  Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                  R Rarity
                                  1 cardOverload Fusion
                                  R Rarity
                                  1 cardOverload Fusion
                                  Overload Fusion
                                  Spell Normal
                                  Overload Fusion

                                    Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                    N Rarity
                                    1 cardPhoton Generator Unit
                                    N Rarity
                                    1 cardPhoton Generator Unit
                                    Photon Generator Unit
                                    Spell Quick
                                    Photon Generator Unit

                                      Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.


                                      N Rarity
                                      1 cardPolymerization
                                      N Rarity
                                      1 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        R Rarity
                                        1 cardPower Bond
                                        R Rarity
                                        1 cardPower Bond
                                        Power Bond
                                        Spell Normal
                                        Power Bond

                                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                          N Rarity
                                          1 cardSuper Strident Blaze
                                          N Rarity
                                          1 cardSuper Strident Blaze
                                          Super Strident Blaze
                                          Spell Equip
                                          Super Strident Blaze

                                            Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.


                                            N Rarity
                                            1 cardAttack Reflector Unit
                                            N Rarity
                                            1 cardAttack Reflector Unit
                                            Attack Reflector Unit
                                            Trap Normal
                                            Attack Reflector Unit

                                              Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.


                                              N Rarity
                                              1 cardCyber Network
                                              N Rarity
                                              1 cardCyber Network
                                              Cyber Network
                                              Trap Continuous
                                              Cyber Network

                                                Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.


                                                R Rarity
                                                1 cardCyberdark Invasion
                                                R Rarity
                                                1 cardCyberdark Invasion
                                                Cyberdark Invasion
                                                Trap Continuous
                                                Cyberdark Invasion

                                                  Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.


                                                  N Rarity
                                                  1 cardCybernetic Hidden Technology
                                                  N Rarity
                                                  1 cardCybernetic Hidden Technology
                                                  Cybernetic Hidden Technology
                                                  Trap Continuous
                                                  Cybernetic Hidden Technology

                                                    When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.


                                                    N Rarity
                                                    1 cardCybernetic Overflow
                                                    N Rarity
                                                    1 cardCybernetic Overflow
                                                    Cybernetic Overflow
                                                    Trap Normal
                                                    Cybernetic Overflow

                                                      Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                                      R Rarity
                                                      1 cardCybernetic Revolution
                                                      R Rarity
                                                      1 cardCybernetic Revolution
                                                      Cybernetic Revolution
                                                      Trap Normal
                                                      Cybernetic Revolution

                                                        Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                                                        UR Rarity
                                                        1 cardInfinite Impermanence
                                                        UR Rarity
                                                        1 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          1 cardMonster Rebone
                                                          SR Rarity
                                                          1 cardMonster Rebone
                                                          Monster Rebone
                                                          Trap Continuous
                                                          Monster Rebone

                                                            If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.


                                                            R Rarity
                                                            1 cardChimeratech Fortress Dragon
                                                            R Rarity
                                                            1 cardChimeratech Fortress Dragon
                                                            Chimeratech Fortress Dragon
                                                            DARK 8
                                                            Chimeratech Fortress Dragon
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                            UR Rarity
                                                            1 cardChimeratech Megafleet Dragon
                                                            UR Rarity
                                                            1 cardChimeratech Megafleet Dragon
                                                            Chimeratech Megafleet Dragon
                                                            DARK 10
                                                            Chimeratech Megafleet Dragon
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                            SR Rarity
                                                            1 cardChimeratech Overdragon
                                                            SR Rarity
                                                            1 cardChimeratech Overdragon
                                                            Chimeratech Overdragon
                                                            DARK 9
                                                            Chimeratech Overdragon
                                                            • ATK:

                                                            • -1

                                                            • DEF:

                                                            • -1


                                                            "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                            SR Rarity
                                                            1 cardChimeratech Rampage Dragon
                                                            SR Rarity
                                                            1 cardChimeratech Rampage Dragon
                                                            Chimeratech Rampage Dragon
                                                            DARK 5
                                                            Chimeratech Rampage Dragon
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1600


                                                            2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                            UR Rarity
                                                            1 cardCyber End Dragon
                                                            UR Rarity
                                                            1 cardCyber End Dragon
                                                            Cyber End Dragon
                                                            LIGHT 10
                                                            Cyber End Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 2800


                                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                            SR Rarity
                                                            1 cardCyber Eternity Dragon
                                                            SR Rarity
                                                            1 cardCyber Eternity Dragon
                                                            Cyber Eternity Dragon
                                                            LIGHT 10
                                                            Cyber Eternity Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 4000


                                                            1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                            SR Rarity
                                                            1 cardCyber Twin Dragon
                                                            SR Rarity
                                                            1 cardCyber Twin Dragon
                                                            Cyber Twin Dragon
                                                            LIGHT 8
                                                            Cyber Twin Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2100


                                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                            R Rarity
                                                            1 cardCyberdark Dragon
                                                            R Rarity
                                                            1 cardCyberdark Dragon
                                                            Cyberdark Dragon
                                                            DARK 8
                                                            Cyberdark Dragon
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1000


                                                            "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


                                                            UR Rarity
                                                            1 cardCyberdark End Dragon
                                                            UR Rarity
                                                            1 cardCyberdark End Dragon
                                                            Cyberdark End Dragon
                                                            DARK 12
                                                            Cyberdark End Dragon
                                                            • ATK:

                                                            • 5000

                                                            • DEF:

                                                            • 3800


                                                            "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                                            SR Rarity
                                                            1 cardCyberdarkness Dragon
                                                            SR Rarity
                                                            1 cardCyberdarkness Dragon
                                                            Cyberdarkness Dragon
                                                            DARK 10
                                                            Cyberdarkness Dragon
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 2000


