Created by: YGO Mod (20517634)

Created On: 04/22/2024

Main: 40 Extra: 15

3 cardGimmick Puppet Bisque Doll 3 cardGimmick Puppet Bisque Doll
Gimmick Puppet Bisque Doll
DARK 8
Gimmick Puppet Bisque Doll
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.


1 cardGimmick Puppet Dreary Doll 1 cardGimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK 8
Gimmick Puppet Dreary Doll
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.


2 cardGimmick Puppet Terror Baby 2 cardGimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK 4
Gimmick Puppet Terror Baby
  • ATK:

  • 500

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardSkreech 3 cardSkreech
Skreech
WATER 4
Skreech
  • ATK:

  • 1500

  • DEF:

  • 400


If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.


3 cardWind-Up Soldier 3 cardWind-Up Soldier
Wind-Up Soldier
EARTH 4
Wind-Up Soldier
  • ATK:

  • 1800

  • DEF:

  • 1200


During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.


3 cardDoll Monster Miss Mädchen 3 cardDoll Monster Miss Mädchen
Doll Monster Miss Mädchen
LIGHT 4
Doll Monster Miss Mädchen
  • ATK:

  • 0

  • DEF:

  • 0


''Welcome to our house! Here I live with Cologne, Grandpa Demetto, and all the other dolls!''


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        3 cardJunk Puppet 3 cardJunk Puppet
        Junk Puppet
        Spell Normal
        Junk Puppet

          Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            3 cardNoble Arms Museum 3 cardNoble Arms Museum
            Noble Arms Museum
            Spell Field
            Noble Arms Museum

              All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


              3 cardRank-Up-Magic Argent Chaos Force 3 cardRank-Up-Magic Argent Chaos Force
              Rank-Up-Magic Argent Chaos Force
              Spell Normal
              Rank-Up-Magic Argent Chaos Force

                Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


                1 cardTerraforming
                1 cardTerraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.




                  Tag(s):

                  1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    1 cardGhostrick Scare
                    1 cardGhostrick Scare
                    Ghostrick Scare
                    Trap Normal
                    Ghostrick Scare

                      Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).


                      1 cardInfinite Impermanence 1 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        2 cardGimmick Puppet Chimera Doll 2 cardGimmick Puppet Chimera Doll
                        Gimmick Puppet Chimera Doll
                        DARK
                        Gimmick Puppet Chimera Doll
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.


                        2 cardGimmick Puppet Gigantes Doll 2 cardGimmick Puppet Gigantes Doll
                        Gimmick Puppet Gigantes Doll
                        DARK
                        Gimmick Puppet Gigantes Doll
                        • ATK:

                        • 0

                        • DEF:

                        • 2000


                        2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.


                        2 cardNumber 15: Gimmick Puppet Giant Grinder 2 cardNumber 15: Gimmick Puppet Giant Grinder
                        Number 15: Gimmick Puppet Giant Grinder
                        DARK
                        Number 15: Gimmick Puppet Giant Grinder
                        • ATK:

                        • 1500

                        • DEF:

                        • 2500


                        2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


                        2 cardNumber 40: Gimmick Puppet of Strings
                        2 cardNumber 40: Gimmick Puppet of Strings
                        Number 40: Gimmick Puppet of Strings
                        DARK
                        Number 40: Gimmick Puppet of Strings
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.


                        2 cardNumber 88: Gimmick Puppet of Leo 2 cardNumber 88: Gimmick Puppet of Leo
                        Number 88: Gimmick Puppet of Leo
                        DARK
                        Number 88: Gimmick Puppet of Leo
                        • ATK:

                        • 3200

                        • DEF:

                        • 2300


                        3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.


                        1 cardNumber C15: Gimmick Puppet Giant Hunter 1 cardNumber C15: Gimmick Puppet Giant Hunter
                        Number C15: Gimmick Puppet Giant Hunter
                        DARK
                        Number C15: Gimmick Puppet Giant Hunter
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.


                        2 cardNumber C40: Gimmick Puppet of Dark Strings
                        2 cardNumber C40: Gimmick Puppet of Dark Strings
                        Number C40: Gimmick Puppet of Dark Strings
                        DARK
                        Number C40: Gimmick Puppet of Dark Strings
                        • ATK:

                        • 3300

                        • DEF:

                        • 2000


                        3 Level 9 monsters When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.


                        2 cardNumber C88: Gimmick Puppet Disaster Leo 2 cardNumber C88: Gimmick Puppet Disaster Leo
                        Number C88: Gimmick Puppet Disaster Leo
                        DARK
                        Number C88: Gimmick Puppet Disaster Leo
                        • ATK:

                        • 3500

                        • DEF:

                        • 2500


                        4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.




                        More OCG Info

                        Gimmick Puppet Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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