Created by: YGO Mod (20517634)

Created On: 06/12/2024

Main: 60 Extra: 11

1 cardAqua Spirit 1 cardAqua Spirit
Aqua Spirit
WATER 4
Aqua Spirit
  • ATK:

  • 1600

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.


2 cardBlizzard Dragon 2 cardBlizzard Dragon
Blizzard Dragon
WATER 4
Blizzard Dragon
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.


3 cardBlizzed, Defender of the Ice Barrier 3 cardBlizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
WATER 1
Blizzed, Defender of the Ice Barrier
  • ATK:

  • 300

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


1 cardDai-sojo of the Ice Barrier 1 cardDai-sojo of the Ice Barrier
Dai-sojo of the Ice Barrier
WATER 6
Dai-sojo of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 2200


When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.


2 cardDance Princess of the Ice Barrier 2 cardDance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
WATER 4
Dance Princess of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 900


Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.


1 cardDragon Ice 1 cardDragon Ice
Dragon Ice
WATER 5
Dragon Ice
  • ATK:

  • 1800

  • DEF:

  • 2200


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.


1 cardGeneral Gantala of the Ice Barrier 1 cardGeneral Gantala of the Ice Barrier
General Gantala of the Ice Barrier
WATER 7
General Gantala of the Ice Barrier
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.


1 cardGeneral Grunard of the Ice Barrier 1 cardGeneral Grunard of the Ice Barrier
General Grunard of the Ice Barrier
WATER 8
General Grunard of the Ice Barrier
  • ATK:

  • 2800

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.


3 cardGeneral Raiho of the Ice Barrier 3 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


1 cardGeneral Wayne of the Ice Barrier 1 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


1 cardGlacial Beast Blizzard Wolf 1 cardGlacial Beast Blizzard Wolf
Glacial Beast Blizzard Wolf
WATER 4
Glacial Beast Blizzard Wolf
  • ATK:

  • 1400

  • DEF:

  • 700


When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.


1 cardJudge of the Ice Barrier 1 cardJudge of the Ice Barrier
Judge of the Ice Barrier
WATER 4
Judge of the Ice Barrier
  • ATK:

  • 1800

  • DEF:

  • 900


While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.


1 cardMedium of the Ice Barrier 1 cardMedium of the Ice Barrier
Medium of the Ice Barrier
WATER 7
Medium of the Ice Barrier
  • ATK:

  • 2200

  • DEF:

  • 1600


If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


1 cardMoulinglacia the Elemental Lord 1 cardMoulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


3 cardPrior of the Ice Barrier 3 cardPrior of the Ice Barrier
Prior of the Ice Barrier
WATER 2
Prior of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.


1 cardRevealer of the Ice Barrier 1 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


1 cardRoyal Knight of the Ice Barrier 1 cardRoyal Knight of the Ice Barrier
Royal Knight of the Ice Barrier
WATER 5
Royal Knight of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 2000


When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.


1 cardSnowman Eater 1 cardSnowman Eater
Snowman Eater
WATER 3
Snowman Eater
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


1 cardSpeaker for the Ice Barriers 1 cardSpeaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


3 cardSpellbreaker of the Ice Barrier 3 cardSpellbreaker of the Ice Barrier
Spellbreaker of the Ice Barrier
WATER 4
Spellbreaker of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


1 cardStrategist of the Ice Barrier 1 cardStrategist of the Ice Barrier
Strategist of the Ice Barrier
WATER 4
Strategist of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 1600


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.


2 cardWarlock of the Ice Barrier 2 cardWarlock of the Ice Barrier
Warlock of the Ice Barrier
WATER 3
Warlock of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 1000


While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


1 cardZuijin of the Ice Barrier 1 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


3 cardSacred Spirit of the Ice Barrier 3 cardSacred Spirit of the Ice Barrier
Sacred Spirit of the Ice Barrier
WATER 4
Sacred Spirit of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 1200


This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.


3 cardCryomancer of the Ice Barrier 3 cardCryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
WATER 2
Cryomancer of the Ice Barrier
  • ATK:

  • 1300

  • DEF:

  • 0


While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.


