Skreech
WATER 4

Skreech

  • ATK:
  • 1500

  • DEF:
  • 400

  • View:
  • 2659




If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Jun 15, 2025
47± 8/ 100
Power Score
Intrinsic 48
Deck 46

Skreech — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 47.9 · Deck: 46.3 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body

Why it scores here

Skreech earns its score almost entirely from being a generic Level 4 WATER body that can dump 2 WATER monsters from Deck to GY when destroyed by battle, a cheap way to feed graveyard-based WATER strategies. It provides no disruption, no card advantage, and no board presence, and its trigger is reactive — the opponent must destroy it in battle — so combo conversion and interaction are low. Its 1500 ATK and Level 4 statline earn no points here; the modest deck presence (7 decks across 4 archetypes) confirms it is a usable generic enabler, not a strong card.

Axis scores

Axis Score Evidence
Accessibility 52 No archetype or searcher route is listed, but it is a normal-summonable Level 4 WATER body you simply draw or fetch with generic cards, and its effect only goes live once the opponent destroys it in battle (inferred).
Combo & Conversion 25 It has 0 recorded combo appearances and builds nothing on its own, at best dumping 2 WATER monsters after it dies in battle (observed: 0 combos, 0 starter role).
Resource Economy 45 It trades the body away for 2 Deck-to-GY cards, so graveyard resources rise while hand advantage stays roughly neutral (inferred).
Effect & Interaction 8 The card text grants no negation, removal, or disruption directed at the opponent (verified).
Material Utility 55 As a Level 4 WATER Reptile it is a clean generic body for Rank 4 / Level-4 material plays even if its effect is negated (inferred).
Resilience & Flexibility 25 The effect only triggers on destruction by battle; destroyed by card effect, banished, or simply left unbattled it does nothing (verified).
Deck-Building Efficiency 60 A single main-deck card with no Extra Deck cost and no locks, playable at 2-3 copies in any WATER deck (observed: avg 2.14 copies across 7 decks).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 47.9, Deck ≈ 46.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 WATER body splashable into any WATER-based deck
  • Dumps 2 WATER monsters from Deck to GY, enabling graveyard-setup strategies
  • No Extra Deck cost, no locks, and redundant copies are fine
  • Appears across 4 distinct archetypes, confirming it is a usable generic enabler

Weaknesses

  • Effect only triggers when destroyed by battle, making it reactive and opponent-dependent
  • Provides no board presence, no disruption, and no hand card advantage
  • Body is lost after the trigger, and the effect is blanked if it is removed by card effect or banished
  • No archetype membership or dedicated search route

Counters / choke points

  • Remove it with a card effect or banish it so the battle trigger never resolves
  • Negate its effect with a counter trap or monster negation
  • Refuse to attack it, denying the trigger entirely
  • Graveyard hate (e.g. banishing its sent targets) limits the follow-up

Best use

Level 4 WATER graveyard-setup body. Decks: Melffy, Cloudian, WATER graveyard-combo piles, Tenpai Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.'; Level 4 / WATER / Reptile / 1500 ATK / 400 DEF.; Legal in TCG, OCG, Master Duel, and Duel Links.
  • Observed: 7 recent decks run it, average 2.14 copies (max 3).; Played across 4 distinct archetypes: Melffy (3), Gimmick Puppet (2), Cloudian (1), Tenpai Dragon (1).; Co-occurs with Terraforming in 85.7% and Foolish Burial in 57.1% of its decks.; 0 combo appearances recorded, so no observed starter role/material role/payoff role signal.
  • Inferred: No archetype or listed searcher means access relies on drawing it or generic tutors.; The trigger requires the opponent to destroy it in battle, so the effect is reactive and slow.; The Deck-to-GY dump is intended to feed WATER graveyard strategies alongside generic mill cards.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only small deck sample (7 decks) limits confidence in archetype fit











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