Created by: YGO Mod (20517634)

Created On: 06/28/2024

Main: 40 Extra: 3

2 cardApprentice Magician 2 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


1 cardBlizzard Princess 1 cardBlizzard Princess
Blizzard Princess
WATER 8
Blizzard Princess
  • ATK:

  • 2800

  • DEF:

  • 2100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.


1 cardChaos Command Magician 1 cardChaos Command Magician
Chaos Command Magician
LIGHT 6
Chaos Command Magician
  • ATK:

  • 2400

  • DEF:

  • 1900


Negate the effect of a Monster Card that targets this 1 card.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardDark Red Enchanter 1 cardDark Red Enchanter
Dark Red Enchanter
DARK 6
Dark Red Enchanter
  • ATK:

  • 1700

  • DEF:

  • 2200


If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.


1 cardDefender, the Magical Knight 1 cardDefender, the Magical Knight
Defender, the Magical Knight
LIGHT 4
Defender, the Magical Knight
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.


2 cardMagical Exemplar 2 cardMagical Exemplar
Magical Exemplar
EARTH 4
Magical Exemplar
  • ATK:

  • 1700

  • DEF:

  • 1400


Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.


1 cardMagical Marionette 1 cardMagical Marionette
Magical Marionette
DARK 5
Magical Marionette
  • ATK:

  • 2000

  • DEF:

  • 1000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.


1 cardMaiden of Macabre 1 cardMaiden of Macabre
Maiden of Macabre
DARK 4
Maiden of Macabre
  • ATK:

  • 1700

  • DEF:

  • 0


Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it.


1 cardRoyal Magical Library 1 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


1 cardSilent Magician LV4 1 cardSilent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


1 cardSilent Magician LV8 1 cardSilent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


1 cardCrystal Seer 1 cardCrystal Seer
Crystal Seer
WATER 1
Crystal Seer
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.


1 cardMagician of Faith 1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardOld Vindictive Magician 1 cardOld Vindictive Magician
Old Vindictive Magician
DARK 2
Old Vindictive Magician
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster your opponent controls; destroy that target.


1 cardGemini Elf 1 cardGemini Elf
Gemini Elf
EARTH 4
Gemini Elf
  • ATK:

  • 1900

  • DEF:

  • 900


Elf twins that alternate their attacks.


1 cardFrequency Magician 1 cardFrequency Magician
Frequency Magician
LIGHT 2
Frequency Magician
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.


1 cardDwimmered Path 1 cardDwimmered Path
Dwimmered Path
Spell Normal
Dwimmered Path

    Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.


    3 cardFissure 3 cardFissure
    Fissure
    Spell Normal
    Fissure

      Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


      1 cardMagical Blast 1 cardMagical Blast
      Magical Blast
      Spell Normal
      Magical Blast

        Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.


        1 cardMagical Dimension 1 cardMagical Dimension
        Magical Dimension
        Spell Quick
        Magical Dimension

          If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


          1 cardMalevolent Nuzzler 1 cardMalevolent Nuzzler
          Malevolent Nuzzler
          Spell Equip
          Malevolent Nuzzler

            The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardMystical Space Typhoon
              1 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                1 cardNight Beam 1 cardNight Beam
                Night Beam
                Spell Normal
                Night Beam

                  Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                  1 cardNightmare's Steelcage 1 cardNightmare's Steelcage
                  Nightmare's Steelcage
                  Spell Normal
                  Nightmare's Steelcage

                    This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                    1 cardReload 1 cardReload
                    Reload
                    Spell Quick
                    Reload

                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                      1 cardSecret Village of the Spellcasters 1 cardSecret Village of the Spellcasters
                      Secret Village of the Spellcasters
                      Spell Field
                      Secret Village of the Spellcasters

                        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                        1 cardSpell Absorption 1 cardSpell Absorption
                        Spell Absorption
                        Spell Continuous
                        Spell Absorption

                          Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                          1 cardSwords of Revealing Light
                          1 cardSwords of Revealing Light
                          Swords of Revealing Light
                          Spell Normal
                          Swords of Revealing Light

                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                            1 cardYami 1 cardYami
                            Yami
                            Spell Field
                            Yami

                              All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.


                              1 cardIce Barrier 1 cardIce Barrier
                              Ice Barrier
                              Trap Normal
                              Ice Barrier

                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                1 cardMagic Cylinder
                                1 cardMagic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  1 cardMagician's Circle 1 cardMagician's Circle
                                  Magician's Circle
                                  Trap Normal
                                  Magician's Circle

                                    When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


                                    1 cardMagicians' Defense 1 cardMagicians' Defense
                                    Magicians' Defense
                                    Trap Continuous
                                    Magicians' Defense

                                      While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.


                                      1 cardPitch-Black Power Stone 1 cardPitch-Black Power Stone
                                      Pitch-Black Power Stone
                                      Trap Continuous
                                      Pitch-Black Power Stone

                                        Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.


                                        1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                        Black Rose Dragon
                                        FIRE 7
                                        Black Rose Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                        1 cardExplosive Magician 1 cardExplosive Magician
                                        Explosive Magician
                                        LIGHT 6
                                        Explosive Magician
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.


                                        1 cardDownerd Magician 1 cardDownerd Magician
                                        Downerd Magician
                                        DARK
                                        Downerd Magician
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 200


                                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.




                                        https://metaduelist.com/
                                        Top