Created by: YGO Mod (20517634)

Created On: 05/16/2024

Limiter Removal! Regulator Open!

Need 18 UR

UR Rarity
Miscellaneousaurus3 card
UR Rarity
Battlewasp - Hama the Conquering Bow1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Crystron Quariongandrax1 card
UR Rarity
Herald of the Arc Light1 card
UR Rarity
T.G. Halberd Cannon1 card
UR Rarity
T.G. Gear Zombie1 card
UR Rarity
T.G. Screw Serpent2 card
UR Rarity
T.G. Striker1 card
UR Rarity
Cosmic Cyclone2 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
T.G. Limiter Removal2 card

Main: 20 Extra: 8

UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      SR Rarity
      Fire Formation - Tenki
      SR Rarity
      Fire Formation - Tenki
      Fire Formation - Tenki
      Spell Continuous
      Fire Formation - Tenki

        When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR Rarity
            T.G. Limiter Removal
            UR Rarity
            T.G. Limiter Removal
            T.G. Limiter Removal
            Spell Normal
            T.G. Limiter Removal

              Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


              UR Rarity
              T.G. Limiter Removal
              UR Rarity
              T.G. Limiter Removal
              T.G. Limiter Removal
              Spell Normal
              T.G. Limiter Removal

                Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                R Rarity
                Assault Blackwing - Onimaru the Divine Thunder
                R Rarity
                Assault Blackwing - Onimaru the Divine Thunder
                Assault Blackwing - Onimaru the Divine Thunder
                DARK 12
                Assault Blackwing - Onimaru the Divine Thunder
                • ATK:

                • 3000

                • DEF:

                • 2000


                1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                UR Rarity
                Battlewasp - Hama the Conquering Bow
                UR Rarity
                Battlewasp - Hama the Conquering Bow
                Battlewasp - Hama the Conquering Bow
                WIND 8
                Battlewasp - Hama the Conquering Bow
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


                UR Rarity
                Black Rose Dragon
                UR Rarity
                Black Rose Dragon
                Black Rose Dragon
                FIRE 7
                Black Rose Dragon
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                UR Rarity
                Crystron Quariongandrax
                UR Rarity
                Crystron Quariongandrax
                Crystron Quariongandrax
                WATER 9
                Crystron Quariongandrax
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


                SR Rarity
                Cyberse Quantum Dragon
                SR Rarity
                Cyberse Quantum Dragon
                Cyberse Quantum Dragon
                DARK 7
                Cyberse Quantum Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                UR Rarity
                Herald of the Arc Light
                UR Rarity
                Herald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                R Rarity
                Mist Bird Clausolas
                R Rarity
                Mist Bird Clausolas
                Mist Bird Clausolas
                WIND 3
                Mist Bird Clausolas
                • ATK:

                • 0

                • DEF:

                • 2300


                1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.


                UR Rarity
                T.G. Halberd Cannon
                UR Rarity
                T.G. Halberd Cannon
                T.G. Halberd Cannon
                EARTH 12
                T.G. Halberd Cannon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.




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