Created by: YGO Mod (20517634)

Created On: 04/29/2024

Need 4 UR

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Number XX: Utopic Dark Infinity

Main: 40 Extra: 15

R Rarity
3 cardBattle Fader
R Rarity
3 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


R Rarity
3 cardFire Hand
R Rarity
3 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


R Rarity
3 cardIce Hand
R Rarity
3 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


N Rarity
3 cardMagic Hand
N Rarity
3 cardMagic Hand
Magic Hand
DARK 4
Magic Hand
  • ATK:

  • 800

  • DEF:

  • 1600


When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.


N Rarity
3 cardProminence Hand
N Rarity
3 cardProminence Hand
Prominence Hand
FIRE 4
Prominence Hand
  • ATK:

  • 600

  • DEF:

  • 2000


If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).


SR Rarity
3 cardSwift Scarecrow
SR Rarity
3 cardSwift Scarecrow
Swift Scarecrow
EARTH 1
Swift Scarecrow
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


SR Rarity
3 cardThunder Hand
SR Rarity
3 cardThunder Hand
Thunder Hand
LIGHT 4
Thunder Hand
  • ATK:

  • 1600

  • DEF:

  • 1600


If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


R Rarity
3 cardCauldron of the Old Man
R Rarity
3 cardCauldron of the Old Man
Cauldron of the Old Man
Spell Continuous
Cauldron of the Old Man

    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


    SR Rarity
    1 cardPot of Avarice
    SR Rarity
    1 cardPot of Avarice
    Pot of Avarice
    Spell Normal
    Pot of Avarice

      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        1 cardPot of Prosperity
        SR Rarity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          R Rarity
          2 cardDraining Shield
          R Rarity
          2 cardDraining Shield
          Draining Shield
          Trap Normal
          Draining Shield

            When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


            SR Rarity
            1 cardImperial Iron Wall
            SR Rarity
            1 cardImperial Iron Wall
            Imperial Iron Wall
            Trap Continuous
            Imperial Iron Wall

              Neither player can banish cards.


              SR Rarity
              1 cardRainbow Life
              SR Rarity
              1 cardRainbow Life
              Rainbow Life
              Trap Normal
              Rainbow Life

                Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                SR Rarity
                3 cardThreatening Roar
                SR Rarity
                3 cardThreatening Roar
                Threatening Roar
                Trap Normal
                Threatening Roar

                  Your opponent cannot declare an attack this turn.


                  N Rarity
                  3 cardWaboku
                  N Rarity
                  3 cardWaboku
                  Waboku
                  Trap Normal
                  Waboku

                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                    R Rarity
                    3 cardGagagigo the Risen
                    R Rarity
                    3 cardGagagigo the Risen
                    Gagagigo the Risen
                    WATER
                    Gagagigo the Risen
                    • ATK:

                    • 2950

                    • DEF:

                    • 2800


                    3 Level 4 monsters


                    R Rarity
                    3 cardGem-Knight Pearl
                    R Rarity
                    3 cardGem-Knight Pearl
                    Gem-Knight Pearl
                    EARTH
                    Gem-Knight Pearl
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    2 Level 4 monsters


                    SR Rarity
                    2 cardNumber 106: Giant Hand
                    SR Rarity
                    2 cardNumber 106: Giant Hand
                    Number 106: Giant Hand
                    EARTH
                    Number 106: Giant Hand
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                    R Rarity
                    3 cardNumber 52: Diamond Crab King
                    R Rarity
                    3 cardNumber 52: Diamond Crab King
                    Number 52: Diamond Crab King
                    EARTH
                    Number 52: Diamond Crab King
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                    N Rarity
                    3 cardNumber 85: Crazy Box
                    N Rarity
                    3 cardNumber 85: Crazy Box
                    Number 85: Crazy Box
                    DARK
                    Number 85: Crazy Box
                    • ATK:

                    • 3000

                    • DEF:

                    • 300


                    2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                    UR Rarity
                    1 cardNumber XX: Utopic Dark Infinity
                    UR Rarity
                    1 cardNumber XX: Utopic Dark Infinity
                    Number XX: Utopic Dark Infinity
                    DARK
                    Number XX: Utopic Dark Infinity
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.




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