Penguin Deck Breakdown

Cards Usage Statistic

Main Deck

First Penguin
First Penguin
First Penguin
WATER 1
First Penguin
  • ATK:

  • 100

  • DEF:

  • 100


If you control no face-up monsters, you can Special Summon this card (from your hand), and if you do, it is treated as a Tuner. You can discard 1 card and reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster with the same Type as the revealed monster, but 1 Level lower, from your Deck to your hand, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.

Nightmare Penguin
Nightmare Penguin
Nightmare Penguin
WATER 4
Nightmare Penguin
  • ATK:

  • 900

  • DEF:

  • 1800


All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.

Nopenguin
Nopenguin
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.

Penguin Cleric
Penguin Cleric
Penguin Cleric
WATER 3
Penguin Cleric
  • ATK:

  • 600

  • DEF:

  • 1700


If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.

Penguin Torpedo
Penguin Torpedo
Penguin Torpedo
WATER 3
Penguin Torpedo
  • ATK:

  • 550

  • DEF:

  • 300


This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.

Puny Penguin
Puny Penguin
Puny Penguin
WATER 1
Puny Penguin
  • ATK:

  • 400

  • DEF:

  • 200


When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.

The Great Emperor Penguin
The Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

Penguin Ninja
Penguin Ninja
Penguin Ninja
WATER 3
Penguin Ninja
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.

Penguin Soldier
Penguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

Bolt Penguin
Bolt Penguin
Bolt Penguin
WATER 3
Bolt Penguin
  • ATK:

  • 1100

  • DEF:

  • 800


With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.

Flying Penguin
Flying Penguin
Flying Penguin
WATER 4
Flying Penguin
  • ATK:

  • 1200

  • DEF:

  • 1000


A very rare penguin that takes to the air with ears shaped like wings.

Glacial Beast Polar Penguin
Glacial Beast Polar Penguin
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.

Penguin Squire
Penguin Squire
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Penguin Sword
    Penguin Sword
    Penguin Sword
    Spell Equip
    Penguin Sword

      Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.

      Royal Penguins Garden
      Royal Penguins Garden
      Royal Penguins Garden
      Spell Continuous
      Royal Penguins Garden

        When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.

        Transmodify
        Transmodify
        Transmodify
        Spell Normal
        Transmodify

          Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.

          Unexpected Dai
          Unexpected Dai
          Unexpected Dai
          Spell Normal
          Unexpected Dai

            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

            Ice Barrier
            Ice Barrier
            Ice Barrier
            Trap Normal
            Ice Barrier

              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

              Extra Deck

              Linkuriboh
              Linkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

              Mistar Boy
              Mistar Boy
              Mistar Boy
              WATER
              Mistar Boy
              • ATK:

              • 1400

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

              Dewloren, Tiger King of the Ice Barrier
              Dewloren, Tiger King of the Ice Barrier
              Dewloren, Tiger King of the Ice Barrier
              WATER 6
              Dewloren, Tiger King of the Ice Barrier
              • ATK:

              • 2000

              • DEF:

              • 1400


              1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.

              Glacial Beast Iceberg Narwhal
              Glacial Beast Iceberg Narwhal
              Glacial Beast Iceberg Narwhal
              WATER 7
              Glacial Beast Iceberg Narwhal
              • ATK:

              • 2700

              • DEF:

              • 1600


              1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.

              Gungnir, Dragon of the Ice Barrier
              Gungnir, Dragon of the Ice Barrier
              Gungnir, Dragon of the Ice Barrier
              WATER 7
              Gungnir, Dragon of the Ice Barrier
              • ATK:

              • 2500

              • DEF:

              • 1700


              1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.

              Penguin Brave
              Penguin Brave
              Penguin Brave
              WATER 6
              Penguin Brave
              • ATK:

              • 2400

              • DEF:

              • 1200


              1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.

              Trishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              WATER 9
              Trishula, Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

              Main: 41 Extra: 9

              1 cardFirst Penguin 1 cardFirst Penguin
              First Penguin
              WATER 1
              First Penguin
              • ATK:

              • 100

              • DEF:

              • 100


              If you control no face-up monsters, you can Special Summon this card (from your hand), and if you do, it is treated as a Tuner. You can discard 1 card and reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster with the same Type as the revealed monster, but 1 Level lower, from your Deck to your hand, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.


              3 cardNightmare Penguin 3 cardNightmare Penguin
              Nightmare Penguin
              WATER 4
              Nightmare Penguin
              • ATK:

              • 900

              • DEF:

              • 1800


              All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.


