Chaos Deck #240293 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. D.D. Crow x3, Lyla, Lightsworn Sorceress x3, Ryko, Lightsworn Hunter x3. Created Apr 27, 2024 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 04/27/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
32± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43.5
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck synchro and Lightsworn boss monsters (Judgment Dragon, Red Dragon Archfiend, Colossal Fighter, Goyo Guardian) reached through Lightsworn self-mill and Synchro Summons; Dark Armed Dragon and Gorz as high-ATK bodies; Mirror Force and removal to clear blockers
  • Turn 1 (going first): Solar Recharge or Ryko/Lyla/Aurkus to fill the GY and open a Lightsworn Synchro line; interact with spells and traps first
  • Turn 2 (going second): Hand traps (D.D. Crow, Tragoedia) and Royal Decree to slow the opponent, then a Synchro or Judgment Dragon through the GY
  • Recovery: Monster Reincarnation and Charge of the Light Brigade to recover a Lightsworn monster; Garoth draws off Lightsworn sent from the Deck
  • After siding: No side deck is listed, so there is no post-side plan in the evidence

Why it scores here

This is a theoretical, structural-only read: the list runs four Forbidden cards (Heavy Storm, Trap Dustshoot, Royal Oppression, Tempest Magician) at one copy each, so the deck cannot be played in TCG as built and receives no normal final score. The main deck is 55 cards (legal size) and the Extra Deck is 15, but 41 distinct main-deck cards with 31 singletons and 1.4% exact Chaos archetype purity mean the engine is a mix of Lightsworn, Chaos, D.D., Armed Dragon and generic staples rather than a consistent plan. The score reflects the system's Lightsworn self-mill and Synchro boss plan, its interaction density (25 removal-text and 6 negation-text cards) and its late-game closing power, not an average of the individual card scores. No combo boards, tournament data or side deck were supplied, so floor, median and ceiling output, matchup fit and post-side adaptability are unmeasured and scored low. Popularity was not used to earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) about 0.25; the 2-card Lightsworn bootstrap is not reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 40 31 singleton main-deck cards and mixed engines create frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable combo boards; ceiling is text-only inference, e.g. Judgment Dragon and Colossal Fighter as summon targets (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unmeasured and assumed weak (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent lines (Lightsworn self-mill, D.D. Crow, Tragoedia, Sangan) give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Self-mill and draw effects (Solar Recharge, Garoth, Charge of the Light Brigade) recover resources (Inferred)
D7 End-Board & Interaction Quality 60 25 removal-text and 6 negation-text cards, including Mirror Force and Mystical Space Typhoon, give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Royal Decree, Mirror Force and Judgment Dragon offer going-second board pressure; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2800-3000 ATK Extra Deck bosses and Dark Armed Dragon give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 main with 41 distinct cards and 31 singletons; low archetype purity (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 50 14 Synchro and 1 Fusion in 15 Extra slots; Tempest Magician is Forbidden (Verified)
D12 Side Deck Adaptability 10 No side deck supplied; no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; Meta Power is null (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Lightsworn lines and Synchro sequencing are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43.5, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, so reported as a capped, theoretical-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 25 removal-text and 6 negation-text cards
  • Strong Extra Deck closing bosses at 2800-3000 ATK
  • Some self-recovery through Monster Reincarnation and Charge of the Light Brigade

Weaknesses

  • Illegal in TCG: four Forbidden cards in the main deck
  • Low exact archetype purity (1.4%) and 31 singletons: engine coherence is weak
  • No side deck
  • No combo or tournament evidence to support consistency or matchup claims

Critical choke points

  • Lightsworn self-mill is the only route to Judgment Dragon and the Synchro line
  • Hand-trap and removal density assumes the opponent does not already have a board
Priority Remove Add Reason
1 Heavy Storm, Trap Dustshoot, Royal Oppression, Tempest Magician Legal substitutes that keep the Synchro and interaction plan The deck cannot be played in TCG as built; this is required before any real score applies
2 Off-archetype singletons A consistent Lightsworn or Chaos core with duplicated starters Would raise D1, D2 and D10 by reducing brick rate and conflicting lines
3 None A 10-15 card side deck Gives a post-side plan so D12 and the Tournament Reliability term can be scored

Evidence & confidence

  • Verified: Four main-deck cards are Forbidden with legal copies 0; Main deck 55 cards (legal size for TCG); Extra deck 15 cards; Extra deck is 14 Synchro and 1 Fusion; Side deck 0 cards
  • Inferred: Opening-hand starter probability about 0.25 for 3-copy cards; Brick and conflict estimates from copy histogram and mixed engines; Interaction density from card text; Going-first and going-second estimates
  • Provisional: Meta Power is null; no dated meta sample; Matchup fit and tournament reliability are unmeasured
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck; post-side adaptability cannot be measured No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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