Archfiend Deck #235682 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Bone Archfiend x3, Droll & Lock Bird x3, Earthbound Prisoner Stone Sweeper x3. Created Apr 19, 2024 by YGO Mod.

Deck Archfiend Master Duel

Created by: YGO Mod (20517634)

Created On: 04/19/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 5/ 100
Power Score
Structural 61
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure from Red Dragon Archfiend / Hot Red Dragon Archfiend Abyss / Bane, sustained by Resonator searches and recursion (Inferred from card text); Bystial and Chaos Angel boards with banish/negate interaction (Inferred)
  • Turn 1 (going first): Open a searcher (Resonator Call, Soul Resonator or Vision Resonator), search a Resonator/Archfiend starter and Synchro into a Fiend or Dragon boss (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence or Droll & Lock Bird as hand traps against the opponent's first summon, then rebuild with Resonator searches (Inferred)
  • Recovery: Resonator monsters recycle from the GY through Synkron Resonator and Red Rising Dragon triggers (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists.

Why it scores here

The deck's structure is strong on paper: 23 searcher effects and 9 hand traps give a 0.95+ chance of hitting an archetype core card in the opening hand, and the Resonator recursion loop keeps resources flowing (Inferred). Its Extra Deck of 3000 to 4000 ATK synchro bosses and the recorded interaction in Ash Blossom, Impermanence and Droll & Lock Bird support a midrange plan that can convert and survive one interruption. Structural power lands near 61 because the engine has no recorded boards, so ceiling and floor are text-based estimates only. The score is not derived from averaging card scores, and popularity of the Archfiend archetype did not earn points. The list is over the Master Duel copy limits for Droll & Lock Bird and Called by the Grave, so the final score is capped at 20 and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype core card in a 5-card opening hand) ≈ 0.95; searcher text across 23 cards gives P ≈ 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 9 triple-copy cards and 12 single copies; 9 hand traps and several conditional Resonator summons create some dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text of Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Bane through Resonator chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and estimated from starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps plus redundant Resonator searches give independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers and GY recursion (Synkron Resonator, Red Rising Dragon) regenerate resources across turns (Inferred from card text)
D7 End-Board & Interaction Quality 60 Infinite Impermanence, Red Zone and Crossout Designator provide layered interaction, but Crossout Designator and Foolish Burial are Limited to 1 copy (Verified banlist, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand traps cover the opponent's first summon in roughly 0.76 of going-second hands (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 72 Synchro bosses at 3000 to 4000 ATK (Red Supernova Dragon 4000, Hot Red Abyss 3200, Chaos Angel 3500) give strong closing stats (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 45 main cards across 24 distinct names with 13 tech slots; spread is mixed, with a 2-copy Called by the Grave that is illegal (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro slots across 12 distinct names with Red Dragon Archfiend and Scarred Dragon Archfiend at 2 copies each (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Resonator chains and several conditional summons raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary; Midrange profile used directly for scoring. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-5); engine conflicts (-2). Final formula: 0.80*61 + 0.20*50 = 58.8; plus modifiers -7 = 52 pre-legality; Illegal cap applied, final = 20 (theoretical/structural only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high searcher density (23 cards) makes the engine reliably accessible
  • 9 hand traps give strong going-second interaction
  • Synchro boss ATK 3000 to 4000 gives strong closing stats

Weaknesses

  • Illegal list: Droll & Lock Bird over limit and Called by the Grave Forbidden
  • No Side Deck, so no post-side adaptation
  • Engine split across Resonator, Archfiend and Bystial sub-archetypes

Critical choke points

  • Red Dragon Archfiend and its Synchro chain (copies limited by Extra Deck slots)
  • Resonator searches for the first summon
Priority Remove Add Reason
1 Called by the Grave (2) Legal tech or hand trap (e.g. a 1-copy card) Forbidden in Master Duel; the list cannot be legal while it is run
2 1 copy of Droll & Lock Bird Legal Main Deck card Semi-Limited limit is 2 copies in Master Duel
3 Single-copy Crimson Resonator / Synkron Resonator slot A Side Deck of 10 to 15 cards No Side Deck limits post-side flexibility (D12)

Evidence & confidence

  • Verified: Illegal status, with Called by the Grave Forbidden and Droll & Lock Bird over the Semi-Limited limit; Main 45 / Extra 15 / Side 0 sizes are within Master Duel rules; Searcher count 23 and hand trap count 9 from composition
  • Inferred: Starter access ≈ 0.95 from hypergeometric estimate; Ceiling and interaction quality read from card text; Brick and going-second hand trap estimates
  • Provisional: Meta power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate or matchup telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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