Train Deck #249175 — Yu-Gi-Oh! Master Duel
52 Main, 15 Extra, incl. Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3, Infinitrack Harvester x3.
Created by: YGO Mod (20517634)
Created On: 05/13/2024
Main Deck (52)
- Ancient Gear Box x1
- Droll & Lock Bird x2
- Flying Pegasus Railroad Stampede x1
- Gameciel, the Sea Turtle Kaiju x1
- Heavy Freight Train Derricrane x3
- Infinitrack Brutal Dozer x3
- Infinitrack Harvester x3
- Infinitrack Road Roller x1
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Machina Fortress x1
- Machina Metalcruncher x2
- Machina Unclaspare x1
- Maxx "C" x1
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Machina Gearframe x2
- Book of Moon x1
- Called by the Grave x2
- Cosmic Cyclone x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Heavy Forward x2
- Lightning Storm x1
- Machina Redeployment x3
- Monster Reborn x1
- Infinite Impermanence x1
- Machina Overdrive x2
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (15)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x3
- Platinum Gadget x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gear Gigant X x1
- Infinitrack River Stormer x2
- Number 81: Superdreadnought Rail Cannon Super Dora x2
- Phantom Fortress Enterblathnir x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: High-ATK Machine finishers (Super Dora, Juggernaut Liebe, Machina Citadel); Resource advantage via removal/draw engines
- Turn 1 (going first): Stall with hand traps and backrow, attempt to summon a Level 10 Machine for Super Dora or build an Xyz board.
- Turn 2 (going second): Use extensive board-breaking suite (Lightning Storm, Cosmic Cyclone, Droplet, Gameciel) to clear opponent, then establish a defensive machine board.
- Recovery: Banish/shuffle resources via Machina Overdrive or Infinitrack Tunneller to redraw.
- After siding: None (0 side cards).
Why it scores here
This deck operates as a sprawling Machine toolbox rather than a focused Train strategy, suffering from severe brick risk due to a 52-card main deck and only 14.9% archetype purity. Its strength lies in an exceptional going-second suite featuring multiple board-breakers and hand traps, allowing it to dismantle established plays. However, the absence of parseable combos, a zero-card side deck, and a legality violation (over-limit Called by the Grave) severely cap its reliability and competitive viability. Popularity and broad archetype tags did not inflate this score; the evaluation reflects the system's actual inconsistency and structural flaws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | Core engine density is low at 6 copies (P≥1 ≈ 0.47); consistency is compromised by heavy splashing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 52-card main deck and numerous 1-of techs create high brick probability and redundant opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling relies on drawing into high-ATK finishers like Super Dora or Machina Citadel for disruptive boards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output drops to basic stalls when starters fail, lacking reliable combo conversion paths (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Multiple independent searchers and removal lines provide route redundancy, though protection is weak (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Strong resource regeneration via Machina Overdrive and Tunneller offsets high LP/card costs (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | End-board features dense interaction including Ash Blossom, Infinite Impermanence, and targeted negations (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Going-second power is high due to versatile board-breaking tools like Lightning Storm, Cosmic Cyclone, and Gameciel (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Closing power is solid with multiple 3000+ ATK finishers capable of ending games quickly (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main deck efficiency is poor at 52 cards with low archetype purity, diluting key draws (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra deck offers varied Link and Xyz options but lacks cohesive synergy or optimization (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck contains 0 cards, eliminating any post-side adaptation or matchup tuning (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Format fit is provisional without dated metagame data, though toolbox traits suit control-heavy environments (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | High complexity from numerous tech choices and splash cards increases pilot error tolerance requirements (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit violation (-5); Zero side deck (-3); Bloated main deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ 0.53 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional going-second board-breaking suite
- High-ATK finishers for closing
- Diverse resource recovery options
Weaknesses
- Severe brick risk from 52-card main deck
- Zero side deck prevents adaptation
- Illegal copy limit violation
- Low archetype purity dilutes consistency
Critical choke points
- Opening hand must contain a core starter or searcher to avoid bricks
- Vulnerable to Skill Drain and Solemn Judgment due to lack of recursion/protection
- Cannot adapt post-side due to empty side deck
Evidence & confidence
- Verified: Deck runs 2x Called by the Grave, violating the Limited copy limit.; Main deck size is 52 cards, exceeding optimal consistency thresholds.; Side deck contains 0 cards.
- Observed: No parseable combo boards recorded in the evidence pack.
- Inferred: Core engine density is low (6 copies, P≈0.47 in opening hand).; Extensive interaction suite provides strong going-second board breaking.; High-ATK finishers can close games quickly if drawn consistently.
- Provisional: Matchup fit lacks dated metagame samples.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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