Created by: YGO Mod (20517634)

Created On: 04/21/2024

Need 35 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Garura, Wings of Resonant Life2 card
UR Rarity
Predaplant Chimerafflesia1 card
UR Rarity
Ohime the Manifested Mikanko3 card
UR Rarity
Power Tool Braver Dragon1 card
UR Rarity
Diviner of the Herald3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Double-Edged Sword1 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Mikanko Fire Dance1 card
UR Rarity
Mikanko Water Arabesque3 card
UR Rarity
Nadir Servant2 card
UR Rarity
Super Polymerization3 card
UR Rarity
Mikanko Spiritwalk1 card
UR Rarity
Red Reboot2 card

Main: 43 Extra: 15 Side: 15

SR Rarity
1 cardDogmatika Maximus
SR Rarity
1 cardDogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


SR Rarity
1 cardHa-Re the Sword Mikanko
SR Rarity
1 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


SR Rarity
2 cardHu-Li the Jewel Mikanko
SR Rarity
2 cardHu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
3 cardOhime the Manifested Mikanko
UR Rarity
3 cardOhime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


SR Rarity
1 cardAngelica's Angelic Ring
SR Rarity
1 cardAngelica's Angelic Ring
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


    R Rarity
    1 cardAxe of Fools
    R Rarity
    1 cardAxe of Fools
    Axe of Fools
    Spell Equip
    Axe of Fools

      The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        1 cardDouble-Edged Sword
        UR Rarity
        1 cardDouble-Edged Sword
        Double-Edged Sword
        Spell Equip
        Double-Edged Sword

          You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


          SR Rarity
          1 cardKaiser Colosseum
          SR Rarity
          1 cardKaiser Colosseum
          Kaiser Colosseum
          Spell Continuous
          Kaiser Colosseum

            If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.


            SR Rarity
            1 cardMikanko Dance - Mayowashidori
            SR Rarity
            1 cardMikanko Dance - Mayowashidori
            Mikanko Dance - Mayowashidori
            Spell Equip
            Mikanko Dance - Mayowashidori

              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


              UR Rarity
              1 cardMikanko Fire Dance
              UR Rarity
              1 cardMikanko Fire Dance
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                R Rarity
                1 cardMikanko Kagura
                R Rarity
                1 cardMikanko Kagura
                Mikanko Kagura
                Spell Normal
                Mikanko Kagura

                  This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                  N Rarity
                  1 cardMikanko Reflection Rondo
                  N Rarity
                  1 cardMikanko Reflection Rondo
                  Mikanko Reflection Rondo
                  Spell Equip
                  Mikanko Reflection Rondo

                    Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                    UR Rarity
                    3 cardMikanko Water Arabesque
                    UR Rarity
                    3 cardMikanko Water Arabesque
                    Mikanko Water Arabesque
                    Spell Equip
                    Mikanko Water Arabesque

                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                      UR Rarity
                      2 cardNadir Servant
                      UR Rarity
                      2 cardNadir Servant
                      Nadir Servant
                      Spell Normal
                      Nadir Servant

                        Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                        SR Rarity
                        1 cardPot of Prosperity
                        SR Rarity
                        1 cardPot of Prosperity
                        Pot of Prosperity
                        Spell Normal
                        Pot of Prosperity

                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                          Tag(s):

                          SR Rarity
                          2 cardPreparation of Rites
                          SR Rarity
                          2 cardPreparation of Rites
                          Preparation of Rites
                          Spell Normal
                          Preparation of Rites

                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                            UR Rarity
                            3 cardSuper Polymerization
                            UR Rarity
                            3 cardSuper Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              R Rarity
                              2 cardThe Great Mikanko Ceremony
                              R Rarity
                              2 cardThe Great Mikanko Ceremony
                              The Great Mikanko Ceremony
                              Spell Quick
                              The Great Mikanko Ceremony

                                Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                N Rarity
                                1 cardMikanko Rivalry
                                N Rarity
                                1 cardMikanko Rivalry
                                Mikanko Rivalry
                                Trap Normal
                                Mikanko Rivalry

                                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                  UR Rarity
                                  1 cardMikanko Spiritwalk
                                  UR Rarity
                                  1 cardMikanko Spiritwalk
                                  Mikanko Spiritwalk
                                  Trap Normal
                                  Mikanko Spiritwalk

