Created by: YGO Mod (20517634)

Created On: 11/04/2022

Main: 40 Extra: 14

2 cardShinobaron Peacock 2 cardShinobaron Peacock
Shinobaron Peacock
WIND 8
Shinobaron Peacock
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


2 cardShinobaroness Peacock 2 cardShinobaroness Peacock
Shinobaroness Peacock
WIND 8
Shinobaroness Peacock
  • ATK:

  • 2500

  • DEF:

  • 3000


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


3 cardAmano-Iwato
3 cardAmano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


3 cardAratama 3 cardAratama
Aratama
DARK 4
Aratama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


1 cardKonohanasakuya 1 cardKonohanasakuya
Konohanasakuya
EARTH 3
Konohanasakuya
  • ATK:

  • 1300

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.


3 cardNikitama 3 cardNikitama
Nikitama
LIGHT 4
Nikitama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.


3 cardShinobird Crane 3 cardShinobird Crane
Shinobird Crane
WIND 4
Shinobird Crane
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


3 cardShinobird Crow 3 cardShinobird Crow
Shinobird Crow
WIND 4
Shinobird Crow
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


3 cardShinobird Pigeon 3 cardShinobird Pigeon
Shinobird Pigeon
WIND 4
Shinobird Pigeon
  • ATK:

  • 1000

  • DEF:

  • 1800


Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


1 cardYata-Garasu
1 cardYata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


1 cardElborz, the Sacred Lands of Simorgh 1 cardElborz, the Sacred Lands of Simorgh
Elborz, the Sacred Lands of Simorgh
Spell Field
Elborz, the Sacred Lands of Simorgh

    All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.


    2 cardPre-Preparation of Rites 2 cardPre-Preparation of Rites
    Pre-Preparation of Rites
    Spell Normal
    Pre-Preparation of Rites

      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


      2 cardShinobird Power Spot 2 cardShinobird Power Spot
      Shinobird Power Spot
      Spell Continuous
      Shinobird Power Spot

        Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.


        3 cardShinobird's Calling 3 cardShinobird's Calling
        Shinobird's Calling
        Spell Normal
        Shinobird's Calling

          This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


          3 cardLegacy of Yata-Garasu 3 cardLegacy of Yata-Garasu
          Legacy of Yata-Garasu
          Trap Normal
          Legacy of Yata-Garasu

            Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


            1 cardRenewal of the World 1 cardRenewal of the World
            Renewal of the World
            Trap Continuous
            Renewal of the World

              When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects; ● Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster. ● Add the monster banished by this card's effect to your hand. You can only use 1 "Renewal of the World" effect per turn, and only once that turn.


              2 cardShinobird Salvation 2 cardShinobird Salvation
              Shinobird Salvation
              Trap Continuous
              Shinobird Salvation

                If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.


                1 cardStars Align across the Milky Way 1 cardStars Align across the Milky Way
                Stars Align across the Milky Way
                Trap Normal
                Stars Align across the Milky Way

                  Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.


                  1 cardUrgent Ritual Art 1 cardUrgent Ritual Art
                  Urgent Ritual Art
                  Trap Normal
                  Urgent Ritual Art

                    If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.


                    3 cardElder Entity N'tss 3 cardElder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                    1 cardCross-Sheep 1 cardCross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    3 cardHerald of the Arc Light
                    3 cardHerald of the Arc Light
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                    1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                    Castel, the Skyblaster Musketeer
                    WIND
                    Castel, the Skyblaster Musketeer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                    1 cardDaigusto Emeral
                    1 cardDaigusto Emeral
                    Daigusto Emeral
                    WIND
                    Daigusto Emeral
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                    1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                    Diamond Dire Wolf
                    EARTH
                    Diamond Dire Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                    1 cardDrill Driver Vespenato 1 cardDrill Driver Vespenato
                    Drill Driver Vespenato
                    EARTH
                    Drill Driver Vespenato
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                    1 cardLightning Chidori 1 cardLightning Chidori
                    Lightning Chidori
                    WIND
                    Lightning Chidori
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    1 cardTornado Dragon 1 cardTornado Dragon
                    Tornado Dragon
                    WIND
                    Tornado Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




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