Created by: test (054123)

Created On: 06/19/2024

Need 21 UR

UR Rarity
Elemental HERO Solid Soldier3 card
UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Elemental HERO Sunrise3 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Heroic Champion - Excalibur2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Monster Reborn Reborn3 card
UR Rarity
Raigeki2 card
UR Rarity
Reinforcement of the Army1 card

Main: 58 Extra: 15

N Rarity
3 cardBlue Dragon Summoner
N Rarity
3 cardBlue Dragon Summoner
Blue Dragon Summoner
WIND 4
Blue Dragon Summoner
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
3 cardElemental HERO Solid Soldier
UR Rarity
3 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


UR Rarity
3 cardElemental HERO Stratos
UR Rarity
3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardHero Kid
N Rarity
3 cardHero Kid
Hero Kid
EARTH 2
Hero Kid
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.


N Rarity
3 cardRed Sparrow Summoner
N Rarity
3 cardRed Sparrow Summoner
Red Sparrow Summoner
FIRE 4
Red Sparrow Summoner
  • ATK:

  • 1600

  • DEF:

  • 1300


When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.


R Rarity
3 cardSangan
R Rarity
3 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


N Rarity
3 cardVampire Dragon
N Rarity
3 cardVampire Dragon
Vampire Dragon
DARK 5
Vampire Dragon
  • ATK:

  • 2400

  • DEF:

  • 0


When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.


N Rarity
3 cardWhite Tiger Summoner
N Rarity
3 cardWhite Tiger Summoner
White Tiger Summoner
EARTH 3
White Tiger Summoner
  • ATK:

  • 1000

  • DEF:

  • 1700


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.


SR Rarity
3 cardWitch of the Black Forest
SR Rarity
3 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardCard Trader
N Rarity
1 cardCard Trader
Card Trader
Spell Continuous
Card Trader

    Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


    N Rarity
    3 cardDouble Summon
    N Rarity
    3 cardDouble Summon
    Double Summon
    Spell Normal
    Double Summon

      You can conduct 2 Normal Summons/Sets this turn, not just 1.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        1 cardMonster Reborn
        UR Rarity
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          3 cardMonster Reborn Reborn
          UR Rarity
          3 cardMonster Reborn Reborn
          Monster Reborn Reborn
          Spell Normal
          Monster Reborn Reborn

            Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.


            R Rarity
            3 cardMonster Reincarnation
            R Rarity
            3 cardMonster Reincarnation
            Monster Reincarnation
            Spell Normal
            Monster Reincarnation

              Discard 1 card, then target 1 monster in your GY; add it to your hand.


              N Rarity
              2 cardPolymerization
              N Rarity
              2 cardPolymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                SR Rarity
                1 cardPot of Duality
                SR Rarity
                1 cardPot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                  Tag(s):

                  UR Rarity
                  2 cardRaigeki
                  UR Rarity
                  2 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    UR Rarity
                    1 cardReinforcement of the Army
                    UR Rarity
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      N Rarity
                      1 cardReload
                      N Rarity
                      1 cardReload
                      Reload
                      Spell Quick
                      Reload

                        Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                        SR Rarity
                        3 cardWonder Wand
                        SR Rarity
                        3 cardWonder Wand
                        Wonder Wand
                        Spell Equip
                        Wonder Wand

                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                          SR Rarity
                          3 cardElemental HERO Escuridao
                          SR Rarity
                          3 cardElemental HERO Escuridao
                          Elemental HERO Escuridao
                          DARK 8
                          Elemental HERO Escuridao
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                          SR Rarity
                          3 cardElemental HERO Great Tornado
                          SR Rarity
                          3 cardElemental HERO Great Tornado
                          Elemental HERO Great Tornado
                          WIND 8
                          Elemental HERO Great Tornado
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                          UR Rarity
                          3 cardElemental HERO Sunrise
                          UR Rarity
                          3 cardElemental HERO Sunrise
                          Elemental HERO Sunrise
                          LIGHT 7
                          Elemental HERO Sunrise
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                          SR Rarity
                          2 cardBorrelguard Dragon
                          SR Rarity
                          2 cardBorrelguard Dragon
                          Borrelguard Dragon
                          DARK
                          Borrelguard Dragon
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Top

                          Right

                          Bottom

                          Bottom-Right


                          3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.


                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                          UR Rarity
                          1 cardSaryuja Skull Dread
                          UR Rarity
                          1 cardSaryuja Skull Dread
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                          UR Rarity
                          2 cardHeroic Champion - Excalibur
                          UR Rarity
                          2 cardHeroic Champion - Excalibur
                          Heroic Champion - Excalibur
                          LIGHT
                          Heroic Champion - Excalibur
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.




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