Created by: YGO Mod (20517634)

Created On: 05/20/2024

Need 28 UR

UR Rarity
Accesscode Talker1 card
UR Rarity
Beyond the Pendulum1 card
UR Rarity
Borrelend Dragon1 card
UR Rarity
GranSolfachord Coolia1 card
UR Rarity
Heavymetalfoes Electrumite1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Promethean Princess, Bestower of Flames1 card
UR Rarity
Relinquished Anima1 card
UR Rarity
Selene, Queen of the Master Magicians1 card
UR Rarity
Sky Striker Ace - Azalea1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Astrograph Sorcerer1 card
UR Rarity
Endymion, the Mighty Master of Magic3 card
UR Rarity
Mythical Beast Jackal King3 card
UR Rarity
Mythical Beast Master Cerberus2 card
UR Rarity
Chicken Game3 card
UR Rarity
One Day of Peace1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Upstart Goblin3 card

Main: 40 Extra: 15

UR Rarity
1 cardAstrograph Sorcerer
UR Rarity
1 cardAstrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


UR Rarity
3 cardEndymion, the Mighty Master of Magic
UR Rarity
3 cardEndymion, the Mighty Master of Magic
Endymion, the Mighty Master of Magic
DARK 78
Endymion, the Mighty Master of Magic
  • ATK:

  • 2800

  • DEF:

  • 1700


[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


N Rarity
2 cardMagister of Endymion
N Rarity
2 cardMagister of Endymion
Magister of Endymion
EARTH 38
Magister of Endymion
  • ATK:

  • 1500

  • DEF:

  • 900


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


N Rarity
1 cardMythical Beast Bashilisk
N Rarity
1 cardMythical Beast Bashilisk
Mythical Beast Bashilisk
LIGHT 44
Mythical Beast Bashilisk
  • ATK:

  • 1800

  • DEF:

  • 500


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.


N Rarity
1 cardMythical Beast Garuda
N Rarity
1 cardMythical Beast Garuda
Mythical Beast Garuda
LIGHT 44
Mythical Beast Garuda
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.


R Rarity
1 cardMythical Beast Jackal
R Rarity
1 cardMythical Beast Jackal
Mythical Beast Jackal
DARK 14
Mythical Beast Jackal
  • ATK:

  • 0

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".


UR Rarity
3 cardMythical Beast Jackal King
UR Rarity
3 cardMythical Beast Jackal King
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


UR Rarity
2 cardMythical Beast Master Cerberus
UR Rarity
2 cardMythical Beast Master Cerberus
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


SR Rarity
1 cardReflection of Endymion
SR Rarity
1 cardReflection of Endymion
Reflection of Endymion
LIGHT 72
Reflection of Endymion
  • ATK:

  • 1850

  • DEF:

  • 2700


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.


SR Rarity
3 cardServant of Endymion
SR Rarity
3 cardServant of Endymion
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


UR Rarity
3 cardChicken Game
UR Rarity
3 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    SR Rarity
    3 cardInto the Void
    SR Rarity
    3 cardInto the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


      SR Rarity
      1 cardMagical Citadel of Endymion
      SR Rarity
      1 cardMagical Citadel of Endymion
      Magical Citadel of Endymion
      Spell Field
      Magical Citadel of Endymion

        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


        R Rarity
        1 cardMausoleum of the Emperor
        R Rarity
        1 cardMausoleum of the Emperor
        Mausoleum of the Emperor
        Spell Field
        Mausoleum of the Emperor

          During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)


          R Rarity
          2 cardMythical Bestiary
          R Rarity
          2 cardMythical Bestiary
          Mythical Bestiary
          Spell Quick
          Mythical Bestiary

            Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.