                                    Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                    SR Rarity
                                    3 cardSummon Limit
                                    SR Rarity
                                    3 cardSummon Limit
                                    Summon Limit
                                    Trap Continuous
                                    Summon Limit

                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                      R Rarity
                                      1 cardDespian Proskenion
                                      R Rarity
                                      1 cardDespian Proskenion
                                      Despian Proskenion
                                      LIGHT 11
                                      Despian Proskenion
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 3200


                                      1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                                      SR Rarity
                                      1 cardDragon Knight Draco-Equiste
                                      SR Rarity
                                      1 cardDragon Knight Draco-Equiste
                                      Dragon Knight Draco-Equiste
                                      WIND 10
                                      Dragon Knight Draco-Equiste
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 2000


                                      1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                      R Rarity
                                      1 cardEarth Golem @Ignister
                                      R Rarity
                                      1 cardEarth Golem @Ignister
                                      Earth Golem @Ignister
                                      EARTH 7
                                      Earth Golem @Ignister
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2000


                                      1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                      UR Rarity
                                      2 cardElder Entity N'tss
                                      UR Rarity
                                      2 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      N Rarity
                                      1 cardFossil Machine Skull Wagon
                                      N Rarity
                                      1 cardFossil Machine Skull Wagon
                                      Fossil Machine Skull Wagon
                                      EARTH 6
                                      Fossil Machine Skull Wagon
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1500


                                      1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                      SR Rarity
                                      1 cardMudragon of the Swamp
                                      SR Rarity
                                      1 cardMudragon of the Swamp
                                      Mudragon of the Swamp
                                      WATER 4
                                      Mudragon of the Swamp
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1600


                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                      UR Rarity
                                      1 cardPredaplant Chimerafflesia
                                      UR Rarity
                                      1 cardPredaplant Chimerafflesia
                                      Predaplant Chimerafflesia
                                      DARK 7
                                      Predaplant Chimerafflesia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.


                                      SR Rarity
                                      1 cardPredaplant Dragostapelia
                                      SR Rarity
                                      1 cardPredaplant Dragostapelia
                                      Predaplant Dragostapelia
                                      DARK 8
                                      Predaplant Dragostapelia
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1900


                                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                      SR Rarity
                                      2 cardHerald of the Arc Light
                                      SR Rarity
                                      2 cardHerald of the Arc Light
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                      UR Rarity
                                      1 cardPower Tool Braver Dragon
                                      UR Rarity
                                      1 cardPower Tool Braver Dragon
                                      Power Tool Braver Dragon
                                      EARTH 9
                                      Power Tool Braver Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2300


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                      SR Rarity
                                      1 cardGolden Cloud Beast - Malong
                                      SR Rarity
                                      1 cardGolden Cloud Beast - Malong
                                      Golden Cloud Beast - Malong
                                      LIGHT 6
                                      Golden Cloud Beast - Malong
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                      R Rarity
                                      1 cardJizukiru, the Star Destroying Kaiju
                                      R Rarity
                                      1 cardJizukiru, the Star Destroying Kaiju
                                      Jizukiru, the Star Destroying Kaiju
                                      LIGHT 10
                                      Jizukiru, the Star Destroying Kaiju
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 2600


                                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                      SR Rarity
                                      3 cardLava Golem
                                      SR Rarity
                                      3 cardLava Golem
                                      Lava Golem
                                      FIRE 8
                                      Lava Golem
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                      R Rarity
                                      2 cardThunder King, the Lightningstrike Kaiju
                                      R Rarity
                                      2 cardThunder King, the Lightningstrike Kaiju
                                      Thunder King, the Lightningstrike Kaiju
                                      LIGHT 9
                                      Thunder King, the Lightningstrike Kaiju
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 2100


                                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                      UR Rarity
                                      2 cardForbidden Droplet
                                      UR Rarity
                                      2 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          SR Rarity
                                          3 cardHidden Armory
                                          SR Rarity
                                          3 cardHidden Armory
                                          Hidden Armory
                                          Spell Normal
                                          Hidden Armory

                                            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                            SR Rarity
                                            1 cardPot of Extravagance
                                            SR Rarity
                                            1 cardPot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                              UR Rarity
                                              2 cardRed Reboot
                                              UR Rarity
                                              2 cardRed Reboot
                                              Red Reboot
                                              Trap Counter
                                              Red Reboot

                                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.




                                                More Master Duel Info

                                                Mikanko Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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