Created by: YGO Mod (20517634)

Created On: 06/19/2024

Need 6 UR

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike

Main: 55

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


UR Rarity
3 cardChain Strike
UR Rarity
3 cardChain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        3 cardAccumulated Fortune
        SR Rarity
        3 cardAccumulated Fortune
        Accumulated Fortune
        Trap Normal
        Accumulated Fortune

          Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


          SR Rarity
          1 cardBlazing Mirror Force
          SR Rarity
          1 cardBlazing Mirror Force
          Blazing Mirror Force
          Trap Normal
          Blazing Mirror Force

            When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


            R Rarity
            2 cardBoo-Boo Game
            R Rarity
            2 cardBoo-Boo Game
            Boo-Boo Game
            Trap Normal
            Boo-Boo Game

              During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


              SR Rarity
              3 cardCeasefire
              SR Rarity
              3 cardCeasefire
              Ceasefire
              Trap Normal
              Ceasefire

                If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                R Rarity
                1 cardChain Detonation
                R Rarity
                1 cardChain Detonation
                Chain Detonation
                Trap Normal
                Chain Detonation

                  Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.


                  R Rarity
                  3 cardDimension Wall
                  R Rarity
                  3 cardDimension Wall
                  Dimension Wall
                  Trap Normal
                  Dimension Wall

                    Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                    SR Rarity
                    2 cardGravedigger's Trap Hole
                    SR Rarity
                    2 cardGravedigger's Trap Hole
                    Gravedigger's Trap Hole
                    Trap Normal
                    Gravedigger's Trap Hole

                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                      SR Rarity
                      3 cardJar of Avarice
                      SR Rarity
                      3 cardJar of Avarice
                      Jar of Avarice
                      Trap Normal
                      Jar of Avarice

                        Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                        SR Rarity
                        3 cardJust Desserts
                        SR Rarity
                        3 cardJust Desserts
                        Just Desserts
                        Trap Normal
                        Just Desserts

                          Inflict 500 damage to your opponent for each monster they control.


                          SR Rarity
                          3 cardMagic Cylinder
                          SR Rarity
                          3 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            SR Rarity
                            2 cardMagical Cylinders
                            SR Rarity
                            2 cardMagical Cylinders
                            Magical Cylinders
                            Trap Normal
                            Magical Cylinders

                              Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                              SR Rarity
                              3 cardReckless Greed
                              SR Rarity
                              3 cardReckless Greed
                              Reckless Greed
                              Trap Normal
                              Reckless Greed

                                Draw 2 cards and skip your next 2 Draw Phases.


                                R Rarity
                                3 cardRing of Destruction
                                R Rarity
                                3 cardRing of Destruction
                                Ring of Destruction
                                Trap Normal
                                Ring of Destruction

                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                  R Rarity
                                  3 cardSecret Barrel
                                  R Rarity
                                  3 cardSecret Barrel
                                  Secret Barrel
                                  Trap Normal
                                  Secret Barrel

                                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                    R Rarity
                                    3 cardSecret Blast
                                    R Rarity
                                    3 cardSecret Blast
                                    Secret Blast
                                    Trap Normal
                                    Secret Blast

                                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                      SR Rarity
                                      3 cardTrap Trick
                                      SR Rarity
                                      3 cardTrap Trick
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.




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