Created by: YGO Mod (20517634)

Created On: 04/25/2024

Main: 40 Extra: 15

1 cardArtifact Beagalltach 1 cardArtifact Beagalltach
Artifact Beagalltach
LIGHT 5
Artifact Beagalltach
  • ATK:

  • 1400

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.


3 cardArtifact Moralltach 3 cardArtifact Moralltach
Artifact Moralltach
LIGHT 5
Artifact Moralltach
  • ATK:

  • 2100

  • DEF:

  • 1400


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.


3 cardFire Hand 3 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


3 cardIce Hand 3 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardTraptrix Dionaea 2 cardTraptrix Dionaea
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


3 cardTraptrix Myrmeleo 3 cardTraptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


3 cardArtifact Ignition 3 cardArtifact Ignition
Artifact Ignition
Spell Quick
Artifact Ignition

    Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.)


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      3 cardPot of Duality
      3 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        1 cardSoul Charge
        1 cardSoul Charge
        Soul Charge
        Spell Normal
        Soul Charge

          Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


          3 cardArtifact Sanctum 3 cardArtifact Sanctum
          Artifact Sanctum
          Trap Normal
          Artifact Sanctum

            Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


            1 cardBlack Horn of Heaven 1 cardBlack Horn of Heaven
            Black Horn of Heaven
            Trap Counter
            Black Horn of Heaven

              When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


              1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
              Bottomless Trap Hole
              Trap Normal
              Bottomless Trap Hole

                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                2 cardBreakthrough Skill 2 cardBreakthrough Skill
                Breakthrough Skill
                Trap Normal
                Breakthrough Skill

                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                  2 cardCall of the Haunted
                  2 cardCall of the Haunted
                  Call of the Haunted
                  Trap Continuous
                  Call of the Haunted

                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                    1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      1 cardSolemn Warning 1 cardSolemn Warning
                      Solemn Warning
                      Trap Counter
                      Solemn Warning

                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                        Tag(s):

                        1 cardTorrential Tribute
                        1 cardTorrential Tribute
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.


                          2 cardTraptrix Trap Hole Nightmare 2 cardTraptrix Trap Hole Nightmare
                          Traptrix Trap Hole Nightmare
                          Trap Normal
                          Traptrix Trap Hole Nightmare

                            When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                            1 cardWiretap 1 cardWiretap
                            Wiretap
                            Trap Counter
                            Wiretap

                              When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                              2 cardArtifact Durendal 2 cardArtifact Durendal
                              Artifact Durendal
                              LIGHT
                              Artifact Durendal
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                              1 cardConstellar Pleiades 1 cardConstellar Pleiades
                              Constellar Pleiades
                              LIGHT
                              Constellar Pleiades
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                              1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                              Constellar Ptolemy M7
                              LIGHT
                              Constellar Ptolemy M7
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                              1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              1 cardGagaga Cowboy 1 cardGagaga Cowboy
                              Gagaga Cowboy
                              EARTH
                              Gagaga Cowboy
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                              1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              WIND
                              Gaia Dragon, the Thunder Charger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                              1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                              Number 101: Silent Honor ARK
                              WATER
                              Number 101: Silent Honor ARK
                              • ATK:

                              • 2100

                              • DEF:

                              • 1000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                              1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                              Number 103: Ragnazero
                              WATER
                              Number 103: Ragnazero
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                              1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                              Number 106: Giant Hand
                              EARTH
                              Number 106: Giant Hand
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                              1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                              Number 39: Utopia
                              LIGHT
                              Number 39: Utopia
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                              1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                              Number 50: Blackship of Corn
                              DARK
                              Number 50: Blackship of Corn
                              • ATK:

                              • 2100

                              • DEF:

                              • 1500


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                              1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                              Number 80: Rhapsody in Berserk
                              DARK
                              Number 80: Rhapsody in Berserk
                              • ATK:

                              • 0

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                              1 cardNumber 85: Crazy Box 1 cardNumber 85: Crazy Box
                              Number 85: Crazy Box
                              DARK
                              Number 85: Crazy Box
                              • ATK:

                              • 3000

                              • DEF:

                              • 300


                              2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                              Steelswarm Roach
                              DARK
                              Steelswarm Roach
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




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