Created by: Mèo Fool Gaming (37156024)

Created On: 02/21/2022

Need 22 UR

UR Rarity
Blackwing - Zephyros the Elite3 card
UR Rarity
Maxx "C"3 card
UR Rarity
Raidraptor - Wise Strix1 card
UR Rarity
The Phantom Knights of Rusty Bardiche1 card
UR Rarity
Assault Blackwing - Raikiri the Rain Shower1 card
UR Rarity
Blackwing Full Armor Master1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
UR Rarity
D/D/D Duo-Dawn King Kali Yuga1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gagagaga Magician1 card
UR Rarity
Raidraptor - Arsenal Falcon1 card
UR Rarity
Raidraptor - Ultimate Falcon1 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Called by the Grave2 card

Main: 40 Extra: 15

R Rarity
3 cardBlackwing - Bora the Spear
R Rarity
3 cardBlackwing - Bora the Spear
Blackwing - Bora the Spear
DARK 4
Blackwing - Bora the Spear
  • ATK:

  • 1700

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


N Rarity
3 cardBlackwing - Gust the Backblast
N Rarity
3 cardBlackwing - Gust the Backblast
Blackwing - Gust the Backblast
DARK 2
Blackwing - Gust the Backblast
  • ATK:

  • 900

  • DEF:

  • 1400


If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.


N Rarity
3 cardBlackwing - Harmattan the Dust
N Rarity
3 cardBlackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
DARK 2
Blackwing - Harmattan the Dust
  • ATK:

  • 800

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.


N Rarity
3 cardBlackwing - Kris the Crack of Dawn
N Rarity
3 cardBlackwing - Kris the Crack of Dawn
Blackwing - Kris the Crack of Dawn
DARK 4
Blackwing - Kris the Crack of Dawn
  • ATK:

  • 1900

  • DEF:

  • 300


If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.


SR Rarity
3 cardBlackwing - Simoon the Poison Wind
SR Rarity
3 cardBlackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
DARK 6
Blackwing - Simoon the Poison Wind
  • ATK:

  • 1600

  • DEF:

  • 2000


If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


UR Rarity
3 cardBlackwing - Zephyros the Elite
UR Rarity
3 cardBlackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
1 cardRaider's Wing
R Rarity
1 cardRaider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


SR Rarity
1 cardThe Phantom Knights of Silent Boots
SR Rarity
1 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
2 cardBlackwing - Auster the South Wind
R Rarity
2 cardBlackwing - Auster the South Wind
Blackwing - Auster the South Wind
DARK 4
Blackwing - Auster the South Wind
  • ATK:

  • 1300

  • DEF:

  • 0


Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects; ● Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. ● Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.


SR Rarity
2 cardBlackwing - Gale the Whirlwind
SR Rarity
2 cardBlackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
DARK 3
Blackwing - Gale the Whirlwind
  • ATK:

  • 1300

  • DEF:

  • 400


If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


N Rarity
1 cardBlackwing - Oroshi the Squall
N Rarity
1 cardBlackwing - Oroshi the Squall
Blackwing - Oroshi the Squall
DARK 1
Blackwing - Oroshi the Squall
  • ATK:

  • 400

  • DEF:

  • 600


If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


SR Rarity
2 cardAllure of Darkness
SR Rarity
2 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    3 cardBlack Whirlwind
    SR Rarity
    3 cardBlack Whirlwind
    Black Whirlwind
    Spell Continuous
    Black Whirlwind

      When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        SR Rarity
        1 cardPhantom Knights' Rank-Up-Magic Force
        SR Rarity
        1 cardPhantom Knights' Rank-Up-Magic Force
        Phantom Knights' Rank-Up-Magic Force
        Spell Quick
        Phantom Knights' Rank-Up-Magic Force

          During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


          R Rarity
          1 cardThe Phantom Knights' Rank-Up-Magic Launch
          R Rarity
          1 cardThe Phantom Knights' Rank-Up-Magic Launch
          The Phantom Knights' Rank-Up-Magic Launch
          Spell Quick
          The Phantom Knights' Rank-Up-Magic Launch

