Created by: YGO Mod (20517634)

Created On: 06/19/2024

Need 30 UR

UR Rarity
Dinomorphia Therizia3 card
UR Rarity
Dinomorphia Kentregina2 card
UR Rarity
Dinomorphia Rexterm2 card
UR Rarity
Odd-Eyes Arcray Dragon1 card
UR Rarity
Supreme King Z-ARC1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Crystal Clear Wing Synchro Dragon1 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Evolzar Laggia1 card
UR Rarity
Dinomorphia Domain3 card
UR Rarity
End of the Line1 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
Soul of the Supreme King2 card

Main: 40 Extra: 15

N Rarity
2 cardDinomorphia Diplos
N Rarity
2 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


UR Rarity
3 cardDinomorphia Therizia
UR Rarity
3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


SR Rarity
3 cardWannabee!
SR Rarity
3 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    SR Rarity
    1 cardPot of Prosperity
    SR Rarity
    1 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      R Rarity
      1 cardDinomorphia Alert
      R Rarity
      1 cardDinomorphia Alert
      Dinomorphia Alert
      Trap Normal
      Dinomorphia Alert

        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


        N Rarity
        1 cardDinomorphia Brute
        N Rarity
        1 cardDinomorphia Brute
        Dinomorphia Brute
        Trap Normal
        Dinomorphia Brute

          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


          UR Rarity
          3 cardDinomorphia Domain
          UR Rarity
          3 cardDinomorphia Domain
          Dinomorphia Domain
          Trap Normal
          Dinomorphia Domain

            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


            SR Rarity
            3 cardDinomorphia Frenzy
            SR Rarity
            3 cardDinomorphia Frenzy
            Dinomorphia Frenzy
            Trap Normal
            Dinomorphia Frenzy

              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


              SR Rarity
              3 cardDinomorphia Intact
              SR Rarity
              3 cardDinomorphia Intact
              Dinomorphia Intact
              Trap Counter
              Dinomorphia Intact

                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                UR Rarity
                1 cardEnd of the Line
                UR Rarity
                1 cardEnd of the Line
                End of the Line
                Trap Normal
                End of the Line

                  If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.


                  N Rarity
                  3 cardFerret Flames
                  N Rarity
                  3 cardFerret Flames
                  Ferret Flames
                  Trap Normal
                  Ferret Flames

                    If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      R Rarity
                      1 cardMind Drain
                      R Rarity
                      1 cardMind Drain
                      Mind Drain
                      Trap Continuous
                      Mind Drain

                        Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                        UR Rarity
                        3 cardSolemn Judgment
                        UR Rarity
                        3 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          3 cardSolemn Strike
                          UR Rarity
                          3 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            1 cardSoul Drain
                            SR Rarity
                            1 cardSoul Drain
                            Soul Drain
                            Trap Continuous
                            Soul Drain

                              Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                              UR Rarity
                              2 cardSoul of the Supreme King
                              UR Rarity
                              2 cardSoul of the Supreme King
                              Soul of the Supreme King
                              Trap Normal
                              Soul of the Supreme King

                                Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                SR Rarity
                                2 cardTrap Trick
                                SR Rarity
                                2 cardTrap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  R Rarity
                                  1 cardBrave-Eyes Pendulum Dragon
                                  R Rarity
                                  1 cardBrave-Eyes Pendulum Dragon
                                  Brave-Eyes Pendulum Dragon
                                  DARK 8
                                  Brave-Eyes Pendulum Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2000


                                  1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                  UR Rarity
                                  2 cardDinomorphia Kentregina
                                  UR Rarity
                                  2 cardDinomorphia Kentregina
                                  Dinomorphia Kentregina
                                  DARK 6
                                  Dinomorphia Kentregina
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 0


                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                  UR Rarity
                                  2 cardDinomorphia Rexterm
                                  UR Rarity
                                  2 cardDinomorphia Rexterm
                                  Dinomorphia Rexterm
                                  DARK 8
                                  Dinomorphia Rexterm
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 0


                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                  SR Rarity
                                  2 cardDinomorphia Stealthbergia
                                  SR Rarity
                                  2 cardDinomorphia Stealthbergia
                                  Dinomorphia Stealthbergia
                                  DARK 6
                                  Dinomorphia Stealthbergia
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2500


                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                  UR Rarity
                                  1 cardOdd-Eyes Arcray Dragon
                                  UR Rarity
                                  1 cardOdd-Eyes Arcray Dragon
                                  Odd-Eyes Arcray Dragon
                                  LIGHT 1213
                                  Odd-Eyes Arcray Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                  UR Rarity
                                  1 cardSupreme King Z-ARC
                                  UR Rarity
                                  1 cardSupreme King Z-ARC
                                  Supreme King Z-ARC
                                  DARK 121
                                  Supreme King Z-ARC
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                  UR Rarity
                                  1 cardChaos Angel
                                  UR Rarity
                                  1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardCrystal Clear Wing Synchro Dragon
                                  UR Rarity
                                  1 cardCrystal Clear Wing Synchro Dragon
                                  Crystal Clear Wing Synchro Dragon
                                  WIND 10
                                  Crystal Clear Wing Synchro Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                  UR Rarity
                                  1 cardCrystal Wing Synchro Dragon
                                  UR Rarity
                                  1 cardCrystal Wing Synchro Dragon
                                  Crystal Wing Synchro Dragon
                                  WIND 8
                                  Crystal Wing Synchro Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                  UR Rarity
                                  1 cardArc Rebellion Xyz Dragon
                                  UR Rarity
                                  1 cardArc Rebellion Xyz Dragon
                                  Arc Rebellion Xyz Dragon
                                  DARK
                                  Arc Rebellion Xyz Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  UR Rarity
                                  1 cardEvolzar Laggia
                                  UR Rarity
                                  1 cardEvolzar Laggia
                                  Evolzar Laggia
                                  FIRE
                                  Evolzar Laggia
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.




                                  More Master Duel Info

                                  Dinomorphia Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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