Created by: YGO Mod (20517634)

Created On: 06/12/2024

Need 43 UR

UR Rarity
Hapi, Guidance of Horus1 card
UR Rarity
Horus the Black Flame Deity1 card
UR Rarity
Imsety, Glory of Horus3 card
UR Rarity
Inspector Boarder1 card
UR Rarity
Keldo the Sacred Protector1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Snake-Eyes Flamberge Dragon1 card
UR Rarity
Vanity's Ruler2 card
UR Rarity
Black Luster Soldier - Soldier of Chaos1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Sprind1 card
UR Rarity
World Gears of Theurlogical Demiurgy1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Garunix Eternity, Hyang of the Fire Kings1 card
UR Rarity
Number 100: Numeron Dragon1 card
UR Rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
UR Rarity
Number 90: Galaxy-Eyes Photon Lord1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
King's Sarcophagus3 card
UR Rarity
Raigeki1 card
UR Rarity
Trade-In3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust3 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 15 Side: 15

SR Rarity
1 cardDuamutef, Blessing of Horus
SR Rarity
1 cardDuamutef, Blessing of Horus
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


UR Rarity
1 cardHapi, Guidance of Horus
UR Rarity
1 cardHapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


UR Rarity
1 cardHorus the Black Flame Deity
UR Rarity
1 cardHorus the Black Flame Deity
Horus the Black Flame Deity
FIRE 8
Horus the Black Flame Deity
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.


UR Rarity
3 cardImsety, Glory of Horus
UR Rarity
3 cardImsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


UR Rarity
1 cardInspector Boarder
UR Rarity
1 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


UR Rarity
1 cardKeldo the Sacred Protector
UR Rarity
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardMudora the Sword Oracle
SR Rarity
1 cardMudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


R Rarity
2 cardPlanet Pathfinder
R Rarity
2 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


SR Rarity
1 cardQebehsenuef, Protection of Horus
SR Rarity
1 cardQebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


UR Rarity
2 cardVanity's Ruler
UR Rarity
2 cardVanity's Ruler
Vanity's Ruler
LIGHT 8
Vanity's Ruler
  • ATK:

  • 2500

  • DEF:

  • 1600


Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    3 cardKing's Sarcophagus
    UR Rarity
    3 cardKing's Sarcophagus
    King's Sarcophagus
    Spell Continuous
    King's Sarcophagus

      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


      SR Rarity
      1 cardPot of Desires
      SR Rarity
      1 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        UR Rarity
        3 cardTrade-In
        UR Rarity
        3 cardTrade-In
        Trade-In
        Spell Normal
        Trade-In

          Discard 1 Level 8 monster; draw 2 cards.


          UR Rarity
          1 cardTriple Tactics Talent
          UR Rarity
          1 cardTriple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




            Tag(s):

            SR Rarity
            3 cardWalls of the Imperial Tomb
            SR Rarity
            3 cardWalls of the Imperial Tomb
            Walls of the Imperial Tomb
            Spell Field
            Walls of the Imperial Tomb

              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


              SR Rarity
              1 cardSkill Drain
              SR Rarity
              1 cardSkill Drain
              Skill Drain
              Trap Continuous
              Skill Drain

                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                SR Rarity
                3 cardSummon Limit
                SR Rarity
                3 cardSummon Limit
                Summon Limit
                Trap Continuous
                Summon Limit

                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                  UR Rarity
                  1 cardBlack Luster Soldier - Soldier of Chaos
                  UR Rarity
                  1 cardBlack Luster Soldier - Soldier of Chaos
                  Black Luster Soldier - Soldier of Chaos
                  EARTH
                  Black Luster Soldier - Soldier of Chaos
                  • ATK:

                  • 3000

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                  SR Rarity
                  1 cardLink Spider
                  SR Rarity
                  1 cardLink Spider
                  Link Spider
                  EARTH
                  Link Spider
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                  UR Rarity
                  1 cardS:P Little Knight
                  UR Rarity
                  1 cardS:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  UR Rarity
                  1 cardWorld Gears of Theurlogical Demiurgy
                  UR Rarity
                  1 cardWorld Gears of Theurlogical Demiurgy
                  World Gears of Theurlogical Demiurgy
                  DARK
                  World Gears of Theurlogical Demiurgy
                  • ATK:

                  • 3500

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.