2 cardDefender of the Ice Barrier 2 cardDefender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


1 cardDewdark of the Ice Barrier 1 cardDewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


1 cardGlacial Beast Polar Penguin 1 cardGlacial Beast Polar Penguin
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


1 cardHexa Spirit of the Ice Barrier 1 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


1 cardReese the Ice Mistress 1 cardReese the Ice Mistress
Reese the Ice Mistress
WATER 2
Reese the Ice Mistress
  • ATK:

  • 800

  • DEF:

  • 800


This card cannot be destroyed by battle with a Level 4 or higher monster.


1 cardBlizzard 1 cardBlizzard
Blizzard
Spell Quick
Blizzard

    Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


    1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Spell Continuous
    Freezing Chains of the Ice Barrier

      When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


      1 cardMagic Triangle of the Ice Barrier 1 cardMagic Triangle of the Ice Barrier
      Magic Triangle of the Ice Barrier
      Spell Normal
      Magic Triangle of the Ice Barrier

        Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.


        1 cardMedallion of the Ice Barrier 1 cardMedallion of the Ice Barrier
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.


          1 cardMirror of the Ice Barrier 1 cardMirror of the Ice Barrier
          Mirror of the Ice Barrier
          Spell Quick
          Mirror of the Ice Barrier

            During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


            1 cardWinds Over the Ice Barrier 1 cardWinds Over the Ice Barrier
            Winds Over the Ice Barrier
            Spell Normal
            Winds Over the Ice Barrier

              Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


              1 cardAnti-Spell Fragrance
              1 cardAnti-Spell Fragrance
              Anti-Spell Fragrance
              Trap Continuous
              Anti-Spell Fragrance

                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                1 cardDriving Snow 1 cardDriving Snow
                Driving Snow
                Trap Normal
                Driving Snow

                  You can only activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.


                  1 cardEisbahn 1 cardEisbahn
                  Eisbahn
                  Trap Continuous
                  Eisbahn

                    If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.


                    3 cardIce Dragon's Prison 3 cardIce Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      1 cardTerror of Trishula 1 cardTerror of Trishula
                      Terror of Trishula
                      Trap Normal
                      Terror of Trishula

                        Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ● 1+: Banish 1 card your opponent controls. ● 2+: Banish 1 card from your opponent's GY. ● 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.


                        1 cardWhite Hole 1 cardWhite Hole
                        White Hole
                        Trap Normal
                        White Hole

                          When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.


                          1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                          Adamancipator Risen - Dragite
                          WATER 8
                          Adamancipator Risen - Dragite
                          • ATK:

                          • 3000

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                          2 cardBrionac, Dragon of the Ice Barrier 2 cardBrionac, Dragon of the Ice Barrier
                          Brionac, Dragon of the Ice Barrier
                          WATER 6
                          Brionac, Dragon of the Ice Barrier
                          • ATK:

                          • 2300

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                          2 cardDewloren, Tiger King of the Ice Barrier 2 cardDewloren, Tiger King of the Ice Barrier
                          Dewloren, Tiger King of the Ice Barrier
                          WATER 6
                          Dewloren, Tiger King of the Ice Barrier
                          • ATK:

                          • 2000

                          • DEF:

                          • 1400


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                          1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                          Gungnir, Dragon of the Ice Barrier
                          WATER 7
                          Gungnir, Dragon of the Ice Barrier
                          • ATK:

                          • 2500

                          • DEF:

                          • 1700


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                          1 cardMist Wurm 1 cardMist Wurm
                          Mist Wurm
                          WIND 9
                          Mist Wurm
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                          2 cardTrishula, Dragon of the Ice Barrier 2 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                          Trishula, Zero Dragon of the Ice Barrier
                          WATER 11
                          Trishula, Zero Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                          1 cardCoral Dragon 1 cardCoral Dragon
                          Coral Dragon
                          WATER 6
                          Coral Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.




                          More OCG Info

                          Ice Barrier Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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