Created by: YGO Mod (20517634)

Created On: 07/16/2024

Main: 40

3 cardBlack Dragon's Chick 3 cardBlack Dragon's Chick
Black Dragon's Chick
DARK 1
Black Dragon's Chick
  • ATK:

  • 800

  • DEF:

  • 500


You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.


3 cardMalefic Red-Eyes Black Dragon 3 cardMalefic Red-Eyes Black Dragon
Malefic Red-Eyes Black Dragon
DARK 7
Malefic Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.


2 cardRed-Eyes Darkness Dragon 2 cardRed-Eyes Darkness Dragon
Red-Eyes Darkness Dragon
DARK 9
Red-Eyes Darkness Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.


3 cardAlexandrite Dragon 3 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


3 cardDivine Dragon Ragnarok 3 cardDivine Dragon Ragnarok
Divine Dragon Ragnarok
LIGHT 4
Divine Dragon Ragnarok
  • ATK:

  • 1500

  • DEF:

  • 1000


A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.


3 cardHunter Dragon 3 cardHunter Dragon
Hunter Dragon
DARK 3
Hunter Dragon
  • ATK:

  • 1700

  • DEF:

  • 100


This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.


2 cardKoumori Dragon 2 cardKoumori Dragon
Koumori Dragon
DARK 4
Koumori Dragon
  • ATK:

  • 1500

  • DEF:

  • 1200


A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.


3 cardLuster Dragon 3 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


2 cardLuster Dragon #2
2 cardLuster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


3 cardWinged Dragon, Guardian of the Fortress #1 3 cardWinged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
WIND 4
Winged Dragon, Guardian of the Fortress #1
  • ATK:

  • 1400

  • DEF:

  • 1200


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


3 cardAxe of Despair 3 cardAxe of Despair
Axe of Despair
Spell Equip
Axe of Despair

    (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


    2 cardCosmic Cyclone 2 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardMegamorph 1 cardMegamorph
        Megamorph
        Spell Equip
        Megamorph

          While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


          3 cardAmaze Attraction Cyclo-Coaster 3 cardAmaze Attraction Cyclo-Coaster
          Amaze Attraction Cyclo-Coaster
          Trap Normal
          Amaze Attraction Cyclo-Coaster

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


            2 cardCall of the Haunted
            2 cardCall of the Haunted
            Call of the Haunted
            Trap Continuous
            Call of the Haunted

              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


              1 cardMagic Cylinder
              1 cardMagic Cylinder
              Magic Cylinder
              Trap Normal
              Magic Cylinder

                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.




                More OCG Info

                Red-Eyes Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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