Train Deck #249175 — Yu-Gi-Oh! Master Duel

52 Main, 15 Extra, incl. Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3, Infinitrack Harvester x3.

Created by: YGO Mod (20517634)

Created On: 05/13/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 14, 2024
32± 5/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: High-ATK Machine finishers (Super Dora, Juggernaut Liebe, Machina Citadel); Resource advantage via removal/draw engines
  • Turn 1 (going first): Stall with hand traps and backrow, attempt to summon a Level 10 Machine for Super Dora or build an Xyz board.
  • Turn 2 (going second): Use extensive board-breaking suite (Lightning Storm, Cosmic Cyclone, Droplet, Gameciel) to clear opponent, then establish a defensive machine board.
  • Recovery: Banish/shuffle resources via Machina Overdrive or Infinitrack Tunneller to redraw.
  • After siding: None (0 side cards).

Why it scores here

This deck operates as a sprawling Machine toolbox rather than a focused Train strategy, suffering from severe brick risk due to a 52-card main deck and only 14.9% archetype purity. Its strength lies in an exceptional going-second suite featuring multiple board-breakers and hand traps, allowing it to dismantle established plays. However, the absence of parseable combos, a zero-card side deck, and a legality violation (over-limit Called by the Grave) severely cap its reliability and competitive viability. Popularity and broad archetype tags did not inflate this score; the evaluation reflects the system's actual inconsistency and structural flaws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Core engine density is low at 6 copies (P≥1 ≈ 0.47); consistency is compromised by heavy splashing (Inferred)
D2 Opening-Hand Quality & Brick Management 30 52-card main deck and numerous 1-of techs create high brick probability and redundant opening hands (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling relies on drawing into high-ATK finishers like Super Dora or Machina Citadel for disruptive boards (Inferred)
D4 Combo Floor & Median Output 35 Median output drops to basic stalls when starters fail, lacking reliable combo conversion paths (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple independent searchers and removal lines provide route redundancy, though protection is weak (Inferred)
D6 Resource Economy, Recovery & Grind 55 Strong resource regeneration via Machina Overdrive and Tunneller offsets high LP/card costs (Inferred)
D7 End-Board & Interaction Quality 70 End-board features dense interaction including Ash Blossom, Infinite Impermanence, and targeted negations (Inferred)
D8 Going-Second & Board-Breaking Power 75 Going-second power is high due to versatile board-breaking tools like Lightning Storm, Cosmic Cyclone, and Gameciel (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing power is solid with multiple 3000+ ATK finishers capable of ending games quickly (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck efficiency is poor at 52 cards with low archetype purity, diluting key draws (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra deck offers varied Link and Xyz options but lacks cohesive synergy or optimization (Inferred)
D12 Side Deck Adaptability 0 Side deck contains 0 cards, eliminating any post-side adaptation or matchup tuning (Verified)
D13 Matchup Coverage & Format Fit 50 Format fit is provisional without dated metagame data, though toolbox traits suit control-heavy environments (Provisional)
D14 Pilotability & Error Tolerance 40 High complexity from numerous tech choices and splash cards increases pilot error tolerance requirements (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit violation (-5); Zero side deck (-3); Bloated main deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ 0.53 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional going-second board-breaking suite
  • High-ATK finishers for closing
  • Diverse resource recovery options

Weaknesses

  • Severe brick risk from 52-card main deck
  • Zero side deck prevents adaptation
  • Illegal copy limit violation
  • Low archetype purity dilutes consistency

Critical choke points

  • Opening hand must contain a core starter or searcher to avoid bricks
  • Vulnerable to Skill Drain and Solemn Judgment due to lack of recursion/protection
  • Cannot adapt post-side due to empty side deck

Evidence & confidence

  • Verified: Deck runs 2x Called by the Grave, violating the Limited copy limit.; Main deck size is 52 cards, exceeding optimal consistency thresholds.; Side deck contains 0 cards.
  • Observed: No parseable combo boards recorded in the evidence pack.
  • Inferred: Core engine density is low (6 copies, P≈0.47 in opening hand).; Extensive interaction suite provides strong going-second board breaking.; High-ATK finishers can close games quickly if drawn consistently.
  • Provisional: Matchup fit lacks dated metagame samples.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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