Created by: YGO Mod (20517634)

Created On: 06/11/2024

Golem Hole

Need 19 UR

UR Rarity
Granmarg the Mega Monarch3 card
UR Rarity
Weathering Soldier2 card
UR Rarity
Fossil Dragon Skullgios1 card
UR Rarity
Fossil Machine Skull Convoy1 card
UR Rarity
Fossil Warrior Skull King2 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Dark World Dealings3 card
UR Rarity
Forbidden Lance2 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Warning Point1 card

Main: 22 Extra: 8

UR Rarity
Granmarg the Mega Monarch
UR Rarity
Granmarg the Mega Monarch
Granmarg the Mega Monarch
EARTH 8
Granmarg the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.


UR Rarity
Granmarg the Mega Monarch
UR Rarity
Granmarg the Mega Monarch
Granmarg the Mega Monarch
EARTH 8
Granmarg the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.


UR Rarity
Granmarg the Mega Monarch
UR Rarity
Granmarg the Mega Monarch
Granmarg the Mega Monarch
EARTH 8
Granmarg the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.


SR Rarity
Shell Knight
SR Rarity
Shell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


SR Rarity
Shell Knight
SR Rarity
Shell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.


    UR Rarity
    Dark World Dealings
    UR Rarity
    Dark World Dealings
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.


      UR Rarity
      Dark World Dealings
      UR Rarity
      Dark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            SR Rarity
            Fossil Fusion
            SR Rarity
            Fossil Fusion
            Fossil Fusion
            Spell Normal
            Fossil Fusion

              Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


              SR Rarity
              Fossil Fusion
              SR Rarity
              Fossil Fusion
              Fossil Fusion
              Spell Normal
              Fossil Fusion

                Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                SR Rarity
                Fossil Fusion
                SR Rarity
                Fossil Fusion
                Fossil Fusion
                Spell Normal
                Fossil Fusion

                  Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                  SR Rarity
                  Miracle Rupture
                  SR Rarity
                  Miracle Rupture
                  Miracle Rupture
                  Spell Normal
                  Miracle Rupture

                    Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                    SR Rarity
                    Miracle Rupture
                    SR Rarity
                    Miracle Rupture
                    Miracle Rupture
                    Spell Normal
                    Miracle Rupture

                      Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                      SR Rarity
                      Miracle Rupture
                      SR Rarity
                      Miracle Rupture
                      Miracle Rupture
                      Spell Normal
                      Miracle Rupture

                        Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Warning Point
                              UR Rarity
                              Warning Point
                              Warning Point
                              Trap Normal
                              Warning Point

                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                N Rarity
                                Fossil Dragon Skullgar
                                N Rarity
                                Fossil Dragon Skullgar
                                Fossil Dragon Skullgar
                                EARTH 4
                                Fossil Dragon Skullgar
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                UR Rarity
                                Fossil Dragon Skullgios
                                UR Rarity
                                Fossil Dragon Skullgios
                                Fossil Dragon Skullgios
                                EARTH 8
                                Fossil Dragon Skullgios
                                • ATK:

                                • 3500

                                • DEF:

                                • 0


                                1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                UR Rarity
                                Fossil Machine Skull Convoy
                                UR Rarity
                                Fossil Machine Skull Convoy
                                Fossil Machine Skull Convoy
                                EARTH 8
                                Fossil Machine Skull Convoy
                                • ATK:

                                • 2100

                                • DEF:

                                • 1800


                                1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                UR Rarity
                                Fossil Warrior Skull King
                                UR Rarity
                                Fossil Warrior Skull King
                                Fossil Warrior Skull King
                                EARTH 8
                                Fossil Warrior Skull King
                                • ATK:

                                • 2800

                                • DEF:

                                • 1300


                                1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                UR Rarity
                                Fossil Warrior Skull King
                                UR Rarity
                                Fossil Warrior Skull King
                                Fossil Warrior Skull King
                                EARTH 8
                                Fossil Warrior Skull King
                                • ATK:

                                • 2800

                                • DEF:

                                • 1300


                                1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                R Rarity
                                Link Disciple
                                R Rarity
                                Link Disciple
                                Link Disciple
                                LIGHT
                                Link Disciple
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                UR Rarity
                                Dingirsu, the Orcust of the Evening Star
                                UR Rarity
                                Dingirsu, the Orcust of the Evening Star
                                Dingirsu, the Orcust of the Evening Star
                                DARK
                                Dingirsu, the Orcust of the Evening Star
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.




                                https://metaduelist.com/
                                Top