Created by: YGO Mod (20517634)

Created On: 11/09/2022

Main: 60 Extra: 15

3 cardKing of the Swamp 3 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


2 cardTearlaments Havnis
2 cardTearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


3 cardTearlaments Merrli
3 cardTearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


1 cardTearlaments Reinoheart 1 cardTearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


3 cardTearlaments Scheiren
3 cardTearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


3 cardReeshaddoll Wendi
3 cardReeshaddoll Wendi
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


1 cardShaddoll Beast 1 cardShaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


2 cardShaddoll Dragon 2 cardShaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


3 cardShaddoll Hedgehog 3 cardShaddoll Hedgehog
Shaddoll Hedgehog
DARK 3
Shaddoll Hedgehog
  • ATK:

  • 800

  • DEF:

  • 200


FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


3 cardShaddoll Squamata 3 cardShaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


3 cardShaddoll Falco 3 cardShaddoll Falco
Shaddoll Falco
DARK 2
Shaddoll Falco
  • ATK:

  • 600

  • DEF:

  • 1400


FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


3 cardMinerva, Lightsworn Maiden 3 cardMinerva, Lightsworn Maiden
Minerva, Lightsworn Maiden
LIGHT 3
Minerva, Lightsworn Maiden
  • ATK:

  • 800

  • DEF:

  • 200


When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


2 cardRaiden, Hand of the Lightsworn 2 cardRaiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


3 cardVisas Starfrost 3 cardVisas Starfrost
Visas Starfrost
LIGHT 6
Visas Starfrost
  • ATK:

  • 2100

  • DEF:

  • 1500


If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


    3 cardEl Shaddoll Fusion 3 cardEl Shaddoll Fusion
    El Shaddoll Fusion
    Spell Quick
    El Shaddoll Fusion

      Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


      1 cardInstant Fusion
      1 cardInstant Fusion
      Instant Fusion
      Spell Normal
      Instant Fusion

        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


        1 cardPrimeval Planet Perlereino
        1 cardPrimeval Planet Perlereino
        Primeval Planet Perlereino
        Spell Field
        Primeval Planet Perlereino

          When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


          3 cardShaddoll Fusion 3 cardShaddoll Fusion
          Shaddoll Fusion
          Spell Normal
          Shaddoll Fusion

            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


            3 cardThat Grass Looks Greener
            3 cardThat Grass Looks Greener
            That Grass Looks Greener
            Spell Normal
            That Grass Looks Greener

              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


              1 cardResh Shaddoll Incarnation
              1 cardResh Shaddoll Incarnation
              Resh Shaddoll Incarnation
              Trap Normal
              Resh Shaddoll Incarnation

                Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                1 cardShaddoll Schism
                1 cardShaddoll Schism
                Shaddoll Schism
                Trap Continuous
                Shaddoll Schism

                  During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                  1 cardTearlaments Cryme 1 cardTearlaments Cryme
                  Tearlaments Cryme
                  Trap Counter
                  Tearlaments Cryme

                    When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                    1 cardTearlaments Metanoise 1 cardTearlaments Metanoise
                    Tearlaments Metanoise
                    Trap Normal
                    Tearlaments Metanoise

                      If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                      1 cardTearlaments Sulliek
                      1 cardTearlaments Sulliek
                      Tearlaments Sulliek
                      Trap Continuous
                      Tearlaments Sulliek

                        If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                        1 cardEl Shaddoll Apkallone 1 cardEl Shaddoll Apkallone
                        El Shaddoll Apkallone
                        DARK 6
                        El Shaddoll Apkallone
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                        2 cardEl Shaddoll Construct 2 cardEl Shaddoll Construct
                        El Shaddoll Construct
                        LIGHT 8
                        El Shaddoll Construct
                        • ATK:

                        • 2800

                        • DEF:

                        • 2500


                        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                        1 cardEl Shaddoll Wendigo 1 cardEl Shaddoll Wendigo
                        El Shaddoll Wendigo
                        WIND 6
                        El Shaddoll Wendigo
                        • ATK:

                        • 200

                        • DEF:

                        • 2800


                        1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                        2 cardEl Shaddoll Winda 2 cardEl Shaddoll Winda
                        El Shaddoll Winda
                        DARK 5
                        El Shaddoll Winda
                        • ATK:

                        • 2200

                        • DEF:

                        • 800


                        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                        Tag(s):

                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                        Predaplant Dragostapelia
                        DARK 8
                        Predaplant Dragostapelia
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                        1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                        Tearlaments Kaleido-Heart
                        DARK 9
                        Tearlaments Kaleido-Heart
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                        1 cardTearlaments Kitkallos
                        1 cardTearlaments Kitkallos
                        Tearlaments Kitkallos
                        DARK 5
                        Tearlaments Kitkallos
                        • ATK:

                        • 2300

                        • DEF:

                        • 1200


                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                        1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                        Tearlaments Rulkallos
                        WATER 8
                        Tearlaments Rulkallos
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                        1 cardAccesscode Talker 1 cardAccesscode Talker
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                        Tag(s):

                        1 cardChaos Ruler, the Chaotic Magical Dragon
                        1 cardChaos Ruler, the Chaotic Magical Dragon
                        Chaos Ruler, the Chaotic Magical Dragon
                        DARK 8
                        Chaos Ruler, the Chaotic Magical Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                        1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                        Minerva, the Exalted Lightsworn
                        LIGHT
                        Minerva, the Exalted Lightsworn
                        • ATK:

                        • 2000

                        • DEF:

                        • 800


                        2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.




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