            During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


            SR Rarity
            1 cardThe Phantom Knights of Shade Brigandine
            SR Rarity
            1 cardThe Phantom Knights of Shade Brigandine
            The Phantom Knights of Shade Brigandine
            Trap Normal
            The Phantom Knights of Shade Brigandine

              Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


              UR Rarity
              1 cardRaidraptor - Wise Strix
              UR Rarity
              1 cardRaidraptor - Wise Strix
              Raidraptor - Wise Strix
              DARK
              Raidraptor - Wise Strix
              • ATK:

              • 1400

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


              UR Rarity
              1 cardThe Phantom Knights of Rusty Bardiche
              UR Rarity
              1 cardThe Phantom Knights of Rusty Bardiche
              The Phantom Knights of Rusty Bardiche
              DARK
              The Phantom Knights of Rusty Bardiche
              • ATK:

              • 2100

              • LINK-3

              Link Arrow:

              Right

              Bottom-Left

              Bottom-Right


              2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


              UR Rarity
              1 cardAssault Blackwing - Raikiri the Rain Shower
              UR Rarity
              1 cardAssault Blackwing - Raikiri the Rain Shower
              Assault Blackwing - Raikiri the Rain Shower
              DARK 7
              Assault Blackwing - Raikiri the Rain Shower
              • ATK:

              • 2600

              • DEF:

              • 2000


              1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.


              UR Rarity
              1 cardBlackwing Full Armor Master
              UR Rarity
              1 cardBlackwing Full Armor Master
              Blackwing Full Armor Master
              DARK 10
              Blackwing Full Armor Master
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


              UR Rarity
              1 cardBorreload Savage Dragon
              UR Rarity
              1 cardBorreload Savage Dragon
              Borreload Savage Dragon
              DARK 8
              Borreload Savage Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


              UR Rarity
              1 cardArc Rebellion Xyz Dragon
              UR Rarity
              1 cardArc Rebellion Xyz Dragon
              Arc Rebellion Xyz Dragon
              DARK
              Arc Rebellion Xyz Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


              UR Rarity
              1 cardD/D/D Duo-Dawn King Kali Yuga
              UR Rarity
              1 cardD/D/D Duo-Dawn King Kali Yuga
              D/D/D Duo-Dawn King Kali Yuga
              DARK
              D/D/D Duo-Dawn King Kali Yuga
              • ATK:

              • 3500

              • DEF:

              • 3000


              2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              UR Rarity
              1 cardGagagaga Magician
              UR Rarity
              1 cardGagagaga Magician
              Gagagaga Magician
              DARK
              Gagagaga Magician
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


              R Rarity
              1 cardNumber 65: Djinn Buster
              R Rarity
              1 cardNumber 65: Djinn Buster
              Number 65: Djinn Buster
              DARK
              Number 65: Djinn Buster
              • ATK:

              • 1300

              • DEF:

              • 0


              2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


              SR Rarity
              1 cardRaider's Knight
              SR Rarity
              1 cardRaider's Knight
              Raider's Knight
              DARK
              Raider's Knight
              • ATK:

              • 2000

              • DEF:

              • 0


              2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


              UR Rarity
              1 cardRaidraptor - Arsenal Falcon
              UR Rarity
              1 cardRaidraptor - Arsenal Falcon
              Raidraptor - Arsenal Falcon
              DARK
              Raidraptor - Arsenal Falcon
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.


              SR Rarity
              1 cardRaidraptor - Force Strix
              SR Rarity
              1 cardRaidraptor - Force Strix
              Raidraptor - Force Strix
              DARK
              Raidraptor - Force Strix
              • ATK:

              • 100

              • DEF:

              • 2000


              2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


              UR Rarity
              1 cardRaidraptor - Ultimate Falcon
              UR Rarity
              1 cardRaidraptor - Ultimate Falcon
              Raidraptor - Ultimate Falcon
              DARK
              Raidraptor - Ultimate Falcon
              • ATK:

              • 3500

              • DEF:

              • 2000


              3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.


              UR Rarity
              1 cardTime Thief Redoer
              UR Rarity
              1 cardTime Thief Redoer
              Time Thief Redoer
              DARK
              Time Thief Redoer
              • ATK:

              • 2400

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




              More Master Duel Info

              Blackwings Breakdown

               

               

               

               

               

               

               

               

               

               

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