Created by: test (054123)
Created On: 07/06/2024
Main: 44 Extra: 12






EARTH
3Card Trooper
ATK:
400
DEF:
400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.






DARK
2Cross Keeper
ATK:
400
DEF:
400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.






DARK
4Summoner Monk
ATK:
800
DEF:
1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.






Spell
NormalFusion Substitute
(This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.






Trap
NormalBattleguard Howling
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.






DARK
6Elemental HERO Darkbright
ATK:
2000
DEF:
1000
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.






LIGHT
10Elemental HERO Electrum
ATK:
2900
DEF:
2600
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.






WIND
6Elemental HERO Flame Wingman
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.






EARTH
8Elemental HERO Plasma Vice
ATK:
2600
DEF:
2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.






EARTH
6Elemental HERO Rampart Blaster
ATK:
2000
DEF:
2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.






LIGHT
8Elemental HERO Shining Flare Wingman
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.






WATER
5Elemental HERO Steam Healer
ATK:
1800
DEF:
1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.






LIGHT
6Elemental HERO Thunder Giant
ATK:
2400
DEF:
1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.








































































































