Created by: YGO Mod (20517634)

Created On: 05/19/2024

Main: 46 Extra: 24

3 cardKing of the Swamp 3 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


3 cardZone Eater 3 cardZone Eater
Zone Eater
WATER 1
Zone Eater
  • ATK:

  • 250

  • DEF:

  • 200


A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.


3 cardAmazon of the Seas 3 cardAmazon of the Seas
Amazon of the Seas
WATER 4
Amazon of the Seas
  • ATK:

  • 1300

  • DEF:

  • 1400


A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.


3 cardGruesome Goo 3 cardGruesome Goo
Gruesome Goo
WATER 3
Gruesome Goo
  • ATK:

  • 1300

  • DEF:

  • 700


A slime boss that is definitely tougher than it looks.


3 cardSea Kamen 3 cardSea Kamen
Sea Kamen
WATER 4
Sea Kamen
  • ATK:

  • 1100

  • DEF:

  • 1300


A merciless monster that tears opponents to shreds with razor-like claws.


3 cardA.I. Love Fusion 3 cardA.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


    3 cardFusion Weapon 3 cardFusion Weapon
    Fusion Weapon
    Spell Equip
    Fusion Weapon

      Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.


      3 cardGreater Polymerization 3 cardGreater Polymerization
      Greater Polymerization
      Spell Normal
      Greater Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          3 cardPiercing the Darkness 3 cardPiercing the Darkness
          Piercing the Darkness
          Spell Continuous
          Piercing the Darkness

            If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


            3 cardSalvage 3 cardSalvage
            Salvage
            Spell Normal
            Salvage

              Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


              3 cardTwin Twisters 3 cardTwin Twisters
              Twin Twisters
              Spell Quick
              Twin Twisters

                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                3 cardUmiiruka 3 cardUmiiruka
                Umiiruka
                Spell Field
                Umiiruka

                  Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.


                  3 cardBackup Soldier 3 cardBackup Soldier
                  Backup Soldier
                  Trap Normal
                  Backup Soldier

                    While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                    3 cardMirror Wall 3 cardMirror Wall
                    Mirror Wall
                    Trap Continuous
                    Mirror Wall

                      Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


                      3 cardSpatial Collapse 3 cardSpatial Collapse
                      Spatial Collapse
                      Trap Continuous
                      Spatial Collapse

                        You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.


                        3 cardAqua Dragon 3 cardAqua Dragon
                        Aqua Dragon
                        WATER 6
                        Aqua Dragon
                        • ATK:

                        • 2250

                        • DEF:

                        • 1900


                        "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"


                        3 cardFirst of the Dragons 3 cardFirst of the Dragons
                        First of the Dragons
                        DARK 9
                        First of the Dragons
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                        3 cardGuardian Chimera 3 cardGuardian Chimera
                        Guardian Chimera
                        DARK 9
                        Guardian Chimera
                        • ATK:

                        • 3300

                        • DEF:

                        • 3300


                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                        3 cardMan-Eating Black Shark 3 cardMan-Eating Black Shark
                        Man-Eating Black Shark
                        WATER 5
                        Man-Eating Black Shark
                        • ATK:

                        • 2100

                        • DEF:

                        • 1300


                        "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"


                        3 cardAncient Fairy Dragon
                        3 cardAncient Fairy Dragon
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                        3 cardGagagigo the Risen 3 cardGagagigo the Risen
                        Gagagigo the Risen
                        WATER
                        Gagagigo the Risen
                        • ATK:

                        • 2950

                        • DEF:

                        • 2800


                        3 Level 4 monsters


                        3 cardNumber 4: Stealth Kragen 3 cardNumber 4: Stealth Kragen
                        Number 4: Stealth Kragen
                        WATER
                        Number 4: Stealth Kragen
                        • ATK:

                        • 1900

                        • DEF:

                        • 1500


                        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                        3 cardStealth Kragen Spawn 3 cardStealth Kragen Spawn
                        Stealth Kragen Spawn
                        WATER
                        Stealth Kragen Spawn
                        • ATK:

                        • 1900

                        • DEF:

                        • 1500


                        2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.




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