Created by: rin2303 (07126453)

Created On: 06/17/2024

Main: 51 Extra: 5

1 cardArchfiend of Gilfer 1 cardArchfiend of Gilfer
Archfiend of Gilfer
DARK 6
Archfiend of Gilfer
  • ATK:

  • 2200

  • DEF:

  • 2500


When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.


1 cardBerserk Gorilla 1 cardBerserk Gorilla
Berserk Gorilla
EARTH 4
Berserk Gorilla
  • ATK:

  • 2000

  • DEF:

  • 1000


If this card is in face-up Defense Position, destroy this card. This card must attack if able.


1 cardBuster Blader 1 cardBuster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


1 cardDark Magician of Chaos
1 cardDark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


1 cardFushioh Richie 1 cardFushioh Richie
Fushioh Richie
DARK 7
Fushioh Richie
  • ATK:

  • 2600

  • DEF:

  • 2900


This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.


1 cardGandora the Dragon of Destruction 1 cardGandora the Dragon of Destruction
Gandora the Dragon of Destruction
DARK 8
Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.


1 cardGhost Knight of Jackal 1 cardGhost Knight of Jackal
Ghost Knight of Jackal
EARTH 5
Ghost Knight of Jackal
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.


1 cardGiant Germ 1 cardGiant Germ
Giant Germ
DARK 2
Giant Germ
  • ATK:

  • 1000

  • DEF:

  • 100


When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


1 cardGiant Orc 1 cardGiant Orc
Giant Orc
DARK 4
Giant Orc
  • ATK:

  • 2200

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.


1 cardGilford the Lightning 1 cardGilford the Lightning
Gilford the Lightning
LIGHT 8
Gilford the Lightning
  • ATK:

  • 2800

  • DEF:

  • 1400


You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.


1 cardGranmarg the Rock Monarch 1 cardGranmarg the Rock Monarch
Granmarg the Rock Monarch
EARTH 6
Granmarg the Rock Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.


1 cardGreat Dezard 1 cardGreat Dezard
Great Dezard
DARK 6
Great Dezard
  • ATK:

  • 1900

  • DEF:

  • 2300


When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.


1 cardGuardian Angel Joan 1 cardGuardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


1 cardGuardian Eatos 1 cardGuardian Eatos
Guardian Eatos
WIND 8
Guardian Eatos
  • ATK:

  • 2500

  • DEF:

  • 2000


If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


1 cardGuardian Sphinx 1 cardGuardian Sphinx
Guardian Sphinx
EARTH 5
Guardian Sphinx
  • ATK:

  • 1700

  • DEF:

  • 2400


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.


1 cardHelpoemer 1 cardHelpoemer
Helpoemer
DARK 5
Helpoemer
  • ATK:

  • 2000

  • DEF:

  • 1400


Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.


1 cardJinzo
1 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardReflect Bounder
1 cardReflect Bounder
Reflect Bounder
LIGHT 4
Reflect Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


1 cardSilent Swordsman Zero 1 cardSilent Swordsman Zero
Silent Swordsman Zero
LIGHT 4
Silent Swordsman Zero
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.


1 cardSpear Dragon 1 cardSpear Dragon
Spear Dragon
WIND 4
Spear Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.


1 cardSpell Canceller 1 cardSpell Canceller
Spell Canceller
WIND 5
Spell Canceller
  • ATK:

  • 1800

  • DEF:

  • 1600


Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


1 cardSwift Gaia the Fierce Knight 1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


1 cardThe Fiend Megacyber 1 cardThe Fiend Megacyber
The Fiend Megacyber
DARK 6
The Fiend Megacyber
  • ATK:

  • 2200

  • DEF:

  • 1200


If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).


1 cardThe Tricky 1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


1 cardTyrant Dragon 1 cardTyrant Dragon
Tyrant Dragon
FIRE 8
Tyrant Dragon
  • ATK:

  • 2900

  • DEF:

  • 2500


During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.


1 cardValkyrion the Magna Warrior 1 cardValkyrion the Magna Warrior
Valkyrion the Magna Warrior
EARTH 8
Valkyrion the Magna Warrior
  • ATK:

  • 3500

  • DEF:

  • 3850


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


1 cardVampire Lord
1 cardVampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


1 cardSlate Warrior 1 cardSlate Warrior
Slate Warrior
WIND 4
Slate Warrior
  • ATK:

  • 1900

  • DEF:

  • 400


FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.


1 cardAlpha The Magnet Warrior 1 cardAlpha The Magnet Warrior
Alpha The Magnet Warrior
EARTH 4
Alpha The Magnet Warrior
  • ATK:

  • 1400

  • DEF:

  • 1700


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


1 cardAqua Madoor 1 cardAqua Madoor
Aqua Madoor
WATER 4
Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 2000


A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


1 cardAxe Raider 1 cardAxe Raider
Axe Raider
EARTH 4
Axe Raider
  • ATK:

  • 1700

  • DEF:

  • 1150


An axe-wielding monster of tremendous strength and agility.


