Lady of Lament Deck #249160 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ahrima, the Wicked Warden x3, Bystial Baldrake x3, Lilith, Lady of Lament x3.

Created by: YGO Mod (20517634)

Created On: 05/13/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 9, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss creatures reached through Lady of Lament and Bystial engines, with Starving Venom Fusion Dragon (2800 ATK, 2 copies) and Predaplant Triphyoverutum (3000 ATK) as the main closers in the list.; Bystial Baldrake and Bystial Druiswurm (2500 ATK each) as Main Deck beaters, backed by Darkest Diabolos (3000 ATK).
  • Turn 1 (going first): Open with Lair of Darkness, Ahrima and Alice-style searches to set up Lady of Lament bodies, then protect the board with Infinite Impermanence or Evenly Matched. The text read supports this line but no recorded boards confirm it.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Evenly Matched) and Full Force Virus or Eradicator Epidemic Virus to break the opponent's board, then rebuild with Bystial and Lady of Lament bodies. Four hand traps give roughly a 38% chance of at least one in a six-card hand.
  • Recovery: Recursion comes from Alice, Malice and Bystial Magnamhut, plus Metaverse and Terraforming for field spells. Those are real but thin, since the sub-archetypes do not share many enablers.
  • After siding: Not evaluable. The list has no side deck (0 of 15 slots used).

Why it scores here

This list would reliably open its archetype core: the 19 core-family copies give roughly an 89% chance of at least one in a five-card opening hand (Inferred). Its real strength is interaction, with 28 removal-type effects, 4 hand traps and several Trap-based board wipes, which lifts interaction quality above the rest of the list. Conversion and median output are weak because no recorded boards exist, so the ceiling and median are text-only reads, and the list spreads across Lady of Lament, Bystial, Knightmare, Predaplant and Venom with only 6 exact-name Lady of Lament copies. The deck fails the legality check (Super Polymerization over the copy limit, Forbidden Knightmare Gryphon) and has no side deck, so it is capped at 30 as a theoretical, structural-only read. Popularity did not earn points, and the score was built from the system's consistency, interaction and closing power, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core-family copies give ~89% for at least one in a five-card opening hand, but only 6 of 70 archetype copies are exact Lady of Lament names (Inferred).
D2 Opening-Hand Quality & Brick Management 42 Many 1-copy tech Traps and sub-archetype starters compete for hand slots, so full-brick and conflict rates are moderate (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the ceiling is a text read of Starving Venom and Predaplant bosses plus Lair of Darkness (Inferred).
D4 Combo Floor & Median Output 35 No recorded boards exist, so median output cannot be measured and is set low by default (Provisional).
D5 Interruption Resilience & Route Redundancy 45 Four hand traps and Alice/Malice recursion give partial backup lines, but the sub-archetypes share few enablers (Inferred).
D6 Resource Economy, Recovery & Grind 50 Metaverse, Terraforming and Ahrima searches plus Alice recursion give real resource regeneration (Inferred).
D7 End-Board & Interaction Quality 70 28 removal-type effects, 6 negation effects and 4 hand traps give broad interaction, the deck's clearest strength (Inferred).
D8 Going-Second & Board-Breaking Power 55 Eradicator Epidemic Virus, Full Force Virus and two hand traps challenge boards on the second turn, but the hand-trap count is only moderate (Inferred).
D9 Offensive Pressure & Closing Power 50 Bystial and Predaplant bosses reach 2500–3000 ATK, but there are few reliable closers and the forbidden Gryphon cannot be played (Verified stats, Inferred read).
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards across 28 distinct names with 1-copy tech slots lower compactness and coherence (Verified composition, Inferred read).
D11 Extra Deck Efficiency & Coverage 48 14 distinct Extra Deck cards from 5 sub-archetypes, including a Forbidden Link, give low coherence (Verified composition, Inferred read).
D12 Side Deck Adaptability 10 No side deck is listed (0 of 15 slots), so post-side adaptation cannot be assessed and scores at the floor (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit stays at a neutral placeholder (Provisional).
D14 Pilotability & Error Tolerance 40 Several multi-step chains (Lady of Lament revivals, Bystial banishes, Link co-link effects) need careful sequencing (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: Pre-cap: 0.80*Structural(47) + 0.20*TournamentReliability(40) + modifiers(-7) = 39. Meta is provisional. Capped at 30 because the list is Illegal, so this is a theoretical, structural-only read.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 28 removal-type effects, 6 negation effects and 4 hand traps
  • Core-family copies are likely to appear in the opening hand (~89% for at least one)
  • Extra Deck bosses reach 2500–3000 ATK, with Starving Venom and Predaplant as the main closers

Weaknesses

  • Illegal list: Super Polymerization over its copy limit, and a Forbidden Knightmare Gryphon in the Extra Deck
  • No side deck (0 of 15 slots), so no post-side plan
  • Only 6 exact-name Lady of Lament copies; the remaining sub-archetypes share few enablers
  • Many 1-copy tech Traps dilute hand consistency

Critical choke points

  • Lady of Lament starter presence in the opening hand
  • Knightmare Gryphon's Forbidden status (the Extra Deck card cannot be played as listed)
Priority Remove Add Reason
1 1 copy of Super Polymerization and Knightmare Gryphon 1 legal Extra Deck boss from the Lady of Lament / Bystial / Predaplant line, and a legal replacement for the Gryphon's co-link role Restores legality. Without this the list cannot be played and the score stays capped.
2 1-copy tech Traps that do not support the main engine Side deck cards (up to 15) covering the format's most common boards Adds a post-side plan, which the list currently lacks.
3 Off-archetype 1-copy tech slots More copies of the core Lady of Lament and Bystial engine cards Raises consistency of the opening starter and reduces dead cards.

Evidence & confidence

  • Verified: Legality status Illegal: Super Polymerization 3 copies vs 2 legal; Knightmare Gryphon Forbidden; Main Deck 55 cards, Extra Deck 15, Side Deck 0; 28 removal-type effects and 6 negation effects in card text
  • Inferred: About 89% chance of at least one core-family card in a five-card opening hand; About 38% chance of at least one hand trap in a six-card hand; Interaction quality is the deck's strongest dimension; Consistency and pilotability scores
  • Provisional: Matchup fit and meta standing (no dated metagame sample or tournament link); Post-side plan (no side deck)
  • Data gaps: No recorded combos, so the combo ceiling and median are text-only reads No tournament link, so archetype meta-share and per-pilot results are absent No win-rate telemetry, so going-first/second and matchup results are not measured No side deck, so post-side plans cannot be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Lady of Lament

Lady of Lament Breakdown

 
 

 

 

 

 

 

 
 

 

 
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