Created by: YGO Mod (20517634)

Created On: 06/09/2024

Main: 40 Extra: 15

1 cardBlack Dragon Collapserpent 1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


1 cardFairy Tail - Snow
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


2 cardJudgment Dragon 2 cardJudgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


3 cardLightsworn Dragonling 3 cardLightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardPunishment Dragon 1 cardPunishment Dragon
Punishment Dragon
DARK 8
Punishment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.


1 cardTearlaments Scheiren
1 cardTearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


1 cardWhite Dragon Wyverburster 1 cardWhite Dragon Wyverburster
White Dragon Wyverburster
LIGHT 4
White Dragon Wyverburster
  • ATK:

  • 1700

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


2 cardFelis, Lightsworn Archer 2 cardFelis, Lightsworn Archer
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


1 cardRaiden, Hand of the Lightsworn 1 cardRaiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


3 cardWeiss, Lightsworn Archfiend 3 cardWeiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


2 cardChaos Space
2 cardChaos Space
Chaos Space
Spell Normal
Chaos Space

    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


    3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
        King's Sarcophagus
        Spell Continuous
        King's Sarcophagus

          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


          1 cardPrimeval Planet Perlereino
          1 cardPrimeval Planet Perlereino
          Primeval Planet Perlereino
          Spell Field
          Primeval Planet Perlereino

            When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


            3 cardSolar Recharge 3 cardSolar Recharge
            Solar Recharge
            Spell Normal
            Solar Recharge

              Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


              1 cardLightsworn Aegis 1 cardLightsworn Aegis
              Lightsworn Aegis
              Trap Normal
              Lightsworn Aegis

                Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn.


                1 cardEnlightenment Dragon 1 cardEnlightenment Dragon
                Enlightenment Dragon
                LIGHT 10
                Enlightenment Dragon
                • ATK:

                • 3000

                • DEF:

                • 3000


                "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.


                1 cardAccesscode Talker 1 cardAccesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                1 cardApollousa, Bow of the Goddess
                1 cardApollousa, Bow of the Goddess
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • -1

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                Lyna the Light Charmer, Lustrous
                LIGHT
                Lyna the Light Charmer, Lustrous
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                1 cardS:P Little Knight 1 cardS:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                Selene, Queen of the Master Magicians
                LIGHT
                Selene, Queen of the Master Magicians
                • ATK:

                • 1850

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                1 cardStriker Dragon
                1 cardStriker Dragon
                Striker Dragon
                DARK
                Striker Dragon
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Left


                1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                1 cardBorreload Savage Dragon
                1 cardBorreload Savage Dragon
                Borreload Savage Dragon
                DARK 8
                Borreload Savage Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                1 cardMinerva, the Athenian Lightsworn 1 cardMinerva, the Athenian Lightsworn
                Minerva, the Athenian Lightsworn
                LIGHT 8
                Minerva, the Athenian Lightsworn
                • ATK:

                • 2800

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                Scarlight Red Dragon Archfiend
                DARK 8
                Scarlight Red Dragon Archfiend
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                1 cardAbyss Dweller
                1 cardAbyss Dweller
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                Minerva, the Exalted Lightsworn
                LIGHT
                Minerva, the Exalted Lightsworn
                • ATK:

                • 2000

                • DEF:

                • 800


                2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                Number 60: Dugares the Timeless
                FIRE
                Number 60: Dugares the Timeless
                • ATK:

                • 1200

                • DEF:

                • 1200


                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                The Zombie Vampire
                DARK
                The Zombie Vampire
                • ATK:

                • 3000

                • DEF:

                • 2800


                2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                More OCG Info

                Lightsworn Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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