Created by: YGO Mod (20517634)

Created On: 05/30/2024

Main: 40 Extra: 15

1 cardArmed Dragon Thunder LV3 1 cardArmed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


1 cardArmed Dragon Thunder LV5 1 cardArmed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


1 cardArmed Dragon Thunder LV7 1 cardArmed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


1 cardOjama Blue 1 cardOjama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


1 cardOjama Pink 1 cardOjama Pink
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


3 cardOjama Red 3 cardOjama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


2 cardOjama Black 2 cardOjama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


2 cardOjama Green 2 cardOjama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


2 cardOjama Yellow 2 cardOjama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


1 cardA-Assault Core 1 cardA-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


1 cardB-Buster Drake 1 cardB-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


1 cardC-Crush Wyvern 1 cardC-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


3 cardOjama Country 3 cardOjama Country
Ojama Country
Spell Field
Ojama Country

    Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


    1 cardOjama Delta Hurricane!! 1 cardOjama Delta Hurricane!!
    Ojama Delta Hurricane!!
    Spell Normal
    Ojama Delta Hurricane!!

      You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


      3 cardOjamagic 3 cardOjamagic
      Ojamagic
      Spell Normal
      Ojamagic

        If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


        3 cardOjamassimilation 3 cardOjamassimilation
        Ojamassimilation
        Spell Normal
        Ojamassimilation

          Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


          3 cardOjamatch 3 cardOjamatch
          Ojamatch
          Spell Quick
          Ojamatch

            Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


            3 cardPolymerization 3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                2 cardOjama Duo 2 cardOjama Duo
                Ojama Duo
                Trap Normal
                Ojama Duo

                  Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                  2 cardOjama Pajama 2 cardOjama Pajama
                  Ojama Pajama
                  Trap Continuous
                  Ojama Pajama

                    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                    2 cardOjama Trio 2 cardOjama Trio
                    Ojama Trio
                    Trap Normal
                    Ojama Trio

                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                      1 cardABC-Dragon Buster 1 cardABC-Dragon Buster
                      ABC-Dragon Buster
                      LIGHT 8
                      ABC-Dragon Buster
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                      2 cardOjama King 2 cardOjama King
                      Ojama King
                      LIGHT 6
                      Ojama King
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                      2 cardOjama Knight 2 cardOjama Knight
                      Ojama Knight
                      LIGHT 5
                      Ojama Knight
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                      1 cardFire Fighting Daruma Doll 1 cardFire Fighting Daruma Doll
                      Fire Fighting Daruma Doll
                      FIRE
                      Fire Fighting Daruma Doll
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Right


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      3 cardOjama Emperor 3 cardOjama Emperor
                      Ojama Emperor
                      LIGHT
                      Ojama Emperor
                      • ATK:

                      • 0

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.


                      1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      1 cardNumber 29: Mannequin Cat 1 cardNumber 29: Mannequin Cat
                      Number 29: Mannequin Cat
                      LIGHT
                      Number 29: Mannequin Cat
                      • ATK:

                      • 2000

                      • DEF:

                      • 900


                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                      1 cardNumber 96: Dark Mist 1 cardNumber 96: Dark Mist
                      Number 96: Dark Mist
                      DARK
                      Number 96: Dark Mist
                      • ATK:

                      • 100

                      • DEF:

                      • 1000


                      3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.


                      1 cardOnibimaru Soul Sweeper 1 cardOnibimaru Soul Sweeper
                      Onibimaru Soul Sweeper
                      DARK
                      Onibimaru Soul Sweeper
                      • ATK:

                      • 1900

                      • DEF:

                      • 1600


                      2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                      1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                      Sky Cavalry Centaurea
                      LIGHT
                      Sky Cavalry Centaurea
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




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