Created by: YGO Mod (20517634)

Created On: 10/24/2022

Flight Control

Need 12 UR

UR Rarity
Battlewasp - Hama the Conquering Bow1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Red Wyvern1 card
UR Rarity
Stardust Warrior1 card
UR Rarity
T.G. Power Gladiator1 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier1 card
UR Rarity
Vermillion Dragon Mech1 card
UR Rarity
T.G. Gear Zombie3 card
UR Rarity
T.G. Striker1 card
UR Rarity
Monster Reborn1 card

Main: 20 Extra: 8

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


SR Rarity
T.G. Rush Rhino
SR Rarity
T.G. Rush Rhino
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


SR Rarity
T.G. Rush Rhino
SR Rarity
T.G. Rush Rhino
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


R Rarity
T.G. Cyber Magician
R Rarity
T.G. Cyber Magician
T.G. Cyber Magician
LIGHT 1
T.G. Cyber Magician
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".


UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


R Rarity
T.G. Jet Falcon
R Rarity
T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


R Rarity
T.G. Jet Falcon
R Rarity
T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


R Rarity
T.G. Jet Falcon
R Rarity
T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


SR Rarity
Enemy Controller
SR Rarity
Enemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


    UR Rarity
    Monster Reborn
    UR Rarity
    Monster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      SR Rarity
      Spiritualism
      SR Rarity
      Spiritualism
      Spiritualism
      Spell Normal
      Spiritualism

        Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


        SR Rarity
        Spiritualism
        SR Rarity
        Spiritualism
        Spiritualism
        Spell Normal
        Spiritualism

          Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


          UR Rarity
          Battlewasp - Hama the Conquering Bow
          UR Rarity
          Battlewasp - Hama the Conquering Bow
          Battlewasp - Hama the Conquering Bow
          WIND 8
          Battlewasp - Hama the Conquering Bow
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


          UR Rarity
          Black Rose Dragon
          UR Rarity
          Black Rose Dragon
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


          UR Rarity
          Red Wyvern
          UR Rarity
          Red Wyvern
          Red Wyvern
          FIRE 6
          Red Wyvern
          • ATK:

          • 2400

          • DEF:

          • 2000


          1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


          UR Rarity
          Stardust Warrior
          UR Rarity
          Stardust Warrior
          Stardust Warrior
          WIND 10
          Stardust Warrior
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


          UR Rarity
          T.G. Power Gladiator
          UR Rarity
          T.G. Power Gladiator
          T.G. Power Gladiator
          EARTH 5
          T.G. Power Gladiator
          • ATK:

          • 2300

          • DEF:

          • 1000


          1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier
          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier
          Trishula, Zero Dragon of the Ice Barrier
          WATER 11
          Trishula, Zero Dragon of the Ice Barrier
          • ATK:

          • 2700

          • DEF:

          • 2000


          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


          UR Rarity
          Vermillion Dragon Mech
          UR Rarity
          Vermillion Dragon Mech
          Vermillion Dragon Mech
          FIRE 9
          Vermillion Dragon Mech
          • ATK:

          • 2700

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


          SR Rarity
          T.G. Star Guardian
          SR Rarity
          T.G. Star Guardian
          T.G. Star Guardian
          LIGHT 5
          T.G. Star Guardian
          • ATK:

          • 100

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.




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