Darklight
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Darklight

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Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
54± 8/ 100
Power Score
Intrinsic 55
Deck 54

Darklight — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 54 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker / Going-second

Why it scores here

Darklight's text is a conditional mass-destruction effect: it needs a tribute of a DARK monster with 1500+ ATK and destroys every monster Special Summoned this turn. Its score comes from that reactive interaction and from its real deck presence (72 sampled decks across 25 archetypes, average 1.25 copies), not from any observed combo role, since the pack has zero combo appearances. The tribute cost, the lack of an opponent-only restriction in the text, and the absence of any starter or searcher evidence keep it in the middle band. Its Trap status gives it no material value, so that axis is zero and does not count against it beyond the weight.

Axis scores

Axis Score Evidence
Accessibility 55 Decks run it in 72 of the sampled lists, but no searcher or starter data exists to confirm how reliably it reaches the field (observed deck presence; searchability is inferred).
Combo & Conversion 40 Zero recorded combo boards, so conversion rests on text alone: it clears Special Summoned monsters but builds nothing itself (inferred).
Resource Economy 40 It costs a tribute and a card, and its destruction is not restricted to the opponent's monsters, so the trade is uncertain and often one-for-one at best (inferred from text).
Effect & Interaction 60 Destroying all monsters Special Summoned this turn is strong against summon-heavy turns, though its condition makes it situational (verified text).
Material Utility 0 It is a Trap Card and cannot be used as material, so this axis scores zero (verified from card type).
Resilience & Flexibility 40 As a set Trap it is exposed to back-row removal and has no recovery or multi-turn presence in the evidence (inferred).
Deck-Building Efficiency 60 One card per copy with low average copy counts keeps the slot cost low, but the 1500+ ATK DARK tribute limits when it is live (observed copy distribution; restriction is verified text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker/Going-second. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys every monster Special Summoned this turn, so one activation can clear multiple monsters (verified text)
  • Appears in 72 sampled decks across 25 archetypes, so the role is practical across several homes (observed)
  • Only 1.25 copies on average, so the slot cost is modest (observed)

Weaknesses

  • Requires tributing a DARK monster with 1500+ ATK, which narrows when it is live (verified text)
  • Text does not limit destruction to the opponent's monsters, so it can hit the player's own Special Summoned monsters (verified text)
  • No combo evidence, so its conversion value is unmeasured in real boards (data gap)
  • Activation timing and speed are not in the evidence (data gap)

Counters / choke points

  • Not playing Special Summons on the turn it would be set (inferred from text; playing around it means avoiding the destruction condition)

Best use

Removal / Negation with secondary board-breaking against summon-heavy turns. Decks: Labrynth, Lady of Lament, Evil Twin. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn; Card type is Trap Card; it cannot be material; 72 sampled decks, 25 distinct archetypes, 1.25 average copies
  • Observed: Labrynth, Lady of Lament and Evil Twin account for the largest deck shares; 80.6% of decks are gameplay type 7; Top partners: Infinite Impermanence 66.7%, Compulsory Evacuation Device 59.7%, Eradicator Epidemic Virus 58.3%
  • Inferred: Accessibility depends on searchers and starters that the pack does not table; Destruction hits the player's own Special Summoned monsters because the text does not restrict it; Playing around it means avoiding Special Summons on the turn it could resolve
  • Data gaps: no combos supplied: combo conversion is text-only inference no activation timing or speed in the evidence no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from the deck sample only the single guide mention is a Solo Mode reward section and does not describe the card's play role no counter or interaction evidence supplied











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