Created by: YGO Mod (20517634)

Created On: 04/28/2024

Limiter Removal! Regulator Open!

Need 20 UR

UR Rarity
D.D. Crow3 card
UR Rarity
Miscellaneousaurus2 card
UR Rarity
T.G. Drill Fish1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Herald of the Arc Light1 card
UR Rarity
Shiranui Squiresaga1 card
UR Rarity
T.G. Halberd Cannon1 card
UR Rarity
T.G. Gear Zombie1 card
UR Rarity
T.G. Screw Serpent1 card
UR Rarity
T.G. Striker2 card
UR Rarity
Book of Moon1 card
UR Rarity
Cosmic Cyclone2 card
UR Rarity
Forbidden Lance1 card
UR Rarity
Fossil Dig1 card
UR Rarity
T.G. Limiter Removal1 card

Main: 22 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          Fossil Dig
          UR Rarity
          Fossil Dig
          Fossil Dig
          Spell Normal
          Fossil Dig

            Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


            UR Rarity
            T.G. Limiter Removal
            UR Rarity
            T.G. Limiter Removal
            T.G. Limiter Removal
            Spell Normal
            T.G. Limiter Removal

              Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


              R Rarity
              T.G. Trident Launcher
              R Rarity
              T.G. Trident Launcher
              T.G. Trident Launcher
              EARTH
              T.G. Trident Launcher
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


              UR Rarity
              Black Rose Dragon
              UR Rarity
              Black Rose Dragon
              Black Rose Dragon
              FIRE 7
              Black Rose Dragon
              • ATK:

              • 2400

              • DEF:

              • 1800


              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


              SR Rarity
              Cyberse Quantum Dragon
              SR Rarity
              Cyberse Quantum Dragon
              Cyberse Quantum Dragon
              DARK 7
              Cyberse Quantum Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


              UR Rarity
              Herald of the Arc Light
              UR Rarity
              Herald of the Arc Light
              Herald of the Arc Light
              LIGHT 4
              Herald of the Arc Light
              • ATK:

              • 600

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              SR Rarity
              Hi-Speedroid Chanbara
              SR Rarity
              Hi-Speedroid Chanbara
              Hi-Speedroid Chanbara
              WIND 5
              Hi-Speedroid Chanbara
              • ATK:

              • 2000

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


              R Rarity
              Mist Bird Clausolas
              R Rarity
              Mist Bird Clausolas
              Mist Bird Clausolas
              WIND 3
              Mist Bird Clausolas
              • ATK:

              • 0

              • DEF:

              • 2300


              1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.


              UR Rarity
              Shiranui Squiresaga
              UR Rarity
              Shiranui Squiresaga
              Shiranui Squiresaga
              FIRE 7
              Shiranui Squiresaga
              • ATK:

              • 2100

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


              UR Rarity
              T.G. Halberd Cannon
              UR Rarity
              T.G. Halberd Cannon
              T.G. Halberd Cannon
              EARTH 12
              T.G. Halberd Cannon
              • ATK:

              • 4000

              • DEF:

              • 4000


              1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.




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