            N Rarity
            3 cardMythical Institution
            N Rarity
            3 cardMythical Institution
            Mythical Institution
            Spell Continuous
            Mythical Institution

              Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


              UR Rarity
              1 cardOne Day of Peace
              UR Rarity
              1 cardOne Day of Peace
              One Day of Peace
              Spell Normal
              One Day of Peace

                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                SR Rarity
                1 cardPot of Desires
                SR Rarity
                1 cardPot of Desires
                Pot of Desires
                Spell Normal
                Pot of Desires

                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                  Tag(s):

                  SR Rarity
                  3 cardSpell Power Mastery
                  SR Rarity
                  3 cardSpell Power Mastery
                  Spell Power Mastery
                  Spell Normal
                  Spell Power Mastery

                    Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                    UR Rarity
                    1 cardTriple Tactics Talent
                    UR Rarity
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      3 cardUpstart Goblin
                      UR Rarity
                      3 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        UR Rarity
                        1 cardAccesscode Talker
                        UR Rarity
                        1 cardAccesscode Talker
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

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                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                        Tag(s):

                        UR Rarity
                        1 cardBeyond the Pendulum
                        UR Rarity
                        1 cardBeyond the Pendulum
                        Beyond the Pendulum
                        DARK
                        Beyond the Pendulum
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

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                        2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                        UR Rarity
                        1 cardBorrelend Dragon
                        UR Rarity
                        1 cardBorrelend Dragon
                        Borrelend Dragon
                        DARK
                        Borrelend Dragon
                        • ATK:

                        • 3500

                        • LINK-5

                        Link Arrow:

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                        3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.


                        SR Rarity
                        1 cardDharc the Dark Charmer, Gloomy
                        SR Rarity
                        1 cardDharc the Dark Charmer, Gloomy
                        Dharc the Dark Charmer, Gloomy
                        DARK
                        Dharc the Dark Charmer, Gloomy
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

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                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                        UR Rarity
                        1 cardGranSolfachord Coolia
                        UR Rarity
                        1 cardGranSolfachord Coolia
                        GranSolfachord Coolia
                        LIGHT
                        GranSolfachord Coolia
                        • ATK:

                        • 2700

                        • LINK-3

                        Link Arrow:

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                        2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.


                        UR Rarity
                        1 cardHeavymetalfoes Electrumite
                        UR Rarity
                        1 cardHeavymetalfoes Electrumite
                        Heavymetalfoes Electrumite
                        FIRE
                        Heavymetalfoes Electrumite
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

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                        Bottom-Right


                        2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                        SR Rarity
                        1 cardKnightmare Phoenix
                        SR Rarity
                        1 cardKnightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

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                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

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                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        SR Rarity
                        1 cardLinguriboh
                        SR Rarity
                        1 cardLinguriboh
                        Linguriboh
                        DARK
                        Linguriboh
                        • ATK:

                        • 300

                        • LINK-1

                        Link Arrow:

                        Bottom-Left


                        1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                        N Rarity
                        1 cardPitknight Earlie
                        N Rarity
                        1 cardPitknight Earlie
                        Pitknight Earlie
                        FIRE
                        Pitknight Earlie
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

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                        Right


                        2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                        UR Rarity
                        1 cardPromethean Princess, Bestower of Flames
                        UR Rarity
                        1 cardPromethean Princess, Bestower of Flames
                        Promethean Princess, Bestower of Flames
                        FIRE
                        Promethean Princess, Bestower of Flames
                        • ATK:

                        • 2700

                        • LINK-3

                        Link Arrow:

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                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                        UR Rarity
                        1 cardRelinquished Anima
                        UR Rarity
                        1 cardRelinquished Anima
                        Relinquished Anima
                        DARK
                        Relinquished Anima
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                        UR Rarity
                        1 cardSelene, Queen of the Master Magicians
                        UR Rarity
                        1 cardSelene, Queen of the Master Magicians
                        Selene, Queen of the Master Magicians
                        LIGHT
                        Selene, Queen of the Master Magicians
                        • ATK:

                        • 1850

                        • LINK-3

                        Link Arrow:

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                        Bottom

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                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                        UR Rarity
                        1 cardSky Striker Ace - Azalea
                        UR Rarity
                        1 cardSky Striker Ace - Azalea
                        Sky Striker Ace - Azalea
                        DARK
                        Sky Striker Ace - Azalea
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

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                        Bottom-Right


                        2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                        UR Rarity
                        1 cardUnderworld Goddess of the Closed World
                        UR Rarity
                        1 cardUnderworld Goddess of the Closed World
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

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                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




                        More Master Duel Info

                        Endymion Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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