Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Shell Knight
SR Rarity
Shell Knight
SR Rarity
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      R Rarity
      Fossil Fusion
      R Rarity
      Fossil Fusion
      R Rarity
      Fossil Fusion
      Spell Normal
      Fossil Fusion

        Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        Spell Normal
        Miracle Rupture

          Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

          R Rarity
          Sky Striker Maneuver - Vector Blast
          R Rarity
          Sky Striker Maneuver - Vector Blast
          R Rarity
          Sky Striker Maneuver - Vector Blast
          Spell Normal
          Sky Striker Maneuver - Vector Blast

            If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

            R Rarity
            Sky Striker Mecha - Eagle Booster
            R Rarity
            Sky Striker Mecha - Eagle Booster
            R Rarity
            Sky Striker Mecha - Eagle Booster
            Spell Quick
            Sky Striker Mecha - Eagle Booster

              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

              UR Rarity
              Sky Striker Mecha - Widow Anchor
              UR Rarity
              Sky Striker Mecha - Widow Anchor
              UR Rarity
              Sky Striker Mecha - Widow Anchor
              Spell Quick
              Sky Striker Mecha - Widow Anchor

                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                UR Rarity
                Sky Striker Mobilize - Engage!
                UR Rarity
                Sky Striker Mobilize - Engage!
                UR Rarity
                Sky Striker Mobilize - Engage!
                Spell Normal
                Sky Striker Mobilize - Engage!

                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    N Rarity
                    Fossil Dragon Skullgar
                    N Rarity
                    Fossil Dragon Skullgar
                    N Rarity
                    Fossil Dragon Skullgar
                    EARTH 4
                    Fossil Dragon Skullgar
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

                    UR Rarity
                    Fossil Dragon Skullgios
                    UR Rarity
                    Fossil Dragon Skullgios
                    UR Rarity
                    Fossil Dragon Skullgios
                    EARTH 8
                    Fossil Dragon Skullgios
                    • ATK:

                    • 3500

                    • DEF:

                    • 0


                    1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

                    UR Rarity
                    Fossil Machine Skull Convoy
                    UR Rarity
                    Fossil Machine Skull Convoy
                    UR Rarity
                    Fossil Machine Skull Convoy
                    EARTH 8
                    Fossil Machine Skull Convoy
                    • ATK:

                    • 2100

                    • DEF:

                    • 1800


                    1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

                    N Rarity
                    Fossil Warrior Skull Bone
                    N Rarity
                    Fossil Warrior Skull Bone
                    N Rarity
                    Fossil Warrior Skull Bone
                    EARTH 4
                    Fossil Warrior Skull Bone
                    • ATK:

                    • 2000

                    • DEF:

                    • 800


                    1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.

                    UR Rarity
                    Fossil Warrior Skull King
                    UR Rarity
                    Fossil Warrior Skull King
                    UR Rarity
                    Fossil Warrior Skull King
                    EARTH 8
                    Fossil Warrior Skull King
                    • ATK:

                    • 2800

                    • DEF:

                    • 1300


                    1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

                    SR Rarity
                    Drill Driver Vespenato
                    SR Rarity
                    Drill Driver Vespenato
                    SR Rarity
                    Drill Driver Vespenato
                    EARTH
                    Drill Driver Vespenato
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                    SR Rarity
                    Evilswarm Exciton Knight
                    SR Rarity
                    Evilswarm Exciton Knight
                    SR Rarity
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                    UR Rarity
                    Gallant Granite
                    UR Rarity
                    Gallant Granite
                    UR Rarity
                    Gallant Granite
                    EARTH
                    Gallant Granite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

                    Popular Skills

                    Golem Hole: 100%
                    Golem Hole

                    Need 19 UR

                    UR Rarity
                    Gaia Plate the Earth Giant3 card
                    UR Rarity
                    Lord of the Heavenly Prison1 card
                    UR Rarity
                    Nibiru, the Primal Being1 card
                    UR Rarity
                    Weathering Soldier2 card
                    UR Rarity
                    Fossil Dragon Skullgios1 card
                    UR Rarity
                    Fossil Machine Skull Convoy2 card
                    UR Rarity
                    Fossil Warrior Skull King1 card
                    UR Rarity
                    Gallant Granite1 card
                    UR Rarity
                    Forbidden Droplet2 card
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor2 card
                    UR Rarity
                    Sky Striker Mobilize - Engage!2 card
                    UR Rarity
                    Infinite Impermanence1 card

                    Main: 26 Extra: 9

                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    UR Rarity
                    Lord of the Heavenly Prison
                    UR Rarity
                    Lord of the Heavenly Prison
                    Lord of the Heavenly Prison
                    DARK 10
                    Lord of the Heavenly Prison
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                    UR Rarity
                    Nibiru, the Primal Being
                    UR Rarity
                    Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    SR Rarity
                    Shell Knight
                    SR Rarity
                    Shell Knight
                    Shell Knight
                    EARTH 4
                    Shell Knight
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


                    SR Rarity
                    Shell Knight
                    SR Rarity
                    Shell Knight
                    Shell Knight
                    EARTH 4
                    Shell Knight
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


                    UR Rarity
                    Weathering Soldier
                    UR Rarity
                    Weathering Soldier
                    Weathering Soldier
                    EARTH 4
                    Weathering Soldier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                    UR Rarity
                    Weathering Soldier
                    UR Rarity
                    Weathering Soldier
                    Weathering Soldier
                    EARTH 4
                    Weathering Soldier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          R Rarity
                          Fossil Fusion
                          R Rarity
                          Fossil Fusion
                          Fossil Fusion
                          Spell Normal
                          Fossil Fusion

