Created by: YGO Mod (20517634)

Created On: 06/15/2024

Main: 60 Extra: 15

1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Ocean 1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


2 cardElemental HERO Shadow Mist 2 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


2 cardElemental HERO Wildheart 2 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


3 cardEvil HERO Adusted Gold 3 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


2 cardEvil HERO Infernal Gainer 2 cardEvil HERO Infernal Gainer
Evil HERO Infernal Gainer
EARTH 4
Evil HERO Infernal Gainer
  • ATK:

  • 1600

  • DEF:

  • 0


During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.


3 cardEvil HERO Infernal Prodigy 3 cardEvil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


3 cardEvil HERO Malicious Edge 3 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


2 cardEvil HERO Sinister Necrom 2 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


2 cardElemental HERO Avian 2 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


2 cardElemental HERO Burstinatrix 2 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


2 cardElemental HERO Clayman 2 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


2 cardElemental HERO Sparkman 2 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


3 cardDark Calling 3 cardDark Calling
Dark Calling
Spell Normal
Dark Calling

    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


    3 cardDark Fusion 3 cardDark Fusion
    Dark Fusion
    Spell Normal
    Dark Fusion

      Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


      2 cardEvil Mind 2 cardEvil Mind
      Evil Mind
      Spell Normal
      Evil Mind

        If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          3 cardMask Change 3 cardMask Change
          Mask Change
          Spell Quick
          Mask Change

            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


            2 cardMask Change II 2 cardMask Change II
            Mask Change II
            Spell Quick
            Mask Change II

              Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


              3 cardMask Charge 3 cardMask Charge
              Mask Charge
              Spell Normal
              Mask Charge

                Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  1 cardRaigeki
                  1 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    1 cardReinforcement of the Army
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      3 cardSupreme King's Castle 3 cardSupreme King's Castle
                      Supreme King's Castle
                      Spell Field
                      Supreme King's Castle

                        You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                        1 cardTerraforming
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          1 cardCall of the Haunted
                          1 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            2 cardHero Signal 2 cardHero Signal
                            Hero Signal
                            Trap Normal
                            Hero Signal

                              When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardEvil HERO Infernal Sniper 1 cardEvil HERO Infernal Sniper
                                  Evil HERO Infernal Sniper
                                  FIRE 6
                                  Evil HERO Infernal Sniper
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2500


                                  "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


                                  1 cardEvil HERO Inferno Wing 1 cardEvil HERO Inferno Wing
                                  Evil HERO Inferno Wing
                                  FIRE 6
                                  Evil HERO Inferno Wing
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1200


                                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                                  1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                                  Evil HERO Lightning Golem
                                  LIGHT 6
                                  Evil HERO Lightning Golem
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                  1 cardEvil HERO Malicious Bane 1 cardEvil HERO Malicious Bane
                                  Evil HERO Malicious Bane
                                  DARK 8
                                  Evil HERO Malicious Bane
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                  1 cardEvil HERO Malicious Fiend 1 cardEvil HERO Malicious Fiend
                                  Evil HERO Malicious Fiend
                                  FIRE 8
                                  Evil HERO Malicious Fiend
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2100


                                  "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.


                                  1 cardEvil HERO Wild Cyclone 1 cardEvil HERO Wild Cyclone
                                  Evil HERO Wild Cyclone
                                  EARTH 8
                                  Evil HERO Wild Cyclone
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 2300


                                  "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                                  1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                  Masked HERO Acid
                                  WATER 8
                                  Masked HERO Acid
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                  1 cardMasked HERO Anki 1 cardMasked HERO Anki
                                  Masked HERO Anki
                                  DARK 8
                                  Masked HERO Anki
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1200


                                  Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                  1 cardMasked HERO Blast 1 cardMasked HERO Blast
                                  Masked HERO Blast
                                  WIND 6
                                  Masked HERO Blast
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                  3 cardMasked HERO Dark Law 3 cardMasked HERO Dark Law
                                  Masked HERO Dark Law
                                  DARK 6
                                  Masked HERO Dark Law
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                  1 cardMasked HERO Dian 1 cardMasked HERO Dian
                                  Masked HERO Dian
                                  EARTH 8
                                  Masked HERO Dian
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 3000


                                  Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                  1 cardMasked HERO Goka 1 cardMasked HERO Goka
                                  Masked HERO Goka
                                  FIRE 6
                                  Masked HERO Goka
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                  1 cardMasked HERO Koga 1 cardMasked HERO Koga
                                  Masked HERO Koga
                                  LIGHT 8
                                  Masked HERO Koga
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.




                                  More OCG Info

                                  Heroic Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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