Vampires Deck #249172 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Cursed Eldland x3, Eldlixir of Black Awakening x3.

Created by: YGO Mod (20517634)

Created On: 05/13/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 29, 2026
49± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck pressure from Eldlich the Mad Golden Lord (3800 ATK), The Zombie Vampire (3000 ATK), and high-ATK Xyz/Link monsters once an Eldlich board is established; Zombie-world board pressure through Zombie World and Zombie-only Extra Deck summons, with Necroworld Banshee as a Zombie World re-activation route
  • Turn 1 (going first): Search or Special Summon Eldlich the Golden Lord through the Eldlixir and Cursed Eldland searches, then use the Eldlich-conditional Golden Land traps and Eldlixirs for follow-up (inferred from card excerpts; no recorded boards)
  • Turn 2 (going second): Use the Golden Land Forever and Eldlich-conditional removal traps and Apophis / Doomking Balerdroch negations to answer the first board, then extend into a Fusion or Xyz pressure monster (inferred; no recorded boards)
  • Recovery: Banish Eldlixir and Golden Land traps from the Graveyard to set further Eldlixirs from the Deck, plus Alghoul Mazera's banish-from-hand-or-GY Zombie protection (inferred from card excerpts)
  • After siding: None. The deck runs no Side Deck (Side Deck size 0), so there is no post-side plan for a best-of-3 set.

Why it scores here

This is a legal 40/15/0 Master Duel Eldlich / Golden Land list with a clear Combo-Midrange shape. Its engine is carried by nine three-copy cards (Eldlixirs, Golden Land traps, Eldlich the Golden Lord), so a starter appears in the opening five about one time in three (P ≈ 0.34 per card), and the searchers (six copies, P ≥ 1 in five ≈ 0.58 going first) help. Consistency is held back by Eldlich-conditional text: only three Eldlich the Golden Lord are main-deck monsters, and several traps only work when an Eldlich monster is on the field. The deck's endboard and closing power come from the Extra Deck (Eldlich the Mad Golden Lord, The Zombie Vampire, Seven Sins, AA-ZEUS), and its negation and removal density is real but largely conditional. The score was not derived from Eldlich's popularity or from averaging individual card scores; no recorded boards, meta share or side deck exist, so the score is structural and low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.34; searcher group P ≈ 0.58 going first; Eldlich is the central starter but only 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Several Golden Land and Eldlich traps need an Eldlich monster on the field, and only three Eldlich the Golden Lord are in the Main Deck, so dead or conditional hands are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is read from card text, with Eldlich-to-Extra-Deck pressure plausible but unverified (Inferred)
D4 Combo Floor & Median Output 50 No combo aggregate exists, so median output is unknown and set near the ceiling minus conditional misses (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Graveyard banish-and-set effects and Necroworld Banshee's Zombie World reactivation give redundant routes, but no independent second line is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Graveyard banish-and-set effects regenerates resources; Cursed Eldland costs 800 LP per use, a real economy cost (Inferred)
D7 End-Board & Interaction Quality 62 Eight negation-text and 24 removal-text cards, including Golden Land Forever, Apophis, Vampire Voivode, Doomking Balerdroch and Yuki-Onna, though many are conditional (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second removal from Golden Land traps, Guardian of the Golden Land and Huaquero is conditional on Eldlich presence; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck closers: Eldlich the Mad Golden Lord 3800 ATK, Seven Sins 4000 ATK, The Zombie Vampire 3000 ATK, AA-ZEUS 3000 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 65 40 Main Deck cards with 19 distinct names: 27 cards from nine three-copy staples and seven singletons; within the 40-60 size rule (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 9 distinct names; both core fusion and Xyz pressure monsters are triple-copy, with single-copy flex monsters (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck (Side Deck size 0), so no adaptability is available for a best-of-3 set (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Eldlixir and trap recursion chains with several conditional activations raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Eldlich-conditional dead cards (-3); No side deck (-2). Final formula: No reliable metagame (Meta provisional): 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*48 - 5 = 49.4 -> 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Triple-copy engine core gives reasonable starter access (Inferred)
  • High-ATK Extra Deck closers (Verified stats)
  • Recursion from the Graveyard gives repeatable resources (Inferred)
  • Multiple negation and removal texts across Main and Extra Deck (Inferred)

Weaknesses

  • Many Eldlich-conditional traps with only three Eldlich the Golden Lord (Inferred)
  • No side deck and no post-side plan (Verified)
  • No recorded combos, so ceiling and median are unmeasured (Verified gap)
  • Off-archetype Zombie and Trap support dilutes exact-name purity to 0% (Verified composition)

Critical choke points

  • Eldlich the Golden Lord (3 copies) as the single enabler for conditional Golden Land and Eldlich traps (Inferred)
  • Extra Deck pressure monsters that require Zombie or Eldlich material (Inferred)
Priority Remove Add Reason
1 One Necroface A second Eldlich monster or a non-conditional searcher Reduce conditional dead cards and improve Eldlich access (Inferred)
2 A small Side Deck (2-5 cards) A Side Deck is absent, so no post-side adaptation is possible (Verified gap)

Evidence & confidence

  • Verified: Deck is legal: 40 Main, 15 Extra, 0 Side; Necroface at 2/2 Semi-Limited (Verified); Extra Deck and Main Deck card stats, copy counts and text excerpts (Verified); Hypergeometric draw estimates for the resolved Main Deck (Verified arithmetic)
  • Inferred: Starter consistency and brick risk from copy counts and Eldlich-conditional text (Inferred); Recursion and resilience from Graveyard banish-and-set text (Inferred); Interaction density from negation and removal text (Inferred)
  • Provisional: Format fit and matchup performance; no tournament or meta sample (Provisional)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Usage statistics list 25 core cards and this deck runs none of them, so the stat set appears not to match this list; treated as unreliable context No side deck, so no post-side evaluation is possible No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Vampires

Vampires Breakdown

 
 

 

 

 

 

 

 
 

 

 
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