Created by: YGO Mod (20517634)

Created On: 10/25/2022

Main: 40 Extra: 13

3 cardIcejade Aegirine 3 cardIcejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


1 cardIcejade Creation Kingfisher 1 cardIcejade Creation Kingfisher
Icejade Creation Kingfisher
WATER 9
Icejade Creation Kingfisher
  • ATK:

  • 2500

  • DEF:

  • 2500


You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.


2 cardIcejade Kosmochlor 2 cardIcejade Kosmochlor
Icejade Kosmochlor
WATER 10
Icejade Kosmochlor
  • ATK:

  • 1500

  • DEF:

  • 3000


If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.


3 cardIcejade Tinola 3 cardIcejade Tinola
Icejade Tinola
WATER 4
Icejade Tinola
  • ATK:

  • 1000

  • DEF:

  • 1000


You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.


3 cardIcejade Tremora 3 cardIcejade Tremora
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


2 cardNopenguin 2 cardNopenguin
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


2 cardThe Great Emperor Penguin 2 cardThe Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


3 cardTherion "Reaper" Fum 3 cardTherion "Reaper" Fum
Therion "Reaper" Fum
WATER 7
Therion "Reaper" Fum
  • ATK:

  • 1400

  • DEF:

  • 2500


You can only use each of the following effects of "Therion "Reaper" Fum" once per turn. ● You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum".


2 cardGlacial Beast Polar Penguin 2 cardGlacial Beast Polar Penguin
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


2 cardIcejade Creation Aegirocassis 2 cardIcejade Creation Aegirocassis
Icejade Creation Aegirocassis
WATER 7
Icejade Creation Aegirocassis
  • ATK:

  • 2000

  • DEF:

  • 2000


While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.


3 cardPenguin Squire 3 cardPenguin Squire
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


2 cardFoolish Burial Goods
2 cardFoolish Burial Goods
Foolish Burial Goods
Spell Normal
Foolish Burial Goods

    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


    3 cardIcejade Cenote Enion Cradle 3 cardIcejade Cenote Enion Cradle
    Icejade Cenote Enion Cradle
    Spell Field
    Icejade Cenote Enion Cradle

      When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


      3 cardIcejade Cradle 3 cardIcejade Cradle
      Icejade Cradle
      Spell Normal
      Icejade Cradle

        Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


        1 cardIcejade Curse 1 cardIcejade Curse
        Icejade Curse
        Spell Continuous
        Icejade Curse

          While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.


          1 cardTerraforming
          1 cardTerraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.




            Tag(s):

            3 cardIce Barrier 3 cardIce Barrier
            Ice Barrier
            Trap Normal
            Ice Barrier

              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


              1 cardIcejade Erosion 1 cardIcejade Erosion
              Icejade Erosion
              Trap Continuous
              Icejade Erosion

                You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


                1 cardEgyptian God Slime 1 cardEgyptian God Slime
                Egyptian God Slime
                WATER 10
                Egyptian God Slime
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                Eria the Water Charmer, Gentle
                WATER
                Eria the Water Charmer, Gentle
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                2 cardMarincess Coral Anemone 2 cardMarincess Coral Anemone
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                2 cardPenguin Brave 2 cardPenguin Brave
                Penguin Brave
                WATER 6
                Penguin Brave
                • ATK:

                • 2400

                • DEF:

                • 1200


                1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                Trishula, Zero Dragon of the Ice Barrier
                WATER 11
                Trishula, Zero Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                1 cardWhite Aura Whale 1 cardWhite Aura Whale
                White Aura Whale
                WATER 8
                White Aura Whale
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                1 cardMermail Abyssgaios 1 cardMermail Abyssgaios
                Mermail Abyssgaios
                WATER
                Mermail Abyssgaios
                • ATK:

                • 2800

                • DEF:

                • 1600


                2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


                1 cardNumber 76: Harmonizer Gradielle 1 cardNumber 76: Harmonizer Gradielle
                Number 76: Harmonizer Gradielle
                LIGHT
                Number 76: Harmonizer Gradielle
                • ATK:

                • 2700

                • DEF:

                • 2100


                2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.




                More OCG Info

                Penguin Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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