              2 cardNopenguin 2 cardNopenguin
              Nopenguin
              WATER 3
              Nopenguin
              • ATK:

              • 1600

              • DEF:

              • 100


              During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


              3 cardPenguin Cleric 3 cardPenguin Cleric
              Penguin Cleric
              WATER 3
              Penguin Cleric
              • ATK:

              • 600

              • DEF:

              • 1700


              If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.


              1 cardPenguin Torpedo 1 cardPenguin Torpedo
              Penguin Torpedo
              WATER 3
              Penguin Torpedo
              • ATK:

              • 550

              • DEF:

              • 300


              This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.


              2 cardPuny Penguin 2 cardPuny Penguin
              Puny Penguin
              WATER 1
              Puny Penguin
              • ATK:

              • 400

              • DEF:

              • 200


              When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.


              3 cardThe Great Emperor Penguin 3 cardThe Great Emperor Penguin
              The Great Emperor Penguin
              WATER 5
              The Great Emperor Penguin
              • ATK:

              • 1800

              • DEF:

              • 1500


              You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


              3 cardPenguin Ninja 3 cardPenguin Ninja
              Penguin Ninja
              WATER 3
              Penguin Ninja
              • ATK:

              • 1400

              • DEF:

              • 700


              FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.


              2 cardPenguin Soldier 2 cardPenguin Soldier
              Penguin Soldier
              WATER 2
              Penguin Soldier
              • ATK:

              • 750

              • DEF:

              • 500


              FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


              2 cardBolt Penguin 2 cardBolt Penguin
              Bolt Penguin
              WATER 3
              Bolt Penguin
              • ATK:

              • 1100

              • DEF:

              • 800


              With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.


              1 cardFlying Penguin 1 cardFlying Penguin
              Flying Penguin
              WATER 4
              Flying Penguin
              • ATK:

              • 1200

              • DEF:

              • 1000


              A very rare penguin that takes to the air with ears shaped like wings.


              3 cardGlacial Beast Polar Penguin 3 cardGlacial Beast Polar Penguin
              Glacial Beast Polar Penguin
              WATER 3
              Glacial Beast Polar Penguin
              • ATK:

              • 800

              • DEF:

              • 1000


              If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


              3 cardPenguin Squire 3 cardPenguin Squire
              Penguin Squire
              WATER 5
              Penguin Squire
              • ATK:

              • 1800

              • DEF:

              • 600


              Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


              1 cardBook of Moon 1 cardBook of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                2 cardPenguin Sword 2 cardPenguin Sword
                Penguin Sword
                Spell Equip
                Penguin Sword

                  Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.


                  3 cardRoyal Penguins Garden 3 cardRoyal Penguins Garden
                  Royal Penguins Garden
                  Spell Continuous
                  Royal Penguins Garden

                    When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


                    1 cardTransmodify 1 cardTransmodify
                    Transmodify
                    Spell Normal
                    Transmodify

                      Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                      2 cardUnexpected Dai 2 cardUnexpected Dai
                      Unexpected Dai
                      Spell Normal
                      Unexpected Dai

                        If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                        3 cardIce Barrier 3 cardIce Barrier
                        Ice Barrier
                        Trap Normal
                        Ice Barrier

                          When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                          1 cardLinkuriboh
                          1 cardLinkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                          1 cardMistar Boy 1 cardMistar Boy
                          Mistar Boy
                          WATER
                          Mistar Boy
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                          1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                          Dewloren, Tiger King of the Ice Barrier
                          WATER 6
                          Dewloren, Tiger King of the Ice Barrier
                          • ATK:

                          • 2000

                          • DEF:

                          • 1400


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                          1 cardGlacial Beast Iceberg Narwhal 1 cardGlacial Beast Iceberg Narwhal
                          Glacial Beast Iceberg Narwhal
                          WATER 7
                          Glacial Beast Iceberg Narwhal
                          • ATK:

                          • 2700

                          • DEF:

                          • 1600


                          1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.


                          1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                          Gungnir, Dragon of the Ice Barrier
                          WATER 7
                          Gungnir, Dragon of the Ice Barrier
                          • ATK:

                          • 2500

                          • DEF:

                          • 1700


                          1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                          3 cardPenguin Brave 3 cardPenguin Brave
                          Penguin Brave
                          WATER 6
                          Penguin Brave
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                          1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          ocg
                          Penguin
                          5







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