Created by: YGO Mod (20517634)

Created On: 04/27/2024

Main: 55 Extra: 15

1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardNecroface
1 cardNecroface
Necroface
DARK 4
Necroface
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


1 cardSilent Wobby 1 cardSilent Wobby
Silent Wobby
WATER 4
Silent Wobby
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.


1 cardSpellbook Magician of Prophecy 1 cardSpellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCard Destruction
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      1 cardChicken Game
      1 cardChicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


        2 cardCosmic Cyclone 2 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          3 cardCursed Bamboo Sword 3 cardCursed Bamboo Sword
          Cursed Bamboo Sword
          Spell Equip
          Cursed Bamboo Sword

            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


            1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
            Dark Factory of Mass Production
            Spell Normal
            Dark Factory of Mass Production

              Target 2 Normal Monsters in your GY; add them to your hand.


              1 cardDraw of Fate 1 cardDraw of Fate
              Draw of Fate
              Spell Normal
              Draw of Fate

                If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.


                1 cardField Barrier 1 cardField Barrier
                Field Barrier
                Spell Continuous
                Field Barrier

                  Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".


                  1 cardFoolish Burial Goods
                  1 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    1 cardGold Moon Coin 1 cardGold Moon Coin
                    Gold Moon Coin
                    Spell Normal
                    Gold Moon Coin

                      Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.


                      1 cardGold Sarcophagus
                      1 cardGold Sarcophagus
                      Gold Sarcophagus
                      Spell Normal
                      Gold Sarcophagus

                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                        3 cardGolden Bamboo Sword
                        3 cardGolden Bamboo Sword
                        Golden Bamboo Sword
                        Spell Normal
                        Golden Bamboo Sword

                          If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                          2 cardHand Destruction 2 cardHand Destruction
                          Hand Destruction
                          Spell Quick
                          Hand Destruction

                            Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                            1 cardInto the Void
                            1 cardInto the Void
                            Into the Void
                            Spell Normal
                            Into the Void

                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                              1 cardLink Bound 1 cardLink Bound
                              Link Bound
                              Spell Quick
                              Link Bound

                                Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


                                1 cardMagical Mallet 1 cardMagical Mallet
                                Magical Mallet
                                Spell Normal
                                Magical Mallet

                                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                  2 cardMemories of Hope 2 cardMemories of Hope
                                  Memories of Hope
                                  Spell Normal
                                  Memories of Hope

                                    Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                                    2 cardNumeron Calling 2 cardNumeron Calling
                                    Numeron Calling
                                    Spell Normal
                                    Numeron Calling

                                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                      3 cardNumeron Network 3 cardNumeron Network
                                      Numeron Network
                                      Spell Field
                                      Numeron Network

                                        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                        1 cardOne Day of Peace
                                        1 cardOne Day of Peace
                                        One Day of Peace
                                        Spell Normal
                                        One Day of Peace

                                          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                          2 cardOriginal Bamboo Sword 2 cardOriginal Bamboo Sword
                                          Original Bamboo Sword
                                          Spell Equip
                                          Original Bamboo Sword

                                            The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                                            1 cardSet Rotation
                                            1 cardSet Rotation
                                            Set Rotation
                                            Spell Quick
                                            Set Rotation

                                              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                              1 cardSnatch Steal
                                              1 cardSnatch Steal
                                              Snatch Steal
                                              Spell Equip
                                              Snatch Steal

                                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                2 cardSpellbook of Knowledge
                                                2 cardSpellbook of Knowledge
                                                Spellbook of Knowledge
                                                Spell Normal
                                                Spellbook of Knowledge

                                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                  2 cardSpellbook of Secrets 2 cardSpellbook of Secrets
                                                  Spellbook of Secrets
                                                  Spell Normal
                                                  Spellbook of Secrets

                                                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                    1 cardTerraforming
                                                    1 cardTerraforming
                                                    Terraforming
                                                    Spell Normal
                                                    Terraforming

                                                      Add 1 Field Spell from your Deck to your hand.




                                                      Tag(s):

                                                      1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        3 cardUpstart Goblin
                                                        3 cardUpstart Goblin
                                                        Upstart Goblin
                                                        Spell Normal
                                                        Upstart Goblin

                                                          Draw 1 card, then your opponent gains 1000 LP.


                                                          1 cardDark Bribe 1 cardDark Bribe
                                                          Dark Bribe
                                                          Trap Counter
                                                          Dark Bribe

                                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                            2 cardReckless Greed
                                                            2 cardReckless Greed
                                                            Reckless Greed
                                                            Trap Normal
                                                            Reckless Greed

                                                              Draw 2 cards and skip your next 2 Draw Phases.


                                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                Barricadeborg Blocker
                                                                DARK
                                                                Barricadeborg Blocker
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom


                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                2 cardSaryuja Skull Dread 2 cardSaryuja Skull Dread
                                                                Saryuja Skull Dread
                                                                EARTH
                                                                Saryuja Skull Dread
                                                                • ATK:

                                                                • 2800

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right


                                                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                3 cardNumber 1: Numeron Gate Ekam 3 cardNumber 1: Numeron Gate Ekam
                                                                Number 1: Numeron Gate Ekam
                                                                LIGHT
                                                                Number 1: Numeron Gate Ekam
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 100


                                                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                3 cardNumber 2: Numeron Gate Dve 3 cardNumber 2: Numeron Gate Dve
                                                                Number 2: Numeron Gate Dve
                                                                LIGHT
                                                                Number 2: Numeron Gate Dve
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 100


                                                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                3 cardNumber 3: Numeron Gate Trini 3 cardNumber 3: Numeron Gate Trini
                                                                Number 3: Numeron Gate Trini
                                                                LIGHT
                                                                Number 3: Numeron Gate Trini
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 100


                                                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                3 cardNumber 4: Numeron Gate Catvari 3 cardNumber 4: Numeron Gate Catvari
                                                                Number 4: Numeron Gate Catvari
                                                                LIGHT
                                                                Number 4: Numeron Gate Catvari
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 100


                                                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.




                                                                https://metaduelist.com/
                                                                Top