WATER
4Skreech
ATK:
1500
DEF:
400
View:
2659
If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
Skreech — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 47.9 · Deck: 46.3 · Meta: provisional
- Primary role: Combo enabler · Secondary: Material body
Why it scores here
Skreech earns its score almost entirely from being a generic Level 4 WATER body that can dump 2 WATER monsters from Deck to GY when destroyed by battle, a cheap way to feed graveyard-based WATER strategies. It provides no disruption, no card advantage, and no board presence, and its trigger is reactive — the opponent must destroy it in battle — so combo conversion and interaction are low. Its 1500 ATK and Level 4 statline earn no points here; the modest deck presence (7 decks across 4 archetypes) confirms it is a usable generic enabler, not a strong card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | No archetype or searcher route is listed, but it is a normal-summonable Level 4 WATER body you simply draw or fetch with generic cards, and its effect only goes live once the opponent destroys it in battle (inferred). |
| Combo & Conversion | 25 | It has 0 recorded combo appearances and builds nothing on its own, at best dumping 2 WATER monsters after it dies in battle (observed: 0 combos, 0 starter role). |
| Resource Economy | 45 | It trades the body away for 2 Deck-to-GY cards, so graveyard resources rise while hand advantage stays roughly neutral (inferred). |
| Effect & Interaction | 8 | The card text grants no negation, removal, or disruption directed at the opponent (verified). |
| Material Utility | 55 | As a Level 4 WATER Reptile it is a clean generic body for Rank 4 / Level-4 material plays even if its effect is negated (inferred). |
| Resilience & Flexibility | 25 | The effect only triggers on destruction by battle; destroyed by card effect, banished, or simply left unbattled it does nothing (verified). |
| Deck-Building Efficiency | 60 | A single main-deck card with no Extra Deck cost and no locks, playable at 2-3 copies in any WATER deck (observed: avg 2.14 copies across 7 decks). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 47.9, Deck ≈ 46.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 WATER body splashable into any WATER-based deck
- Dumps 2 WATER monsters from Deck to GY, enabling graveyard-setup strategies
- No Extra Deck cost, no locks, and redundant copies are fine
- Appears across 4 distinct archetypes, confirming it is a usable generic enabler
Weaknesses
- Effect only triggers when destroyed by battle, making it reactive and opponent-dependent
- Provides no board presence, no disruption, and no hand card advantage
- Body is lost after the trigger, and the effect is blanked if it is removed by card effect or banished
- No archetype membership or dedicated search route
Counters / choke points
- Remove it with a card effect or banish it so the battle trigger never resolves
- Negate its effect with a counter trap or monster negation
- Refuse to attack it, denying the trigger entirely
- Graveyard hate (e.g. banishing its sent targets) limits the follow-up
Best use
Level 4 WATER graveyard-setup body. Decks: Melffy, Cloudian, WATER graveyard-combo piles, Tenpai Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.'; Level 4 / WATER / Reptile / 1500 ATK / 400 DEF.; Legal in TCG, OCG, Master Duel, and Duel Links.
- Observed: 7 recent decks run it, average 2.14 copies (max 3).; Played across 4 distinct archetypes: Melffy (3), Gimmick Puppet (2), Cloudian (1), Tenpai Dragon (1).; Co-occurs with Terraforming in 85.7% and Foolish Burial in 57.1% of its decks.; 0 combo appearances recorded, so no observed starter role/material role/payoff role signal.
- Inferred: No archetype or listed searcher means access relies on drawing it or generic tutors.; The trigger requires the opponent to destroy it in battle, so the effect is reactive and slow.; The Deck-to-GY dump is intended to feed WATER graveyard strategies alongside generic mill cards.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only small deck sample (7 decks) limits confidence in archetype fit






