Phantom Knights Deck #267166 — Yu-Gi-Oh! TCG

50 Main, 15 Extra, incl. Astraltopia x3, Dodododwarf Gogogoglove x3, The Phantom Knights of Ancient Cloak x3. Created Jun 14, 2024 by YGO Mod.

Deck Phantom Knights TCG

Created by: YGO Mod (20517634)

Created On: 06/14/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
43± 8/ 100
Power Score
Structural 48
Reliability 45
Going First 52
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48.5
Going First 52
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon a high-ATK Utopia or Number boss (Number S39: Utopia Prime, Number 99: Utopia Dragonar) through Rank-Up-Magic chains and Phantom Knights Xyz plays; Chaos and Number Xyz boards (Number C5, Number C92) built from GY and Rank-Up-Magic recursion
  • Turn 1 (going first): Hand-start a Level 4 or lower monster (Utopic Onomatopoeia, Zubababancho Gagagacoat, Dodododwarf Gogogoglove) or search with Onomatopaira / Zexal Construction, then build a Level 3 or 4 Xyz base for a Rank-Up-Magic line
  • Turn 2 (going second): Rely on a six-card hand with one of the same hand-start monsters or a searcher and a Fog Blade negation; the deck has no hand traps to stop the opponent's first board
  • Recovery: Banish Phantom Knights GY monsters (Ancient Cloak, Silent Boots, Torn Scales) to re-search Phantom Knights Spell/Traps and re-enter Xyz plays from the Graveyard
  • After siding: No Side Deck is registered, so there is no post-side plan; any adjustment is structurally unavailable in best-of-3

Why it scores here

The deck reliably opens a hand-start Level 4 monster or a searcher about 93 percent of the time (20 searcher-text cards), and the copy histogram gives a 27.6 percent chance of at least one 3-of starter in a going-first opening hand, so the first turn is likely but not guaranteed (Inferred). The conversion route, a Rank-Up-Magic Xyz chain into Utopia or Number bosses, is plausible from card text, but there are no recorded boards, so the ceiling and median are text-only estimates and score moderately. The deck's interaction is thin: one negation Trap, no hand traps and no floodgates, which caps going-second board-breaking and end-board quality. Exact archetype purity is only 27.7 percent across nine related sub-archetypes, so engine coherence is a real concern, and the list has no Side Deck, which removes the post-side score lever entirely. Archetype popularity and the Limited copies in the list were not counted as power, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of a 3-copy starter in a 5-card opening hand) = 0.276; searcher text in 20 cards gives P(>=1 searcher) = 0.933; the single archetype-core card present is 11% of usage core (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher density is high but many hand cards need a live Xyz or Phantom Knights board to do anything; 47 of 50 main cards are off exact archetype, so some hands are conflicting (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards exist; the Rank-Up-Magic Xyz chain to Number S39 Utopia Prime or Number 99 is a text-only read of a high ceiling (Inferred, no combo data)
D4 Combo Floor & Median Output 45 No recorded boards to build a median or power distribution, so the typical output is an estimate from starter count and card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Graveyard banish effects on Silent Boots, Ancient Cloak and Torn Scales plus the Phantom Knights Spell/Trap search give several independent recovery lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through GY banish effects and Gagagarevenge gives some regeneration, but the Xyz engine spends material quickly and the card-advantage signal is unavailable (Inferred)
D7 End-Board & Interaction Quality 42 Only one negation Trap (Phantom Knights' Fog Blade) and one Number 39: Utopia negation; no hand traps or floodgates, so layering is thin (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 30 Zero hand traps and zero floodgates; going-second board-breaking relies on Number 39: Utopia negation and Number C5 once a board exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Number 99: Utopia Dragonar at 3000 ATK, Number S39: Utopia Prime at 2510 ATK and Number C5 give a real closing threat if the Xyz chain lands (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 45 50-card Main with 24 distinct cards; 27.7 percent exact archetype purity and 9 related sub-archetypes reduce compactness and coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 14 Xyz and 1 Link in the Extra Deck of 15 cover the Utopia and Phantom Knights routes, with several Number bosses offering alternate Extra Deck access (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 The deck has zero Side Deck cards; the score reflects that no post-side plan exists (Verified composition, no post-side data)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; Phantom Knights usage stats are available but no matchup or meta-share data (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Rank-Up-Magic chains and Xyz Material transfers require several decision points per turn, but the core lines are readable from card text (Inferred)

How the score was computed

Strategy profile: Midrange 80% / Toolbox 20% (Midrange weights used as the primary; Toolbox dimension weights are not separately applied). Structural ≈ 48.5, Going First ≈ 52, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts / low archetype purity (-3); No Side Deck (-2); Thin interaction package (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*48.5 + 0.20*45 = 47.8, then modifiers -5 gives 42.8, rounded to 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with copies within Limited and Forbidden limits and a Main Deck inside the 40 to 60 range
  • High searcher density (20 searcher-text cards) gives a reliable route to the key Xyz and Rank-Up-Magic pieces
  • Hand-start Level 4 monsters (Utopic Onomatopoeia, Zubababancho Gagagacoat, Dodododwarf Gogogoglove) allow a going-first start without a full Xyz board
  • Strong closing bosses in the Extra Deck, including Number 99: Utopia Dragonar at 3000 ATK and Number S39: Utopia Prime at 2510 ATK

Weaknesses

  • Exact archetype purity of 27.7 percent across nine related sub-archetypes weakens engine coherence
  • No hand traps and no floodgates, so going-second interaction is minimal
  • No Side Deck, so the deck cannot adapt between games
  • Most searchers and Spell cards need a live Xyz board before they do anything, which creates brick risk in hands without a starter

Critical choke points

  • The Xyz base: most lines need a Level 3 or 4 monster on the field and a matching Rank-Up-Magic or Xyz Summon
  • Only one negation Trap (Phantom Knights' Fog Blade) is available to protect the board
Priority Remove Add Reason
1 One Rank-Up-Magic Argent Chaos Force or one Onomatopickup A Side Deck of 6 to 10 cards (for example a hand trap or a generic negation) No Side Deck means no post-side plan; a Side Deck is the cheapest way to add adaptability (D12) and going-second interaction (D8)
2 One off-archetype Spell with weak board impact An additional on-archetype Phantom Knights or Utopia card Raises exact archetype purity and engine coherence (D10 and D1) without adding brick risk

Evidence & confidence

  • Verified: Deck is legal: 50 Main, 15 Extra, 0 Side, all restricted copies within limit (Foolish Burial 1 of 1, Reinforcement of the Army 1 of 1); Exact archetype purity is 27.7 percent with nine related sub-archetypes present; Zero hand traps and zero floodgates by role flags; Extra Deck is 14 Xyz plus 1 Link
  • Observed: Phantom Knights usage stats show Rank-Up-Magic Launch at 87.5 percent inclusion and nine core cards, only one of which (Rank-Up-Magic Launch) is in this list
  • Inferred: Going-first starter probability of about 0.28 from the hypergeometric draw table; Searcher-based consistency of about 0.93 for at least one searcher; Going-second weakness from the absence of hand traps and only one negation Trap; Engine coherence penalty from the sub-archetype spread
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link are available
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first or second, matchup, brick, starter, or OTK rates) exists in YGOVN Meta Power is Provisional without a dated metagame sample No Side Deck is registered, so post-side performance cannot be scored

More TCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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