                                                            5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                                                            SR Rarity
                                                            1 cardInvoked Mechaba
                                                            SR Rarity
                                                            1 cardInvoked Mechaba
                                                            Invoked Mechaba
                                                            LIGHT 9
                                                            Invoked Mechaba
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                            UR Rarity
                                                            1 cardCyber Dragon Sieger
                                                            UR Rarity
                                                            1 cardCyber Dragon Sieger
                                                            Cyber Dragon Sieger
                                                            LIGHT
                                                            Cyber Dragon Sieger
                                                            • ATK:

                                                            • 2100

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Bottom


                                                            2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                                            UR Rarity
                                                            1 cardSalamangreat Almiraj
                                                            UR Rarity
                                                            1 cardSalamangreat Almiraj
                                                            Salamangreat Almiraj
                                                            FIRE
                                                            Salamangreat Almiraj
                                                            • ATK:

                                                            • 0

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom-Right


                                                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                            UR Rarity
                                                            1 cardCyber Dragon Infinity
                                                            UR Rarity
                                                            1 cardCyber Dragon Infinity
                                                            Cyber Dragon Infinity
                                                            LIGHT
                                                            Cyber Dragon Infinity
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1600


                                                            3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                            R Rarity
                                                            1 cardCyber Dragon Nova
                                                            R Rarity
                                                            1 cardCyber Dragon Nova
                                                            Cyber Dragon Nova
                                                            LIGHT
                                                            Cyber Dragon Nova
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1600


                                                            2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                            SR Rarity
                                                            1 cardElectromagnetic Turtle
                                                            SR Rarity
                                                            1 cardElectromagnetic Turtle
                                                            Electromagnetic Turtle
                                                            LIGHT 4
                                                            Electromagnetic Turtle
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1800


                                                            During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


                                                            UR Rarity
                                                            1 cardSky Striker Ace - Azalea
                                                            UR Rarity
                                                            1 cardSky Striker Ace - Azalea
                                                            Sky Striker Ace - Azalea
                                                            DARK
                                                            Sky Striker Ace - Azalea
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top-Left

                                                            Bottom-Right


                                                            2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                            SR Rarity
                                                            1 cardSky Striker Ace - Azalea Temperance
                                                            SR Rarity
                                                            1 cardSky Striker Ace - Azalea Temperance
                                                            Sky Striker Ace - Azalea Temperance
                                                            DARK
                                                            Sky Striker Ace - Azalea Temperance
                                                            • ATK:

                                                            • 2500

                                                            • LINK-3

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                                            UR Rarity
                                                            1 cardAsh Blossom & Joyous Spring
                                                            UR Rarity
                                                            1 cardAsh Blossom & Joyous Spring
                                                            Ash Blossom & Joyous Spring
                                                            FIRE 3
                                                            Ash Blossom & Joyous Spring
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1800


                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                            UR Rarity
                                                            1 cardConstellar Pleiades
                                                            UR Rarity
                                                            1 cardConstellar Pleiades
                                                            Constellar Pleiades
                                                            LIGHT
                                                            Constellar Pleiades
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 1500


                                                            2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            LIGHT
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                            Tag(s):

                                                            R Rarity
                                                            1 cardAir Cracking Storm
                                                            R Rarity
                                                            1 cardAir Cracking Storm
                                                            Air Cracking Storm
                                                            Spell Equip
                                                            Air Cracking Storm

                                                              Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.


                                                              N Rarity
                                                              1 cardIron Call
                                                              N Rarity
                                                              1 cardIron Call
                                                              Iron Call
                                                              Spell Normal
                                                              Iron Call

                                                                If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.


                                                                N Rarity
                                                                1 cardRemove Trap
                                                                N Rarity
                                                                1 cardRemove Trap
                                                                Remove Trap
                                                                Spell Normal
                                                                Remove Trap

                                                                  Select 1 face-up Trap Card on the field and destroy it.


                                                                  N Rarity
                                                                  1 cardCemetary Bomb
                                                                  N Rarity
                                                                  1 cardCemetary Bomb
                                                                  Cemetary Bomb
                                                                  Trap Normal
                                                                  Cemetary Bomb

                                                                    Inflict 100 damage to your opponent for each card in their Graveyard.


                                                                    R Rarity
                                                                    1 cardMagnet Force
                                                                    R Rarity
                                                                    1 cardMagnet Force
                                                                    Magnet Force
                                                                    Trap Normal
                                                                    Magnet Force

                                                                      This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).


                                                                      N Rarity
                                                                      1 cardMetalmorph
                                                                      N Rarity
                                                                      1 cardMetalmorph
                                                                      Metalmorph
                                                                      Trap Normal
                                                                      Metalmorph

                                                                        Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                                                                        R Rarity
                                                                        1 cardPulse Mines
                                                                        R Rarity
                                                                        1 cardPulse Mines
                                                                        Pulse Mines
                                                                        Trap Normal
                                                                        Pulse Mines

                                                                          If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                                                          R Rarity
                                                                          1 cardRare Metalmorph
                                                                          R Rarity
                                                                          1 cardRare Metalmorph
                                                                          Rare Metalmorph
                                                                          Trap Continuous
                                                                          Rare Metalmorph

                                                                            Activate this card by targeting 1 Machine-Type monster on the field; it gains 500 ATK. Once, negate a Spell effect that targets that monster. When that monster leaves the field, destroy this card.


                                                                            R Rarity
                                                                            1 cardTime Machine
                                                                            R Rarity
                                                                            1 cardTime Machine
                                                                            Time Machine
                                                                            Trap Normal
                                                                            Time Machine

                                                                              When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.




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