1 cardBeta The Magnet Warrior 1 cardBeta The Magnet Warrior
Beta The Magnet Warrior
EARTH 4
Beta The Magnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1600


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


1 cardEarthbound Spirit 1 cardEarthbound Spirit
Earthbound Spirit
EARTH 4
Earthbound Spirit
  • ATK:

  • 500

  • DEF:

  • 2000


A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.


1 cardGagagigo 1 cardGagagigo
Gagagigo
WATER 4
Gagagigo
  • ATK:

  • 1850

  • DEF:

  • 1000


This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


1 cardGamma the Magnet Warrior 1 cardGamma the Magnet Warrior
Gamma the Magnet Warrior
EARTH 4
Gamma the Magnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1800


Alpha, Beta, and Gamma meld as one to form a powerful monster.


1 cardGazelle the King of Mythical Beasts 1 cardGazelle the King of Mythical Beasts
Gazelle the King of Mythical Beasts
EARTH 4
Gazelle the King of Mythical Beasts
  • ATK:

  • 1500

  • DEF:

  • 1200


This monster moves so fast that it looks like an illusion to mortal eyes. (This card is always treated as a "Phantom Beast" card.)


1 cardGiant Soldier of Stone 1 cardGiant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.


1 cardGil Garth 1 cardGil Garth
Gil Garth
DARK 4
Gil Garth
  • ATK:

  • 1800

  • DEF:

  • 1200


This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.


1 cardHeadless Knight 1 cardHeadless Knight
Headless Knight
EARTH 4
Headless Knight
  • ATK:

  • 1450

  • DEF:

  • 1700


A haunted spirit of a falsely accused knight who wanders in search of truth and justice.


1 cardHumanoid Slime 1 cardHumanoid Slime
Humanoid Slime
WATER 4
Humanoid Slime
  • ATK:

  • 800

  • DEF:

  • 2000


This slime apparently has some human genes in its genetic makeup.


1 cardLa Jinn the Mystical Genie of the Lamp 1 cardLa Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


1 cardLuster Dragon #2
1 cardLuster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


1 cardMaster Kyonshee 1 cardMaster Kyonshee
Master Kyonshee
EARTH 4
Master Kyonshee
  • ATK:

  • 1750

  • DEF:

  • 1000


A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.


1 cardMystical Elf 1 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


1 cardSaggi the Dark Clown 1 cardSaggi the Dark Clown
Saggi the Dark Clown
DARK 3
Saggi the Dark Clown
  • ATK:

  • 600

  • DEF:

  • 1500


This clown appears from nowhere and executes very strange moves to avoid enemy attacks.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardThe Earl of Demise 1 cardThe Earl of Demise
The Earl of Demise
DARK 5
The Earl of Demise
  • ATK:

  • 2000

  • DEF:

  • 700


This gentlemanly creature is extremely wicked, feared by man and fiend alike.


1 cardThe Gross Ghost of Fled Dreams 1 cardThe Gross Ghost of Fled Dreams
The Gross Ghost of Fled Dreams
DARK 4
The Gross Ghost of Fled Dreams
  • ATK:

  • 1300

  • DEF:

  • 1800


This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.


1 cardVorse Raider 1 cardVorse Raider
Vorse Raider
DARK 4
Vorse Raider
  • ATK:

  • 1900

  • DEF:

  • 1200


This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.


1 cardX-Head Cannon 1 cardX-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


1 cardAlligator's Sword Dragon 1 cardAlligator's Sword Dragon
Alligator's Sword Dragon
WIND 5
Alligator's Sword Dragon
  • ATK:

  • 1700

  • DEF:

  • 1500


"Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
Gaia the Dragon Champion
WIND 7
Gaia the Dragon Champion
  • ATK:

  • 2600

  • DEF:

  • 2100


"Gaia The Fierce Knight" + "Curse of Dragon"


1 cardXY-Dragon Cannon 1 cardXY-Dragon Cannon
XY-Dragon Cannon
LIGHT 6
XY-Dragon Cannon
  • ATK:

  • 2200

  • DEF:

  • 1900


"X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


1 cardXYZ-Dragon Cannon 1 cardXYZ-Dragon Cannon
XYZ-Dragon Cannon
LIGHT 8
XYZ-Dragon Cannon
  • ATK:

  • 2800

  • DEF:

  • 2600


"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


1 cardXZ-Tank Cannon 1 cardXZ-Tank Cannon
XZ-Tank Cannon
LIGHT 6
XZ-Tank Cannon
  • ATK:

  • 2400

  • DEF:

  • 2100


"X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.




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