                  UR Rarity
                  1 cardPSY-Framelord Omega
                  UR Rarity
                  1 cardPSY-Framelord Omega
                  PSY-Framelord Omega
                  LIGHT 8
                  PSY-Framelord Omega
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                  N Rarity
                  1 cardCoach King Giantrainer
                  N Rarity
                  1 cardCoach King Giantrainer
                  Coach King Giantrainer
                  FIRE
                  Coach King Giantrainer
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                  UR Rarity
                  1 cardDingirsu, the Orcust of the Evening Star
                  UR Rarity
                  1 cardDingirsu, the Orcust of the Evening Star
                  Dingirsu, the Orcust of the Evening Star
                  DARK
                  Dingirsu, the Orcust of the Evening Star
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                  UR Rarity
                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  UR Rarity
                  1 cardGarunix Eternity, Hyang of the Fire Kings
                  UR Rarity
                  1 cardGarunix Eternity, Hyang of the Fire Kings
                  Garunix Eternity, Hyang of the Fire Kings
                  FIRE
                  Garunix Eternity, Hyang of the Fire Kings
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                  UR Rarity
                  1 cardNumber 100: Numeron Dragon
                  UR Rarity
                  1 cardNumber 100: Numeron Dragon
                  Number 100: Numeron Dragon
                  LIGHT
                  Number 100: Numeron Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                  UR Rarity
                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                  UR Rarity
                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  LIGHT
                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                  SR Rarity
                  1 cardNumber 68: Sanaphond the Sky Prison
                  SR Rarity
                  1 cardNumber 68: Sanaphond the Sky Prison
                  Number 68: Sanaphond the Sky Prison
                  DARK
                  Number 68: Sanaphond the Sky Prison
                  • ATK:

                  • 2100

                  • DEF:

                  • 2700


                  2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                  N Rarity
                  1 cardNumber 84: Pain Gainer
                  N Rarity
                  1 cardNumber 84: Pain Gainer
                  Number 84: Pain Gainer
                  DARK
                  Number 84: Pain Gainer
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                  UR Rarity
                  1 cardNumber 90: Galaxy-Eyes Photon Lord
                  UR Rarity
                  1 cardNumber 90: Galaxy-Eyes Photon Lord
                  Number 90: Galaxy-Eyes Photon Lord
                  LIGHT
                  Number 90: Galaxy-Eyes Photon Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                  R Rarity
                  1 cardNumber 97: Draglubion
                  R Rarity
                  1 cardNumber 97: Draglubion
                  Number 97: Draglubion
                  DARK
                  Number 97: Draglubion
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                  UR Rarity
                  2 cardNibiru, the Primal Being
                  UR Rarity
                  2 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  UR Rarity
                  1 cardSnake-Eyes Flamberge Dragon
                  UR Rarity
                  1 cardSnake-Eyes Flamberge Dragon
                  Snake-Eyes Flamberge Dragon
                  FIRE 8
                  Snake-Eyes Flamberge Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                  UR Rarity
                  1 cardSpright Sprind
                  UR Rarity
                  1 cardSpright Sprind
                  Spright Sprind
                  FIRE
                  Spright Sprind
                  • ATK:

                  • 1400

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Left


                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                  UR Rarity
                  1 cardBaronne de Fleur
                  UR Rarity
                  1 cardBaronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  N Rarity
                  1 cardPlaguespreader Zombie
                  N Rarity
                  1 cardPlaguespreader Zombie
                  Plaguespreader Zombie
                  DARK 2
                  Plaguespreader Zombie
                  • ATK:

                  • 400

                  • DEF:

                  • 200


                  If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                  UR Rarity
                  1 cardHarpie's Feather Duster
                  UR Rarity
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    1 cardRaigeki
                    UR Rarity
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      N Rarity
                      1 cardSoul Release
                      N Rarity
                      1 cardSoul Release
                      Soul Release
                      Spell Normal
                      Soul Release

                        Target up to 5 cards in any GY(s); banish them.


                        UR Rarity
                        3 cardTriple Tactics Thrust
                        UR Rarity
                        3 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          SR Rarity
                          1 cardEvenly Matched
                          SR Rarity
                          1 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            2 cardRed Reboot
                            UR Rarity
                            2 cardRed Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.




                              More Master Duel Info

                              Horus Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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