Lady of Lament Deck #249160 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Ahrima, the Wicked Warden x3, Bystial Baldrake x3, Lilith, Lady of Lament x3.
Created by: YGO Mod (20517634)
Created On: 05/13/2024
Main Deck (55)
- Ahrima, the Wicked Warden x3
- Alice, Lady of Lament x2
- Bystial Baldrake x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Darkest Diabolos, Lord of the Lair x2
- Lilith, Lady of Lament x3
- Malice, Lady of Lament x1
- Stardust Trail x2
- Tour Guide From the Underworld x2
- Advance Draw x2
- Harpie's Feather Duster x1
- Lair of Darkness x3
- Super Polymerization x3
- Terraforming x1
- Back to the Front x2
- Ballista Squad x2
- Compulsory Evacuation Device x1
- Darklight x2
- Eradicator Epidemic Virus x2
- Evenly Matched x2
- Full Force Virus x2
- Grinning Grave Virus x2
- Heavy Storm Duster x2
- Ice Dragon's Prison x2
- Infinite Impermanence x2
- Metaverse x2
- Trap Trick x2
Extra Deck (15)
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Starving Venom Fusion Dragon x2
- Akashic Magician x1
- Beat Cop from the Underworld x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Knightmare Gryphon x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Underworld Goddess of the Closed World x1
- Wee Witch's Apprentice x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss creatures reached through Lady of Lament and Bystial engines, with Starving Venom Fusion Dragon (2800 ATK, 2 copies) and Predaplant Triphyoverutum (3000 ATK) as the main closers in the list.; Bystial Baldrake and Bystial Druiswurm (2500 ATK each) as Main Deck beaters, backed by Darkest Diabolos (3000 ATK).
- Turn 1 (going first): Open with Lair of Darkness, Ahrima and Alice-style searches to set up Lady of Lament bodies, then protect the board with Infinite Impermanence or Evenly Matched. The text read supports this line but no recorded boards confirm it.
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Evenly Matched) and Full Force Virus or Eradicator Epidemic Virus to break the opponent's board, then rebuild with Bystial and Lady of Lament bodies. Four hand traps give roughly a 38% chance of at least one in a six-card hand.
- Recovery: Recursion comes from Alice, Malice and Bystial Magnamhut, plus Metaverse and Terraforming for field spells. Those are real but thin, since the sub-archetypes do not share many enablers.
- After siding: Not evaluable. The list has no side deck (0 of 15 slots used).
Why it scores here
This list would reliably open its archetype core: the 19 core-family copies give roughly an 89% chance of at least one in a five-card opening hand (Inferred). Its real strength is interaction, with 28 removal-type effects, 4 hand traps and several Trap-based board wipes, which lifts interaction quality above the rest of the list. Conversion and median output are weak because no recorded boards exist, so the ceiling and median are text-only reads, and the list spreads across Lady of Lament, Bystial, Knightmare, Predaplant and Venom with only 6 exact-name Lady of Lament copies. The deck fails the legality check (Super Polymerization over the copy limit, Forbidden Knightmare Gryphon) and has no side deck, so it is capped at 30 as a theoretical, structural-only read. Popularity did not earn points, and the score was built from the system's consistency, interaction and closing power, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Core-family copies give ~89% for at least one in a five-card opening hand, but only 6 of 70 archetype copies are exact Lady of Lament names (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 42 | Many 1-copy tech Traps and sub-archetype starters compete for hand slots, so full-brick and conflict rates are moderate (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist, so the ceiling is a text read of Starving Venom and Predaplant bosses plus Lair of Darkness (Inferred). |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so median output cannot be measured and is set low by default (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 45 | Four hand traps and Alice/Malice recursion give partial backup lines, but the sub-archetypes share few enablers (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Metaverse, Terraforming and Ahrima searches plus Alice recursion give real resource regeneration (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | 28 removal-type effects, 6 negation effects and 4 hand traps give broad interaction, the deck's clearest strength (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Eradicator Epidemic Virus, Full Force Virus and two hand traps challenge boards on the second turn, but the hand-trap count is only moderate (Inferred). |
| D9 | Offensive Pressure & Closing Power | 50 | Bystial and Predaplant bosses reach 2500–3000 ATK, but there are few reliable closers and the forbidden Gryphon cannot be played (Verified stats, Inferred read). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards across 28 distinct names with 1-copy tech slots lower compactness and coherence (Verified composition, Inferred read). |
| D11 | Extra Deck Efficiency & Coverage | 48 | 14 distinct Extra Deck cards from 5 sub-archetypes, including a Forbidden Link, give low coherence (Verified composition, Inferred read). |
| D12 | Side Deck Adaptability | 10 | No side deck is listed (0 of 15 slots), so post-side adaptation cannot be assessed and scores at the floor (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample, so matchup fit stays at a neutral placeholder (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step chains (Lady of Lament revivals, Bystial banishes, Link co-link effects) need careful sequencing (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: Pre-cap: 0.80*Structural(47) + 0.20*TournamentReliability(40) + modifiers(-7) = 39. Meta is provisional. Capped at 30 because the list is Illegal, so this is a theoretical, structural-only read.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction: 28 removal-type effects, 6 negation effects and 4 hand traps
- Core-family copies are likely to appear in the opening hand (~89% for at least one)
- Extra Deck bosses reach 2500–3000 ATK, with Starving Venom and Predaplant as the main closers
Weaknesses
- Illegal list: Super Polymerization over its copy limit, and a Forbidden Knightmare Gryphon in the Extra Deck
- No side deck (0 of 15 slots), so no post-side plan
- Only 6 exact-name Lady of Lament copies; the remaining sub-archetypes share few enablers
- Many 1-copy tech Traps dilute hand consistency
Critical choke points
- Lady of Lament starter presence in the opening hand
- Knightmare Gryphon's Forbidden status (the Extra Deck card cannot be played as listed)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Super Polymerization and Knightmare Gryphon | 1 legal Extra Deck boss from the Lady of Lament / Bystial / Predaplant line, and a legal replacement for the Gryphon's co-link role | Restores legality. Without this the list cannot be played and the score stays capped. |
| 2 | 1-copy tech Traps that do not support the main engine | Side deck cards (up to 15) covering the format's most common boards | Adds a post-side plan, which the list currently lacks. |
| 3 | Off-archetype 1-copy tech slots | More copies of the core Lady of Lament and Bystial engine cards | Raises consistency of the opening starter and reduces dead cards. |
Evidence & confidence
- Verified: Legality status Illegal: Super Polymerization 3 copies vs 2 legal; Knightmare Gryphon Forbidden; Main Deck 55 cards, Extra Deck 15, Side Deck 0; 28 removal-type effects and 6 negation effects in card text
- Inferred: About 89% chance of at least one core-family card in a five-card opening hand; About 38% chance of at least one hand trap in a six-card hand; Interaction quality is the deck's strongest dimension; Consistency and pilotability scores
- Provisional: Matchup fit and meta standing (no dated metagame sample or tournament link); Post-side plan (no side deck)
- Data gaps: No recorded combos, so the combo ceiling and median are text-only reads No tournament link, so archetype meta-share and per-pilot results are absent No win-rate telemetry, so going-first/second and matchup results are not measured No side deck, so post-side plans cannot be assessed Meta Power is provisional without a dated metagame sample
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