                            Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                            R Rarity
                            Fossil Fusion
                            R Rarity
                            Fossil Fusion
                            Fossil Fusion
                            Spell Normal
                            Fossil Fusion

                              Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                              R Rarity
                              Fossil Fusion
                              R Rarity
                              Fossil Fusion
                              Fossil Fusion
                              Spell Normal
                              Fossil Fusion

                                Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                                SR Rarity
                                Miracle Rupture
                                SR Rarity
                                Miracle Rupture
                                Miracle Rupture
                                Spell Normal
                                Miracle Rupture

                                  Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                  SR Rarity
                                  Miracle Rupture
                                  SR Rarity
                                  Miracle Rupture
                                  Miracle Rupture
                                  Spell Normal
                                  Miracle Rupture

                                    Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                    SR Rarity
                                    Miracle Rupture
                                    SR Rarity
                                    Miracle Rupture
                                    Miracle Rupture
                                    Spell Normal
                                    Miracle Rupture

                                      Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                      R Rarity
                                      Sky Striker Maneuver - Vector Blast
                                      R Rarity
                                      Sky Striker Maneuver - Vector Blast
                                      Sky Striker Maneuver - Vector Blast
                                      Spell Normal
                                      Sky Striker Maneuver - Vector Blast

                                        If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                        R Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        R Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        Sky Striker Mecha - Eagle Booster
                                        Spell Quick
                                        Sky Striker Mecha - Eagle Booster

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                          R Rarity
                                          Sky Striker Mecha - Eagle Booster
                                          R Rarity
                                          Sky Striker Mecha - Eagle Booster
                                          Sky Striker Mecha - Eagle Booster
                                          Spell Quick
                                          Sky Striker Mecha - Eagle Booster

                                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                            UR Rarity
                                            Sky Striker Mecha - Widow Anchor
                                            UR Rarity
                                            Sky Striker Mecha - Widow Anchor
                                            Sky Striker Mecha - Widow Anchor
                                            Spell Quick
                                            Sky Striker Mecha - Widow Anchor

                                              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                              UR Rarity
                                              Sky Striker Mecha - Widow Anchor
                                              UR Rarity
                                              Sky Striker Mecha - Widow Anchor
                                              Sky Striker Mecha - Widow Anchor
                                              Spell Quick
                                              Sky Striker Mecha - Widow Anchor

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  UR Rarity
                                                  Sky Striker Mobilize - Engage!
                                                  UR Rarity
                                                  Sky Striker Mobilize - Engage!
                                                  Sky Striker Mobilize - Engage!
                                                  Spell Normal
                                                  Sky Striker Mobilize - Engage!

                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                    UR Rarity
                                                    Infinite Impermanence
                                                    UR Rarity
                                                    Infinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      N Rarity
                                                      Fossil Dragon Skullgar
                                                      N Rarity
                                                      Fossil Dragon Skullgar
                                                      Fossil Dragon Skullgar
                                                      EARTH 4
                                                      Fossil Dragon Skullgar
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 0


                                                      1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                                      UR Rarity
                                                      Fossil Dragon Skullgios
                                                      UR Rarity
                                                      Fossil Dragon Skullgios
                                                      Fossil Dragon Skullgios
                                                      EARTH 8
                                                      Fossil Dragon Skullgios
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 0


                                                      1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                                      UR Rarity
                                                      Fossil Machine Skull Convoy
                                                      UR Rarity
                                                      Fossil Machine Skull Convoy
                                                      Fossil Machine Skull Convoy
                                                      EARTH 8
                                                      Fossil Machine Skull Convoy
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1800


                                                      1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                                      UR Rarity
                                                      Fossil Machine Skull Convoy
                                                      UR Rarity
                                                      Fossil Machine Skull Convoy
                                                      Fossil Machine Skull Convoy
                                                      EARTH 8
                                                      Fossil Machine Skull Convoy
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1800


                                                      1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                                      N Rarity
                                                      Fossil Warrior Skull Bone
                                                      N Rarity
                                                      Fossil Warrior Skull Bone
                                                      Fossil Warrior Skull Bone
                                                      EARTH 4
                                                      Fossil Warrior Skull Bone
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 800


                                                      1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.


                                                      UR Rarity
                                                      Fossil Warrior Skull King
                                                      UR Rarity
                                                      Fossil Warrior Skull King
                                                      Fossil Warrior Skull King
                                                      EARTH 8
                                                      Fossil Warrior Skull King
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1300


                                                      1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                                      SR Rarity
                                                      Drill Driver Vespenato
                                                      SR Rarity
                                                      Drill Driver Vespenato
                                                      Drill Driver Vespenato
                                                      EARTH
                                                      Drill Driver Vespenato
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                      SR Rarity
                                                      Evilswarm Exciton Knight
                                                      SR Rarity
                                                      Evilswarm Exciton Knight
                                                      Evilswarm Exciton Knight
                                                      LIGHT
                                                      Evilswarm Exciton Knight
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 0


                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                      UR Rarity
                                                      Gallant Granite
                                                      UR Rarity
                                                      Gallant Granite
                                                      Gallant Granite
                                                      EARTH
                                                      Gallant Granite
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1800


                                                      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


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